I constantly see posts, seems, about DPS ( damage per second ). While I agree that killing mobs is probably the most important single task, I don't view the game as such a 'one number' arrangement. In a balanced party, the healing and specialist classes ( cleric, bard, rogue ), especially, should be considered for what they bring to the party as their skills allow, and not just dps. Granted, I haven't played high lvl yet. But if you are looking for more damge, why not just bring more arcane casters and more melee types. I guess I need to learn more, but really, the healers and specialists have specific roles, and DPS is secondary to them. That's my opinion anyway. if I play a rogue, or bard, or cleric, I want to play it the way its created. In these cases, its skills first, damage second.