OK, please remember I'm sick with the flu, it was 4:00 am this morning and I've never built a fighter.

On the spring attack, I have an annoying habit of moving out of the way of attacks instead of blocking so I wanted to be able to still hit everything that's whacking on my other party members. I had it on my Rogue before I used a greater heart to go pure and I miss it a lot now that he doesn't have it.

So I think this looks good, but I'm wonder if the wise ones out there would suggest something different on the enhancements. Oh, it's a 32 point build, and I'm going to use a +3 greater heart to fix him to this.

Code:
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graymoon 
Level 20 Chaotic Good Human Male
(20 Fighter) 
Hit Points: 412
Spell Points: 0 
BAB: 20\20\25\30\30
Fortitude: 17
Reflex: 9
Will: 6

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             16                    26
Dexterity            14                    16
Constitution         16                    20
Intelligence         14                    16
Wisdom                8                    10
Charisma              8                    10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    14.5
Bluff                -1                     3
Concentration         3                     8
Diplomacy            -1                     3
Disable Device        n/a                   n/a
Haggle               -1                     0
Heal                 -1                    11.5
Hide                  2                     3
Intimidate            1                    26
Jump                  7                    14
Listen               -1                     0
Move Silently         2                     3
Open Lock             n/a                   n/a
Perform              n/a                    n/a
Repair                2                     3
Search                2                     3
Spot                 -1                     9
Swim                  7                    18
Tumble                3                     4
Use Magic Device      1                    11.5

Level 1 (Fighter)
Skill: Balance (+2)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Swim (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Diehard
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I


Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Dodge
Enhancement: Human Improved Recovery I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I


Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+2)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Flanking Mastery I
Enhancement: Racial Toughness I


Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+2)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II


Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Strength I
Enhancement: Fighter Toughness II


Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Spring Attack
Feat: (Selected) Two Handed Fighting


Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Racial Toughness II


Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost III


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+1.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Fighter Toughness III


Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+1.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Critical Accuracy IV


Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+1.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Attack Boost IV
Enhancement: Fighter Armored Agility II


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Kensei II


Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Toughness IV


Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Critical
Enhancement: Fighter Strength II


Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Enhancement: Fighter Strength III


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Flanking Mastery II


Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Greater Adaptability Constitution I


Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Great Cleave
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Enhancement: Fighter Kensei III


Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armored Agility III
Enhancement: Racial Toughness III


Level 20 (Fighter)
Ability Raise: CON
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Weapon Alacrity
Enhancement: Fighter Falchion Specialization I
So, what do you think? will it work?