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  1. #1
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    Default Fire absorption. Is 100% possible?

    Epic Velah does 1600 fire damage. Im wondering how low you can get this damage. Is it possible (not should you but could you) for someone to fight through this damage? Could a monk or rogue with improved evasion even if they dont make saves fight through with the right items or spells?

    Shroud weapon 45%
    Ice shield 50%
    Firestorm greave 33%

    How do these stack?
    Is it 128% absorbed?
    Or is it 1600-50%=800-45%=440-33%=294.8

  2. #2
    Community Member shadowsaun's Avatar
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    Im am not sure, but Im betting the most you can litigate is the highest number you have, meaning 50%

    Also, check your characters resistance value. I will show you on your character sheet in the bottom. Try moving your gear around and checking the affect. Almost 100% sure this number for fire will be the determining factor. Or you could go in PvP with a friendly caster and test it that way. Let me know I'm interested as well.

  3. #3
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    i think resistance is last layer, shroud item discount/firestorm greaves and fire shield stack and whatever is left is left for fire resistance.

    dont think my words granted tho

  4. #4
    Community Member Anthorin's Avatar
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    I dont know, but I think something changed in Mod 7. My rogue used to regularly do ice shield, fire res and firestorm greaves and take next to no damage in Enter the Kobold for instance. However since Mod 7 it looks like this changed and I get much more damage.

    My suspicion is that previously these stacked but that they changed these in some way.

  5. #5
    Community Member voodoogroves's Avatar
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    There's a thread that is titled "Joe and the Deep Lava" or similar where someone was working on stacking absorption. My first google search didn't find it; I'll keep looking.
    Ghallanda - now with fewer alts and more ghostbane

  6. #6
    Community Member LookingForABentoBox's Avatar
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    I don't have enough items to test it, but I think it works this way.

    Tier 3 Shroud Absorption weapon: 5% absorption, 10% absorption, 15% absorption.
    Firestorm Greaves: 33% absorption.
    Cold fire shield: 50% absorption.
    Complement of all of these would be, respectively, 95%, 90%, 85%, 67%, 50%

    .95*.9*.85*.67*.5=0.243

    So, if I understand the game mechanics correctly, you'd take 24% of incoming fire damage.

    I don't know the order of when fire resistance, fire absorption, and improved evasion are applied, but if she does 1600 fire damage it would come out to around 200 damage, 400 if you dont have improved evasion.

    So, if I'm right, you won't be able to take 0 damage or get healed from the fire, but it looks like you would be able to just heal through it.
    Argonnessen mains: Pinku, Ohtaku

  7. #7
    Community Member Fejj's Avatar
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    Playing with fire. Deep lava vs Fire absorb items

    http://forums.ddo.com/showthread.php...highlight=Fire

  8. #8
    Uber Completionist Lithic's Avatar
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    From what I remember, its ablatives first (so protection from fire), then resistance (if resistance was higher than ablatives only. If the ablative was higher than only count the resistance), then absorptions.

    So with 30 pt resist, and all 3 of those fire absorbers for a 1600pt breath you get:


    1600 -30 = 1570

    1570 x 0.5 (cold shield) x 0.67 (greaves) x 0.55 (shroud item) = 289.3

    Or half that with imp. evasion (144.7) assuming a failed save.
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  9. #9
    Community Member Asketes's Avatar
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    i've tested them out, all three sparately and all together

    they stack, but not 100%

    It was about a year ago, iirc i think i was getting hit for like 30-60 from a DBF from my caster friend. He generally hit for around 500-550.
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  10. #10
    Community Member LookingForABentoBox's Avatar
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    Quote Originally Posted by Lithic View Post
    x 0.55 (shroud item) = 289.3
    I don't think the shroud weapon gives 45% absorption, I think it gives [1-(.95*.9*.85)]*100=27% absorption.
    Argonnessen mains: Pinku, Ohtaku

  11. #11
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Fejj View Post
    Playing with fire. Deep lava vs Fire absorb items

    http://forums.ddo.com/showthread.php...highlight=Fire
    Awesome; thanks!
    Ghallanda - now with fewer alts and more ghostbane

  12. #12
    Community Member Crazyfruit's Avatar
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    Quote Originally Posted by sicilianight View Post
    Epic Velah does 1600 fire damage. Im wondering how low you can get this damage. Is it possible (not should you but could you) for someone to fight through this damage? Could a monk or rogue with improved evasion even if they dont make saves fight through with the right items or spells?
    It's possible to live through it, it's possible for everyone to live through it without (most of) those items.

    First thing you need to figure out is why velah's doing 1600 damage. I'll post a hint later if needed.
    olganon.org - Remember to play in moderation.

  13. #13
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    The 2 ways I know how to not get killed by 1600 damage from Velah's fire breathing is:

    1. Hide behind a rock.
    2. Don't run Epic VON6.

    I would love to hear other ways.

  14. #14
    Community Member Junts's Avatar
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    Quote Originally Posted by sicilianight View Post
    The 2 ways I know how to not get killed by 1600 damage from Velah's fire breathing is:

    1. Hide behind a rock.
    2. Don't run Epic VON6.

    I would love to hear other ways.

    Velah's Breath does 700-800 damage. Velah's breath, and melee from the claws, applies a debuff (the one that looks like fireshield) that gives you -30 to your reflex save and doubles your damage taken from fire (basically, it makes the breath kill you).

    If you wera a spell absorption item that absorbs that effect, you can evade the breath and/or simply make save+resistance through ti. Its teh debfuf that makes the breath an instakill or near-instakill.

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