Got bored so I thought I'd try and make a character spec'ed for a horrible weapon:
Code:
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Level 20 Lawful Good Drow Male
(6 Fighter \ 1 Monk \ 13 Rogue)
Hit Points: 206
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 19
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 17 24
Constitution 12 14
Intelligence 17 24
Wisdom 8 10
Charisma 16 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 30
Bluff 3 5
Concentration 1 3
Diplomacy 3 5
Disable Device 7 36
Haggle 7 27
Heal -1 0
Hide 7 30
Intimidate 3 5
Jump 3 23
Listen -1 2
Move Silently 7 30
Open Lock 7 36
Perform n/a n/a
Repair 3 9
Search 7 39
Spot 3 8
Swim -1 0
Tumble 7 30
Use Magic Device 7 27
Level 1 (Rogue)
Feat: (Selected) Point Blank Shot
Level 2 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Level 3 (Fighter)
Feat: (Selected) Precise Shot
Feat: (Fighter Bonus) Rapid Reload
Level 4 (Rogue)
Level 5 (Monk)
Feat: (Monk Bonus) Dodge
Level 6 (Rogue)
Feat: (Selected) Rapid Shot
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Level 9 (Fighter)
Feat: (Selected) Weapon Specialization: Ranged Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Mobility
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Improved Precise Shot
Level 16 (Rogue)
Level 17 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 18 (Rogue)
Feat: (Selected) Shot on the Run
Level 19 (Rogue)
Level 20 (Rogue)
Feat: (Rogue Bonus) Crippling Strike
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Perception I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Kensei Repeating Heavy Crossbow Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Rogue Subtle Backstabbing IV
Enhancement: Rogue Mechanic I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Disable Device I
Enhancement: Improved Disable Device II
Enhancement: Improved Disable Device III
Enhancement: Improved Disable Device IV
Enhancement: Improved Open Lock I
Enhancement: Improved Open Lock II
Enhancement: Improved Open Lock III
Enhancement: Improved Open Lock IV
Enhancement: Improved Search I
Enhancement: Improved Search II
Enhancement: Improved Search III
Enhancement: Improved Search IV
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Rogue Improved Trap Sense I
For one the hp will be low. I thought "Well, its a rogue and ranged so people will expect that!". Also I ran out of feats for toughness
The higher charisma is for the haggle and umd. The only +2 tomes I really need are +2 dex and +2 int (to keep skills maxed). I have those already so that won't be a problem.
The per bolt damage will be something like: 10.5(Average of +5 weapon) + 10 (Int mod) + 2 (weapon spec) + 1 (kensai) = 23.5 average per a bolt. Taking into account 20% crit you get about 28.5 average.
So each reload should deal about 85.5 damage. If you add sneak attack thats even better though.
With average sneak attack of 33.5(with enhancments) per a bolt you get 62 damage a bolt or 186 a reload. I know that isn't astounding but it sure beats a 1d10 for most other heavy repeating classes and builds (Total Average a reload of 31.5).
Any ideas? Anybody run a build like this before? Does the math look right to you?