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  1. #1
    Community Member The_Metal_Monster's Avatar
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    Default Drow PM/Cleric build

    Im very new to building and with this build im trying to make a fun to play character that is somewhat powerful compared to this sorc i normally group with.
    Code:
    Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
    DDO Character Planner Home Page
    
    Drow Necromancer
    Level 20 Chaotic Neutral Drow Male
    (8 Cleric \ 12 Wizard) 
    Hit Points: 182
    Spell Points: 1263 
    BAB: 12\12\17\22
    Fortitude: 12
    Reflex: 9
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            14                    16
    Constitution         13                    14
    Intelligence         16                    20
    Wisdom               16                    18
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    14
    Bluff                 0                     0
    Concentration         5                    25
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                2                    11.5
    Heal                  3                     8
    Hide                  2                     3
    Intimidate            0                     0
    Jump                 -1                     7
    Listen                3                     6
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                3                     6
    Search                5                    14
    Spot                  3                    11
    Swim                 -1                     0
    Tumble                4                     7
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Mental Toughness
    Enhancement: Cleric Life Magic I
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Enhancement: Improved Spell Resistance I
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Cleric Divine Vitality I
    
    
    Level 3 (Cleric)
    Feat: (Selected) Augment Summoning
    Enhancement: Elven Dexterity I
    Enhancement: Cleric Wisdom I
    
    
    Level 4 (Wizard)
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand and Scroll Mastery I
    
    
    Level 5 (Cleric)
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Cleric Prayer of Life I
    
    
    Level 6 (Wizard)
    Feat: (Selected) Empower Spell
    Enhancement: Improved Spell Resistance II
    Enhancement: Elven Arcane Fluidity II
    
    
    Level 7 (Cleric)
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Force I
    
    
    Level 8 (Wizard)
    Enhancement: Cleric Life Magic II
    Enhancement: Wizard Subtle Spellcasting I
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Improved Empower Healing I
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Enhancement: Improved Spell Resistance III
    
    
    Level 11 (Cleric)
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Wand and Scroll Mastery II
    
    
    Level 12 (Wizard)
    Feat: (Selected) Eschew Materials
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Pale Master I
    
    
    Level 13 (Cleric)
    Enhancement: Elven Arcane Fluidity III
    
    
    Level 14 (Wizard)
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Life Magic III
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Wizard Subtle Spellcasting II
    
    
    Level 16 (Wizard)
    Enhancement: Wizard Wand and Scroll Mastery III
    Enhancement: Summon Skeleton Archer
    Enhancement: Summon Skeletal Knight
    
    
    Level 17 (Wizard)
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Summon Skeletal Mage
    
    
    Level 18 (Wizard)
    Feat: (Wizard Bonus) Enlarge Spell
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Wizard)
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Wand and Scroll Mastery IV
    
    
    Level 20 (Wizard)
    Enhancement: Wizard Pale Master II
    Enhancement: Summon Blackbone Archer
    Enhancement: Summon Blackbone Knight
    Enhancement: Shroud of the Wraith
    So, if anyone wants to help me fine tune/completely revamp this build please post any critiques or advice
    Flazer of Ghallanda Lv 6 Drow Ranger Officer: PD Halls of Valhalla, Giantslayer of Ghallanda Lv 5 Warforged Fighter Leader: The Knights of The Forge


  2. #2
    Community Member r3dl4nce's Avatar
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    Quote Originally Posted by The_Metal_Monster View Post
    So, if anyone wants to help me fine tune/completely revamp
    20 wizard or 20 cleric

  3. #3
    Community Member biggin's Avatar
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    Looks like a winner. Personally I would drop one level of cleric and pick up one level of rogue so all your spells get backstab damage, but that's just me.

    Yep, backstabbing firewalls/spawn screen for the win. I dare someone to prove me wrong.


    (yells a little bit louder) I dare someone to prove me wrong!
    Last edited by biggin; 12-13-2010 at 08:23 PM.
    There is no lag. Just because you had none before and can't play now doesn't mean the server move had anything to do with it.

  4. #4
    Community Member The_Metal_Monster's Avatar
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    OH WOW! i didnt know spells got backstab damage. Thank you very much Biggin.
    Flazer of Ghallanda Lv 6 Drow Ranger Officer: PD Halls of Valhalla, Giantslayer of Ghallanda Lv 5 Warforged Fighter Leader: The Knights of The Forge


  5. #5
    Community Member The_Metal_Monster's Avatar
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    Alright, so here is a revised version. Better, worse, same?
    Code:
    Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
    DDO Character Planner Home Page
    
    Drow Rouge Necromancer
    Level 20 Chaotic Neutral Drow Male
    (1 Rogue \ 7 Cleric \ 12 Wizard) 
    Hit Points: 180
    Spell Points: 1219 
    BAB: 11\11\16\21
    Fortitude: 11
    Reflex: 11
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            14                    16
    Constitution         13                    14
    Intelligence         16                    20
    Wisdom               16                    18
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    14
    Bluff                 0                     0
    Concentration         5                    24.5
    Diplomacy             0                     0
    Disable Device        n/a                   8
    Haggle                2                    11
    Heal                  3                     7.5
    Hide                  2                     3
    Intimidate            0                     0
    Jump                 -1                     8
    Listen                3                     6
    Move Silently         2                     3
    Open Lock             n/a                   7
    Perform               n/a                   n/a
    Repair                3                     6
    Search                5                    14
    Spot                  3                    11
    Swim                 -1                     0.5
    Tumble                4                     7
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Mental Toughness
    Enhancement: Cleric Life Magic I
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Enhancement: Improved Spell Resistance I
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Cleric Divine Vitality I
    
    
    Level 3 (Cleric)
    Feat: (Selected) Augment Summoning
    Enhancement: Elven Dexterity I
    Enhancement: Cleric Wisdom I
    
    
    Level 4 (Wizard)
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand and Scroll Mastery I
    
    
    Level 5 (Cleric)
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Cleric Prayer of Life I
    
    
    Level 6 (Wizard)
    Feat: (Selected) Empower Spell
    Enhancement: Improved Spell Resistance II
    Enhancement: Elven Arcane Fluidity II
    
    
    Level 7 (Cleric)
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Force I
    
    
    Level 8 (Wizard)
    Enhancement: Cleric Life Magic II
    Enhancement: Wizard Subtle Spellcasting I
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Improved Empower Healing I
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Enhancement: Improved Spell Resistance III
    
    
    Level 11 (Cleric)
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Wand and Scroll Mastery II
    
    
    Level 12 (Wizard)
    Feat: (Selected) Eschew Materials
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Pale Master I
    
    
    Level 13 (Cleric)
    Enhancement: Elven Arcane Fluidity III
    
    
    Level 14 (Wizard)
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Life Magic III
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Wizard Subtle Spellcasting II
    
    
    Level 16 (Wizard)
    Enhancement: Wizard Wand and Scroll Mastery III
    Enhancement: Summon Skeleton Archer
    Enhancement: Summon Skeletal Knight
    
    
    Level 17 (Wizard)
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Summon Skeletal Mage
    
    
    Level 18 (Wizard)
    Feat: (Wizard Bonus) Enlarge Spell
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Wizard)
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Wand and Scroll Mastery IV
    
    
    Level 20 (Wizard)
    Enhancement: Wizard Pale Master II
    Enhancement: Summon Blackbone Archer
    Enhancement: Summon Blackbone Knight
    Enhancement: Shroud of the Wraith
    How is it?
    Flazer of Ghallanda Lv 6 Drow Ranger Officer: PD Halls of Valhalla, Giantslayer of Ghallanda Lv 5 Warforged Fighter Leader: The Knights of The Forge


  6. #6
    Community Member biggin's Avatar
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    ...sigh, now I feel bad......


    Honestly, I was just too lazy to spell it out when I replied and threw out some horrible advice in the hopes someone who wasn't so lazy would answer. I was wrong, so I will correct my mistake....

    For all intents and purposes, you never want to multiclass a SP user with another one. These builds are ususally only done by two types of peoplenes who can solo everything in the game so it doesn't really matter what they build, and everyone else. I have a feeling (and it's a very good feeling) you may be everyone else.

    Can I ask what you are trying to accomplish with the build? Seriously this time since there is a dialogue going.
    There is no lag. Just because you had none before and can't play now doesn't mean the server move had anything to do with it.

  7. #7
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    Quote Originally Posted by biggin View Post
    Looks like a winner. Personally I would drop one level of cleric and pick up one level of rogue so all your spells get backstab damage, but that's just me.

    Yep, backstabbing firewalls/spawn screen for the win. I dare someone to prove me wrong.


    (yells a little bit louder) I dare someone to prove me wrong!
    \



    He is being an ******* dont believe him. I know you may be new to this so listen carefully. Being a cleric or a wizard is because your expected to be good at the end of both high level spells.

    Splitting yourself up, you hurt your chances with leveling and grouping having no real good high level spells near the end as your floundering about with same SP pools wasting time.

    Spells dont back stab and seriously he did you a great disservice even posting such if he was joking.

  8. #8
    Community Member lazyninja81's Avatar
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    Quote Originally Posted by The_Metal_Monster View Post
    OH WOW! i didnt know spells got backstab damage. Thank you very much Biggin.
    As far as I know this is incorrect. Spells do not get sneak attack dmg.

    Also, I would not recommend this build. You'll be a weak wizard and weak cleric at higher levels. Too few cleric levels to heal well and too few wizard levels to land any CC/insta death spells.

    Don't mix arcane and divine caster classes. In fact, mixing any caster classes usually costs more than it gains for a build.

  9. #9
    Community Member lazyninja81's Avatar
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    Quote Originally Posted by biggin View Post
    ...sigh, now I feel bad......


    Honestly, I was just too lazy to spell it out when I replied and threw out some horrible advice in the hopes someone who wasn't so lazy would answer. I was wrong, so I will correct my mistake....

    For all intents and purposes, you never want to multiclass a SP user with another one. These builds are ususally only done by two types of peoplenes who can solo everything in the game so it doesn't really matter what they build, and everyone else. I have a feeling (and it's a very good feeling) you may be everyone else.

    Can I ask what you are trying to accomplish with the build? Seriously this time since there is a dialogue going.
    Haha, +1 for owning up to it and offering advice.

  10. #10
    Community Member The_Metal_Monster's Avatar
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    oh, ok thanks silvertrit and lazyninja81
    I was reading earlier (dont remember where) powerful necros are cleric and pm and yesterday i saw this other build and someone commented it would work better 8/12 but now i see this isnt true so which would be better cleric necro or wiz necro? (please no jokes this time ty)
    Flazer of Ghallanda Lv 6 Drow Ranger Officer: PD Halls of Valhalla, Giantslayer of Ghallanda Lv 5 Warforged Fighter Leader: The Knights of The Forge


  11. #11
    Community Member ormsbygore's Avatar
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    As far as late game is concerned you're DC's won't be that great.

    I have planned a 18 Wizard/2 Cleric, more for the ability to use Inflct Spell/Wands/Scrolls on myself and pets It's also very funny to see sombodies reaction to a Wizard handing out DV's. The main focus of the build is soloing. If you through some UMD into a pure Drow Wizard though you could probably achieve a level useable for Inflict Wands/Scrolls.

    Then again, they have added a collectables collecter in House J. If you talk to the Vampire at the back of the "House J House" near Delera's Graveyard, while in undead form, you can get him to summon this special vendor. You can trade him 3 Funery Tokens for 3 Inflict Serious Potions, there are a few other collectables that he will accept for random Inflict Wands/Scrolls but those aren't as crutial.
    Harmonious Balance: ~Nimzaraka~, ~Nimalika~, ~Nimfu~, ~Pseudonim~, Nimhish, ...more Nim's in other places
    DDOCast Build Guild: Limm Dul the Necromancer
    My Builds: The Thriller - Melee Shapeshifter(broken) - Battle Sniper

  12. #12
    Community Member biggin's Avatar
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    wiz necro

    I don't know of any necro specced clerics. Not saying they aren't out there, but with all the extra feats you get with a wiz, if you want to spec necro, wiz would be the way to go.

    And good job with taking a joke with a grain of salt. You just might make it around here....
    There is no lag. Just because you had none before and can't play now doesn't mean the server move had anything to do with it.

  13. #13
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    Yes, something i would love is domain spells.

  14. #14
    Community Member The_Metal_Monster's Avatar
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    Talking

    Alright, thanks for all of the advice and with it I'll revise my build and hopefully come up with something good.
    Flazer of Ghallanda Lv 6 Drow Ranger Officer: PD Halls of Valhalla, Giantslayer of Ghallanda Lv 5 Warforged Fighter Leader: The Knights of The Forge


  15. #15
    Community Member r3dl4nce's Avatar
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    Quote Originally Posted by The_Metal_Monster View Post
    Alright, thanks for all of the advice and with it I'll revise my build and hopefully come up with something good.
    I repeat myself, if you want something good, go 20 wizard OR 20 cleric. Don't mix casting classes

  16. #16
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    Arcane class that also has divine spells is a Bard.

  17. #17

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    Its not a good build, and that is because it sacrifices a lot to accomplish only a little.

    The only reason to go cleric+pale master is to crank up your negative energy spells for self healing or necro attack casting. The problem is you have to give up huge benefits to do it.

    Pale master requires necro and greater necro focus, these raise your DC values on spells like finger of death or wail of the banshee, spells you don't get at level 12. That means about the only person getting those save penalties is you when you try to heal yourself wtih the cleric spells which allow saving throws for half damage... saves you don't want to make. So the +2 is good there, but its washed out because the cleric is pumping up your will saves by +2 and that extra wisdom is taking it higher. Even if you did go wiz 13 for the touch of death, your terrible spell penetration roll would make it worthless at end game (which is when you sould get access to it)

    So you are getting an edge on necro casting damage, but at pale master 2 the best you have are 3 effects, a necrotic ray spell, a necrotic bolt spell, and a necrotic burst spell. Sadly they all also base damage on caster level so whatever you gain via cleric enhancement, you loose from missing caster levels. Meanwhile all your other damage spells are below par as well.

    Your skelleton summons, by the time you get them, are far more fun than powerful and you will never get the decent summons that are high level spells. (not great mind you but decent)

    Top that all off with the fact that it takes you a while to get the abilities you have coming and so they are weaker by the time you get them. You are getting level 12 character powers at level 20 and not really getting much along the way to show for it.

    Your healing ability is going to be ok for healing yourself, but kind of worthless for helping anyone else and if you try, your mana will be empty in no time.

    And to top it all off you have pretty much no fighting ability due to that low strength and few good weapon choices.

    It might be kind of a fun build up till level 10 or so, especially if you changed a few things, but it would soon become near useless in most quests aside from your ability to loot chests after your team mates did the heavy lifting. I'd love it if the combo worked... but sadly it doesn't and there are just better ways to do the same thing.

    A Half-Elf Pale Master, possibly with a splash class would be far more effective in nearly every respect. Bottom line is I would only make this character if it was for role playing purposes or to challenge yourself to make a very weak build viable.
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  18. #18
    Community Member The_Metal_Monster's Avatar
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    Thank you for the advice everyone, here is a 20 wiz version I think would be better. What do you think?
    Code:
    Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
    DDO Character Planner Home Page
    
    Drow Necromancer(Updated)
    Level 20 Chaotic Neutral Drow Male
    (20 Wizard) 
    Hit Points: 160
    Spell Points: 1699 
    BAB: 10\10\15\20
    Fortitude: 8
    Reflex: 8
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            14                    15
    Constitution         13                    14
    Intelligence         16                    23
    Wisdom               16                    18
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    11
    Bluff                 0                     0
    Concentration         5                    21
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                2                    10
    Heal                  3                     6.5
    Hide                  2                     2
    Intimidate            0                     0
    Jump                 -1                     5.5
    Listen                3                     6
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                3                     7
    Search                5                    15
    Spot                  3                    10
    Swim                 -1                     0
    Tumble                4                     5.5
    Use Magic Device      n/a                   8.5
    
    Level 1 (Wizard)
    Feat: (Selected) Mental Toughness
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 2 (Wizard)
    Enhancement: Improved Spell Resistance I
    Enhancement: Wizard Elemental Manipulation I
    
    Level 3 (Wizard)
    Feat: (Selected) Augment Summoning
    
    
    Level 4 (Wizard)
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand and Scroll Mastery I
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Enhancement: Wizard Subtle Spellcasting I
    
    
    Level 6 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Wizard Pale Master I
    
    
    Level 7 (Wizard)
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Elements I
    
    
    Level 8 (Wizard)
    Enhancement: Summon Skeletal Knight
    
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Eschew Materials
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Summon Skeleton Archer
    
    
    Level 11 (Wizard)
    Enhancement: Improved Spell Resistance II
    Enhancement: Wizard Wand and Scroll Mastery II
    
    
    Level 12 (Wizard)
    Feat: (Selected) Enlarge Spell
    Enhancement: Wizard Intelligence II
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Spell Penetration
    Enhancement: Wizard Pale Master II
    Enhancement: Summon Blackbone Knight
    
    
    Level 16 (Wizard)
    Enhancement: Wizard Wand and Scroll Mastery III
    Enhancement: Summon Skeletal Mage
    
    
    Level 17 (Wizard)
    Enhancement: Wizard Energy of the Scholar III
    
    
    Level 18 (Wizard)
    Feat: (Selected) Extend Spell
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Pale Master III
    Enhancement: Summon Blackbone Archer
    
    
    Level 19 (Wizard)
    Enhancement: Wizard Wand and Scroll Mastery IV
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Summon Frostmarrow Knight
    Enhancement: Shroud of the Wraith
    (PS- its missing a couple enhacement points)
    Flazer of Ghallanda Lv 6 Drow Ranger Officer: PD Halls of Valhalla, Giantslayer of Ghallanda Lv 5 Warforged Fighter Leader: The Knights of The Forge


  19. #19
    Community Member kartos's Avatar
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    as a wizard you need max int a lot of con your free to do whatever you wnat with the rest of the point so I suggest you take point off dex and wis and put them into int and con first get your int to 20 and the rest to con

  20. #20
    Community Member Schwarzie's Avatar
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    Quote Originally Posted by The_Metal_Monster View Post
    Thank you for the advice everyone, here is a 20 wiz version I think would be better. What do you think?
    Code:
    Drow Necromancer(Updated)
    Level 20 Chaotic Neutral Drow Male
    Do you maybe have access to the Warforged? It would be a more powerful choice due to the excellent selfhealing capacity.
    Code:
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            14                    15
    Constitution         13                    14
    Intelligence         16                    23
    Wisdom               16                    18
    Charisma             10                    10
    If you want to play a Necromancer you need your Int as high as possible. Besides Intelligence a Wizard just needs Con, every other stat is next to irrelevant. As a Drow you also need Charisma to get your UMD high enough for selfhealing.
    Code:
    Tumble                4                     5.5
    Use Magic Device      n/a                   8.5

    One Rank in Tumble is enough. And UMD needs to be maxed out at 11.

    Code:
    Level 1 (Wizard)
    Code:
    Feat: (Selected) Mental Toughness
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Mental Thoughness is not a good feat. If it is needed for the Palemaster, maybe you should think about a Necro specced Archmage...

    Code:
    Level 2 (Wizard)
    Enhancement: Improved Spell Resistance I
    Enhancement: Wizard Elemental Manipulation I
    Drow Spellresistance isnt worth the Enhancementpoints. You will never reach meaningful numbers.
    Code:
    Level 6 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Wizard Pale Master I
    Mental Thoughness is not a good Feat. Improved Mental Thoughness is a bad feat...

    Code:
    Level 10 (Wizard)
    Code:
    Feat: (Wizard Bonus) Eschew Materials
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Summon Skeleton Archer
    Never ever take Eschew Materials. Its a garbade Feat!

    Code:
    Level 12 (Wizard)
    Feat: (Selected) Enlarge Spell
    Enhancement: Wizard Intelligence II
    Enlarge spell is not a very good feat either. Just take more Spellfoki after you covered the basics Empower/Maximise/Quicken/Extend/Heighten/Thoughness. Spell Penetration I and II are important for your build also.

    And even if you move on the Instadeath Line, dont forget to take all the fire/Ice Enhancements for Firewall.
    and prepare to get frustrated. Late in the Game most Mobs have excellent Fortsaves. Enchantmentspells work better since those High fort Mobs have a weak will.
    Last edited by Schwarzie; 12-15-2010 at 02:10 PM.
    I am no native english speaker


    Other Toons: Siaphas, Kelderian, Kelras, Keldi, Kelmons

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