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  1. #1
    Community Member wax_on_wax_off's Avatar
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    Default Maximum possible healing amp?

    I remember reading about maximum possible healing amp but I'm not sure where the thread got to but what I was basically wondering is if the threshold has increased with half-elf dilettante boost in update 8 or if there is just more ways to achieve it.

    half-elf hunter of the dead 18 with monk dilettante
    20% racial
    30% HotD
    20% monk dilettante

    human HotD 12, monk 7
    30% racial
    20% HotD
    20% monk

    Human Hotd 6, monk 11
    30% racial
    10% HotD
    30% monk

    This is all before items obviously. Is this all correct? Is there any higher healing amp possible?

  2. #2
    Community Member Duke-H-'s Avatar
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    I remember reading somewhere (13th page of the solar phoenix thread) that HotD is counted as 10% individually for each tier.

    So builds with more tiers of HotD would have a small edge (compared to 20/30 racial amp).

    HotD I: 10%
    HotD II: 21%
    HotD III: 33.1%
    Devourer ate my characters.

  3. #3
    Community Member TheDearLeader's Avatar
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    Default

    Here's someone who has invested very heavily in healing amp. 425%. I'd send him a PM if you're looking for the "Max" Amp.

    Quote Originally Posted by Rhev View Post
    I have some screenshots of a similar build, but don't use the forums enough to know how to post them. If someone could explain how I'll post some of the results. The build I use was designed by a friend prior to this post, but is a similar build. I hit 425% healing amp atm. I get 4 or 8 back from healing curse, 8 from jerky, and when I use them 4 per hit off of Dream Edge. Also, the monk healing finisher heals me usually over 200 closer to the 250 mark. I'm only 19, but it can give an example of what a healing amp build can do. I do use the long swords like said before it's a godsend to the build. I don't have screenies of what ppl have healed me for but my record is a crit heal for 6500 and average heal is 2200 I believe.
    Quote Originally Posted by Rhev View Post
    Lets see if I linked these right.

    This is the healing curse.
    http://img203.imageshack.us/f/screenshot00016m.jpg/

    Monk healing chain finisher
    http://img404.imageshack.us/f/screenshot00015o.jpg/

    The healing curse numbers still rolling by after combat
    http://img821.imageshack.us/f/screenshot00009.jpg/

    Another of the healing chain finisher
    http://img52.imageshack.us/f/screenshot00008l.jpg/

    I'll try get other screenies of some other aspects. Also I'll learn how to link properly since I'm sure I did this wrong.

  4. #4
    Community Member wax_on_wax_off's Avatar
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    So the answer is that a half-elf HotD with monk dillie has the highest potential healing amp in the game? Though no fists of light ...

  5. #5
    Community Member ormsbygore's Avatar
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    I think it would actually be a Half-Elf Monk Dilettante Defender of Siberys. At DoS3 you get a +100% Healing Amp clickie(along with a few other abilities). It would also require a bit of gear. So lets say 18/2 Paladin Monk.

    +100% Glorious Stand Clickie
    +20% Human Improved Recovery
    +20% Half-Elf Improved Recovery

    Now the Gear:
    +30% Tripple Positive Greensteel Weapon or Epic Gloves of the Claw
    +25% Jidz-tetka Bracers(while in fire stance)
    +20% Dragontouched Tempest Rune
    +10% Dragontouched Eldrich Rune
    +10% Finger Necklace(this one acts weird so I won't include it in the equasion)

    (2.0) x (1.2) x (1.2) x (1.3) x (1.25) x (1.2) x (1.1) = 6.1776 = 617.76% Healing Amp

    My Solar Phoenix only has 404% Healing Amp, this is capable of producing a lot more. Unfortunatly you would have to remain "centered" to get the full bonus. Even without the monk splash you can get the healing amp up to 494.2%.

    There you go.

    ~Nim
    Harmonious Balance: ~Nimzaraka~, ~Nimalika~, ~Nimfu~, ~Pseudonim~, Nimhish, ...more Nim's in other places
    DDOCast Build Guild: Limm Dul the Necromancer
    My Builds: The Thriller - Melee Shapeshifter(broken) - Battle Sniper

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