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  1. #1
    The Mad Multiclasser Failedlegend's Avatar
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    Default Raging Performer (Feedback/CC Much aprreciated)

    Hey guys I've been trying to build an effective stick-user and ive gone through several different variants the latest being a 13Rogue/7Monk (with a possible 6monk/1fighter or ranger) but it still didn't seem right so now I'm trying a Half-Orc 13Rogue(Acrobat)/6Barb(Frenzy)/1Fighter (searched Barb Acro and only found a thread that's a 1/2 a year old) and so far (on paper) it seems awesome not exactly gonna make it in the Top 20 DPS but should be pretty close and it moves crazy fast for both attack and movement speed. Anyways as I said before (in other threads) I don't really know whats melee's need so some constructive criticism would be very welcome....well without further adieu Here's the build.

    The main questions I have are:

    A) Can you use both rage and frenzy simultaneously?

    B) What's the formula for Rage length I think it has something to do with your Con Mod, Barb lvl and enhancements but I'm not sure.

    Code:
    Character Plan by DDO Character Planner Version 3.7.0 BETA
    DDO Character Planner Home Page
    
    Level 20 True Neutral Half-Orc Male
    (1 Fighter \ 6 Barbarian \ 13 Rogue) 
    Hit Points: 302
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 15
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    27
    Dexterity            14                    21
    Constitution         16                    18
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    34
    Bluff                -2                    -1
    Concentration         2                     4
    Diplomacy             2                    22
    Disable Device        5                    25
    Haggle               -2                    -1
    Heal                 -1                     0
    Hide                  3                     5
    Intimidate           -2                    -1
    Jump                  8                    19
    Listen               -1                     0
    Move Silently         3                     5
    Open Lock             7                    28
    Perform              n/a                   n/a
    Repair                1                     2
    Search                5                    25
    Spot                  3                    23
    Swim                  4                     8
    Tumble                7                    15
    Use Magic Device      2                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    
    
    Level 3 (Fighter)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Spot (+3)
    Skill: Use Magic Device (+3)
    
    
    Level 5 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Rogue)
    Skill: Balance (+4)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave
    
    
    Level 13 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+6)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Rogue)
    Skill: Balance (+6)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Diplomacy (+5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Power Rage I
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Orcish Great Weapon Aptitude I
    Enhancement: Orcish Great Weapon Aptitude II
    Enhancement: Orcish Great Weapon Aptitude III
    Enhancement: Racial Toughness I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Fighter Toughness I
    Here"s the projected Stat Spread

    Str 18 (+2 Enh +5 levels +6 item +2 tome +3 exc +6 Barb Rage +2 Frenzy +2 Madstone +2 Rage spell = 48)
    Dex 14 (+3 enh +6 item +2 tome +3 exc +4 showtime = 32)
    Con 16 (+2 enh +6 item +2 tome +4 Barb Rage +4 Madstone +2 Rage spell = 36)
    Int 12 (+2 Tome = 14)
    Wis 8 (+2 tome +6 item = 16)
    Cha 6
    Last edited by Failedlegend; 12-15-2010 at 02:42 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  2. #2
    Community Member Cam_Neely's Avatar
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    I would think TWF would work better for the sneak attack dmg. (and with so many points spent on dex)

    Also, you could have a hard time being raged as much as you might want to if you dont know the quests well. You cant search while raged, so if you are 'the trap guy' for a quest, you just wanna be careful managing your rages.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  3. #3
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Cam_Neely View Post
    I would think TWF would work better for the sneak attack dmg. (and with so many points spent on dex)

    Also, you could have a hard time being raged as much as you might want to if you don't know the quests well. You cant search while raged, so if you are 'the trap guy' for a quest, you just wanna be careful managing your rages.
    Actually I'm considering swapping Con and Dex (so it would be 16 con and 14 dex) as far as TWF that's nice and probably true but regardless of other changes it ll must focus on one thing and that's using a q-staff (aka Stick) which sadly is 2-Handed only besides TWF defeats the purpose of going half-orc as well. The points in dex btw are due to Acrobats ability to add SA using Dex.

    Oh but thanks for the note about searching I didn't know that..but I can dismiss rage at any time right?

    As far as the not knowing the quest part...that's true for any class and their abilities whether it be through mana or limited uses.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  4. #4
    Community Member Ethiel's Avatar
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    best stick build out there currently is the below:

    http://forums.ddo.com/showthread.php?t=158960
    “Don't be buffaloed by experts and elites. Experts often possess more data than judgment. Elites can become so inbred that they produce haemophiliacs who bleed to death as soon as they are nicked by the real world.” General Colin Powell

  5. #5
    Community Member Cam_Neely's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Oh but thanks for the note about searching I didn't know that..but I can dismiss rage at any time right?

    As far as the not knowing the quest part...that's true for any class and their abilities whether it be through mana or limited uses.
    Correct, it can be dismissed any time, and then search.
    Very true, knowing the quest helps any build, but I was just pointing to the fact that you will have few, shortish rages. If you pop one, then spot a trap, it is a bit of a hit (ie the 4th quest in Delera buff up, rage, stop! Trap! )

    You cant dismiss the Frenzy, but if I remember correctly, Frenzy does not have any effect on Search.

    Quote Originally Posted by Failedlegend View Post

    A) Can you use both rage and frenzy simultaneously?

    B) What's the formula for Rage length I think it has something to do with your Con Mod, Barb lvl and enhancements but I'm not sure.
    a.) Yep!
    b)Rage duration = (3 + total, modified CON score modifier) * 6 seconds. I think
    There are enhancements, and you can get extend rageII for 3 total AP, which will increase your length by 50% (need lv 5 barb)
    Last edited by Cam_Neely; 12-15-2010 at 02:21 PM.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  6. #6
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Cam_Neely View Post
    a.) Yep!
    b)Rage duration = (3 + total, modified CON score modifier) * 6 seconds. I think
    There are enhancements, and you can get extend rageII for 3 total AP, which will increase your length by 50% (need lv 5 barb)
    So hmmm at lvl 2 (1rogue/1babr) I'd have this (5+3)*6 = 48 Seconds than at 20 it would be (13+3)*6 = 96 Seconds (1minute 36 Seconds) + 50% = 144 Seconds (2 Minutes 24 Seconds) that's not bad.
    Last edited by Failedlegend; 12-15-2010 at 02:46 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  7. #7
    Community Member Cam_Neely's Avatar
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    Quote Originally Posted by Failedlegend View Post
    So hmmm at lvl 2 (1rogue/1babr) I'd have this (5+3)*6 = 48 Seconds than at 20 it would be (13+3)*6 = 96 Seconds (1minute 36 Seconds) + 50% = 144 Seconds (2 Minutes 24 Seconds) that's not bad.
    Where do you get the 13 from? That would be a 36 Con, but from what Im guessing you will have 18 base +6 item for a 7 ((24-10)/2)mod

    ((7+3)*6)*1.5) for 90 seconds?

    *EDIT* never mind, i see now.

    Con 16 (+2 enh +6 item +2 tome +4 Barb Rage +4 Madstone +2 Rage spell = 36)

    All looks good, except the +4 from the rage, it counts your Con when you hit the rage, so it would be 32 for your rage length

    ((11+3)*6)*1.5 for 126 seconds or 2 min and 6 seconds once per rest (clickie from Madstone)
    ((9+3)*6)*1.5 for 108 seconds or 1 min 48 seconds

    You also only get 2 rages, but have the ability to spend 3 total points to get Extra Rage II for 4 total rages on a lv 6 barb
    Last edited by Cam_Neely; 12-15-2010 at 03:37 PM.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  8. #8
    Community Member Consumer's Avatar
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    Quote Originally Posted by Cam_Neely View Post
    All looks good, except the +4 from the rage, it counts your Con when you hit the rage, so it would be 32 for your rage length
    IIRC it actually counts your raged con for the timer.

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