Hi this post is for a guildie, if you want to comment feel free but i will not be back to this thread.
Code:
Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
DDO Character Planner Home Page
kese
Level 20 Lawful Good Human Male
(2 Fighter \ 15 Paladin \ 3 Monk)
Hit Points: 371
Spell Points: 160
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 17
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 15 17
Constitution 14 17
Intelligence 8 10
Wisdom 8 8
Charisma 16 18
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 13
Bluff 3 4
Concentration 2 4
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal -1 -1
Hide 2 3
Intimidate 7 36
Jump 2 7
Listen -1 -1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 -1
Swim 2 6
Tumble n/a 4
Use Magic Device 5 15
Level 1 (Paladin)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Bullheaded
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 7 (Paladin)
Level 8 (Monk)
Feat: (Monk Bonus) Whirling Steel Strike
Level 9 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Paladin)
Level 14 (Monk)
Feat: (Monk Bonus) Power Attack
Level 15 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Skill Focus: Intimidate
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Fighter)
Feat: (Selected) Extend Spell
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 19 (Paladin)
Level 20 (Fighter)
Enhancement: Fighter Haste Boost I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Hunter of the Dead I
Enhancement: Paladin Hunter of the Dead II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Improved Intimidate IV
Enhancement: Paladin Devotion I
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Improved Turning I
Enhancement: Paladin Improved Turning II