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  1. #1
    Hero Propane's Avatar
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    Default Geothermal - STR Clonk Build 17/3

    Hay peps-

    It must be Clonk month – lots of builds posted lately. I have a WIS / DEX based caster style 18/2 already and thought I would try a STR based 17/3.

    I will be casting mostly buffing and healing spells while fighting in Fire stance with Radiant Servant –

    Two things that are very important to a Clonk – Healing Amp and Good Reflex saves.

    I chose half-elf for this build for several reasons…

    Healing amp

    Jidz-Tetka Fire Stance 25%
    Monk Tier 1 10%
    Half Elf Tier 2 20%
    Total 1.65%

    With 20% Dragon Touched Armor 1.98%

    Saving Throws-

    Dilettante – Paladin

    With a little investment in CHR (need 20 with gear) and 6 AP – I can get +5 to all saves.

    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page

    Level 20 Lawful Good Half-Elf Male
    (3 Monk / 17 Cleric)
    Hit Points: 282
    Spell Points: 1024

    BAB: 14/14/19/24
    Fortitude: 18 +3
    Reflex: 14 +3
    Will: 19 +3

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 15 22
    Dexterity 15 18
    Constitution 14 16
    Intelligence 8 10
    Wisdom 12 18
    Charisma 14 18

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 2 15
    Bluff 2 4
    Concentration 4 28
    Diplomacy 2 5
    Disable Device n/a n/a
    Haggle 2 4
    Heal 1 6
    Hide 2 4
    Intimidate 2 4
    Jump 2 6
    Listen 1 5
    Move Silently 2 4
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 0
    Search -1 0
    Spot 1 4
    Swim 2 6
    Tumble 3 5
    Use Magic Device n/a n/a

    Level 1 (Cleric)
    Feat: (Selected) Extend Spell
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin

    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting

    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell

    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness

    Level 5 (Cleric)

    Level 6 (Cleric)
    Feat: (Selected) Power Attack

    Level 7 (Cleric)

    Level 8 (Cleric)

    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 10 (Cleric)

    Level 11 (Cleric)

    Level 12 (Cleric)
    Feat: (Selected) Quicken Spell

    Level 13 (Cleric)

    Level 14 (Cleric)

    Level 15 (Monk)
    Feat: (Selected) Maximize Spell
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

    Level 16 (Cleric)

    Level 17 (Cleric)

    Level 18 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting

    Level 19 (Cleric)

    Level 20 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Improved Paladin Dilettante I
    Enhancement: Improved Paladin Dilettante II
    Enhancement: Improved Paladin Dilettante III
    Enhancemeent: Human Adaptability Dexterity I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Way of the Faithful Hound I
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I

    STR
    – 15 Base+5 Level Ups+2 tome+6 Item +2 Fire Stance => 30 Standing

    HP

    Base 282 (lv 20)
    60 CON +6
    30 Greater False Life
    20 Toughness Item
    10 GH Favor
    45 Shroud HP Item

    447– Standing HP

    Thanks in advance for any feedback!
    Last edited by Propane; 12-15-2010 at 02:27 AM.
    Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile

  2. #2
    Community Member wax_on_wax_off's Avatar
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    start with 12 wisdom and 14 cha so that with a +2 tome you can qualify for DM II (or DM III with a +4 tome)

    Human has more healing amp ... (another 10%)

  3. #3
    Hero Propane's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    start with 12 wisdom and 14 cha so that with a +2 tome you can qualify for DM II (or DM III with a +4 tome)

    Human has more healing amp ... (another 10%)
    That is something I did consider... the WIS score would be alittle lower - I am not worried about SP or DC, but a few places in the game it is nice to have a higher WIS score... I still should be able to hit a WIS of 22 - 24 if I change to water stance - that should be good enought... (see below for changes)

    Agreed that I could get a little more healing amp with human (and a feat) - but I would loose the +5 saves (due to CHR bonus) - I do not think itt is worth the trade...

    Edited first post for updates...
    Last edited by Propane; 12-15-2010 at 02:05 AM.
    Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile

  4. #4
    Community Member Talltale-Storyteller's Avatar
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    Hmm similar to a build I posted, but much more melee focused than mine, I wanted mine to be able to melee, heal, and offensive cast. http://forums.ddo.com/showthread.php?t=290046

    Some good discussions in that thread you may enjoy.

    Not saying my build is better, as our goals seem to be different, but a few things I think you can improve in this build are:

    1. Way of the hound istead of tortoise: +2 to hit when flanking is better than 5 hp.
    2. Get rid of elven dex and get human adapt dex and cha.
    3. Drop second rank of DV. (In fact I think DM qualifies you for RS, so I would consider dropping it altogether.)
    4. I don't really think you need 3 ranks of improved concentration either.
    5. I would not invest so heavily in the heal crit enhancements (though I do realize this is probably for the aura)
    6. our build is heavily invested in melee dps - to the point of having no offensive casting, so I would pick up the human versatility clickies for either a +X to damage or attack as needed. Not to mention when soloing on an evasion toon its nice to have that saves boost as well for traps.


    Just my 2cp.
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  5. #5
    Hero Propane's Avatar
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    Quote Originally Posted by Talltale-Storyteller View Post
    Hmm similar to a build I posted, but much more melee focused than mine, I wanted mine to be able to melee, heal, and offensive cast. http://forums.ddo.com/showthread.php?t=290046

    Some good discussions in that thread you may enjoy.

    Not saying my build is better, as our goals seem to be different, but a few things I think you can improve in this build are:

    1. Way of the hound istead of tortoise: +2 to hit when flanking is better than 5 hp.
    2. Get rid of elven dex and get human adapt dex and cha.
    3. Drop second rank of DV. (In fact I think DM qualifies you for RS, so I would consider dropping it altogether.)
    4. I don't really think you need 3 ranks of improved concentration either.
    5. I would not invest so heavily in the heal crit enhancements (though I do realize this is probably for the aura)
    6. our build is heavily invested in melee dps - to the point of having no offensive casting, so I would pick up the human versatility clickies for either a +X to damage or attack as needed. Not to mention when soloing on an evasion toon its nice to have that saves boost as well for traps.


    Just my 2cp.
    Thanks for the link - I did join in your discussion - part of that is what got me thinking

    I was going back and forth between human (healing amp) and halfling (reflex save eh) and relized that half-elf could get me some of each... with a CHR item - should have lots of turns to burn and a +5 to all saves....

    1) I can see that - updated above
    2) - good idea - I was able to work them in
    3) - I just updated the charactor planner (Thanks Ron!) and was able to do this.
    4) - reduced to free up a few AP
    5) - needed to back down to two tiers to get # 2 to work
    6) - true - I mostly dumped WIS - don't plan on offensive casting too much... BB, Comet fall... about it... I was/am considering dropping Maximize for IC - B , will try both in game and see...

    Edited first post to show updates

    Thanks for the input +1
    Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile

  6. #6
    Community Member AtomicMew's Avatar
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    This build looks very nice. It's obviously you put a lot of thought into it (as all clonkers have!)

    One question: do you plan to take this guy soloing a lot or mostly plan on party play? If you plan on mostly partying, them I'm skeptical that Helf is better. Halfling Guile/Cunning will add a ton of DPS and is reason alone to go Halfling. Also, Hero's Companion is statistically very good (if you don't mind micro and letting someone else have the glory...)

  7. #7
    Community Member Talltale-Storyteller's Avatar
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    Quote Originally Posted by AtomicMew View Post
    This build looks very nice. It's obviously you put a lot of thought into it (as all clonkers have!)

    One question: do you plan to take this guy soloing a lot or mostly plan on party play? If you plan on mostly partying, them I'm skeptical that Helf is better. Halfling Guile/Cunning will add a ton of DPS and is reason alone to go Halfling. Also, Hero's Companion is statistically very good (if you don't mind micro and letting someone else have the glory...)
    Halfling guile anhancements are great, but require a HUGE ap investment. This build is strapped for AP.
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  8. #8
    Community Member Talltale-Storyteller's Avatar
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    Quote Originally Posted by Propane View Post
    Thanks for the link - I did join in your discussion - part of that is what got me thinking

    I was going back and forth between human (healing amp) and halfling (reflex save eh) and relized that half-elf could get me some of each... with a CHR item - should have lots of turns to burn and a +5 to all saves....

    1) I can see that - updated above
    2) - good idea - I was able to work them in
    3) - I just updated the charactor planner (Thanks Ron!) and was able to do this.
    4) - reduced to free up a few AP
    5) - needed to back down to two tiers to get # 2 to work
    6) - true - I mostly dumped WIS - don't plan on offensive casting too much... BB, Comet fall... about it... I was/am considering dropping Maximize for IC - B , will try both in game and see...

    Edited first post to show updates

    Thanks for the input +1
    Duh I remember you posting...!

    4. I would still scale back to me the multiplier enhancement is a waste. I can see the crit CHANCE one being useful on the aura, but I'm not a fan of increasin the multiplier - crit heals usually lead to overhealing anyway.

    6. Don't do it! lol. 5% more crits in non auto crit scenarios is not worth giving up maximize, for healing or for use with your BBs.
    Member of The Sublime Permadeath Guild on Thelanis.
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  9. #9
    Hero Propane's Avatar
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    If I did a halfing - here is what it would look like...

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (3 Monk \ 17 Cleric) 
    Hit Points: 282
    Spell Points: 1024 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 16
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            15                    18
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               14                    18
    Charisma             10                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    15
    Bluff                 0                     6
    Concentration         4                    24
    Diplomacy             0                     2
    Disable Device       n/a                    n/a
    Haggle                0                     2
    Heal                  2                     6
    Hide                  2                     8
    Intimidate            0                     2
    Jump                  2                     8
    Listen                2                     7
    Move Silently         2                     6
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     4
    Swim                  2                     6
    Tumble                3                     5
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Guile IV
    Enhancement: Halfling Hero's Companion I
    Enhancement: Halfling Hero's Companion II
    Enhancement: Halfling Hero's Companion III
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Halfling Luck (Reflex) III
    Enhancement: Way of the Faithful Hound I
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    The stats would be a little different... don't see how I could get Divine Might in (maybe a fair trade for the sneak attack dmg)... both builds would work - just a matter of taste

    The saves would not be as good - the healing amp would be less, but I would gain Halfling Hero's Companion...

    Thanks all for the input... any other ideas?
    Last edited by Propane; 12-15-2010 at 11:23 PM.
    Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile

  10. #10
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by Propane View Post
    The saves would not be as good
    Idk brosiff.....Halflings can have pretty great saves. If you took all the enhancements(you won't need all of them except for reflex) you could get a +4 to saves.... just sayin...

    P.S. your build looks tight. Hope you enjoy it-

  11. #11
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by Talltale-Storyteller View Post
    Duh I remember you posting...!

    4. I would still scale back to me the multiplier enhancement is a waste. I can see the crit CHANCE one being useful on the aura, but I'm not a fan of increasin the multiplier - crit heals usually lead to overhealing anyway.

    6. Don't do it! lol. 5% more crits in non auto crit scenarios is not worth giving up maximize, for healing or for use with your BBs.
    Back when crit auras were all or nothing, you'd be right. Now crits occur on individual pulses, so the variance is low enough that maximizing the average heal rate makes sense.

    @Propane: I am thinking that you are probably right that the Helf version is better, but it's hard to get over how uncanny valley they look

  12. #12
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by Talltale-Storyteller View Post
    Duh I remember you posting...!

    4. I would still scale back to me the multiplier enhancement is a waste. I can see the crit CHANCE one being useful on the aura, but I'm not a fan of increasin the multiplier - crit heals usually lead to overhealing anyway.

    6. Don't do it! lol. 5% more crits in non auto crit scenarios is not worth giving up maximize, for healing or for use with your BBs.
    Back when crit auras were all or nothing, you'd be right. Now crits occur on individual pulses, so the variance is low enough that maximizing the average heal rate makes sense.

    @Propane: I am thinking that you are probably right that the Helf version is better, but it's hard to get over how uncanny valley they look

    On a halfling, I would probably dump stat CHA and try to get more CON.

  13. #13
    Hero Propane's Avatar
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    Quote Originally Posted by AtomicMew View Post
    Back when crit auras were all or nothing, you'd be right. Now crits occur on individual pulses, so the variance is low enough that maximizing the average heal rate makes sense.

    @Propane: I am thinking that you are probably right that the Helf version is better, but it's hard to get over how uncanny valley they look

    On a halfling, I would probably dump stat CHA and try to get more CON.
    Thanks for the responce!

    I took a shot at the updated Halfing - CON update....

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (3 Monk \ 17 Cleric) 
    Hit Points: 302
    Spell Points: 998 
    BAB: 14\14\19\24
    Fortitude: 18
    Reflex: 16
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            15                    18
    Constitution         16                    18
    Intelligence          8                    10
    Wisdom               12                    16
    Charisma              8                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    15
    Bluff                -1                     5
    Concentration         5                    25
    Diplomacy            -1                     1
    Disable Device       n/a                    n/a
    Haggle               -1                     1
    Heal                  1                     5
    Hide                  2                     8
    Intimidate           -1                     1
    Jump                  2                     8
    Listen                1                     6
    Move Silently         2                     6
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  1                     3
    Swim                  2                     6
    Tumble                3                     5
    Use Magic Device     n/a                    n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Guile IV
    Enhancement: Halfling Hero's Companion I
    Enhancement: Halfling Hero's Companion II
    Enhancement: Halfling Hero's Companion III
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Halfling Luck (Reflex) III
    Enhancement: Way of the Faithful Hound I
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile

  14. #14
    Hero Propane's Avatar
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    Mar 2006
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    A little more about the difference's between the builds... (both would play well from what I can see) -

    Looking at the main stats below... and score +1 to the better side....

    Edit - sorry for the bad spacing... I can't seem to get the forum to space the two races

    Level 20 Lawful Good Halfling Male Level 20 Lawful Good Half-Elf Male
    (3 Monk / 17 Cleric) (3 Monk / 17 Cleric)
    Hit Points: 302 Hit Points: 282
    Spell Points: 998 Spell Points: 1024

    BAB: 14/14/19/24 BAB: 14/14/19/24
    Fortitude: 18 Fortitude: 18 + 3 = 21
    Reflex: 16 Reflex: 14 + 3 = 17
    Will: 17 Will: 19 +3 = 22

    Starting Feat/Enhancement Starting Feat/Enhancement
    Abilities Base Stats Modified Stats Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20) (32 Point) (Level 1) (Level 20)
    Strength 15 22 Strength 15 22
    Dexterity 15 18 Dexterity 15 18
    Constitution 16 18 Constitution 14 16
    Intelligence 8 10 Intelligence 8 10
    Wisdom 12 16 Wisdom 12 18
    Charisma 8 12 Charisma 14 18

    Healing Amp 1.1 Healing Amp 1.65
    Hero's Companion buff (note - saves are with a +2 CHR item or better)

    HP and Spell points-
    Both races about the same - would call this a draw

    Saves - Halfling 18/16/17 1/2elf 21/17/22
    Reflex saves are close - but the 1/2 elfs are better over all -> + 1 to 1/2 elf

    Stats - 1/2 elf makes a little better use of build points. Biggest difference is CHR 6..
    Bottom line is 3 more turn undead for 1/2elf -> +1 to 1/2 elf

    Healing Amp
    1/2 elf is better hear as well -> + 1 to 1/2 elf

    Extra Dmg - Divine Might II vs Halfing sneak attack...
    Both are situational - but the Divine Might uses turns - not a big issues giving the number of turns the build should have - but I think Halfing is a little a head... +1 to Hafling

    Other
    Heros Hero's Companion vs - nothing... +1 to Hafling....

    Looks like 3 to 2 - 1/2elf over halfing... (not by much)...
    Last edited by Propane; 12-17-2010 at 03:13 AM.
    Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile

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