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  1. #1
    Community Member cdemeritt's Avatar
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    /signed

    While you don't need to die to get out, it would be nice if the door out worked, or the kobold stop spawning after the quest completed.....
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  2. #2
    Community Member Templarion's Avatar
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    /signed

    I hate this quest. Boring, unchallenging and far too long. I haven't done that quest for a long time but I still remember there is no exit door there.

    Anything that makes this quest better I sign. This is usability issue. Of course I sign this.

  3. #3
    Community Member donfilibuster's Avatar
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    Quote Originally Posted by Templarion View Post
    I hate this quest. Boring, unchallenging and far too long. I haven't done that quest for a long time but I still remember there is no exit door there.
    Oh, there's fun stuff to do in there, like trying to find how far u can get from the gates before the cleric or the party leader will shout to stay close.
    No wait, that's Gladewatch.

    Quote Originally Posted by ormsbygore View Post
    I think it also needs Epic just for fun, 200 Epic Kobolds, where else can you fight kobolds on Epic.....
    Well, what the quest need to spice it up is some catapults.

    Quote Originally Posted by phillymiket View Post
    It is a final reminder of how pointless and annoying that quest is.
    Or does the end reward serve that function?
    Once upon a time, there was no chest upon completion.

    Quote Originally Posted by cbj192 View Post
    Also I don't mind this quest at all it reminds me of the old coin-op video games or the Atari 2600 where the program would just send wave after wave at you.
    Stand by the Gates, zoom the camera out, pan it to top view and strafe left and right while using your bow. You can only be hit three times.

    Quote Originally Posted by patang01 View Post
    I don't know what the part of the challenge is to have to 'hide' and recall or run all the way to the end of the map and recall there? None of it serves any other point than being annoying. You got there through the door right? So why is it so impossible to leave through it?
    Because Guard Crichton nailed the door shut when you entered. He's wise.

  4. #4
    Hero patang01's Avatar
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    Because Guard Crichton nailed the door shut when you entered. He's wise.
    So how do we get back in, cow catapult? Sounds interesting.

  5. #5
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    Out the trapdoor, turn right, around the castle wall - there's a blind spot there that should keep you out of sight.


  6. #6
    Community Member EatSmart's Avatar
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    Both signed and not signed. Its irritating that the exit door doesnt work, and that the kobolds keep coming and that you have to "do something" about this if you want to get out. On the other hand it's a nice spot to learn early on the tricks of recalling out of a hostile completed dungeon, which makes it a good teaching quest at a point where the /resloc isnt miles away.

    The lazy half of me agrees, the elitist half believes in tough love

    Quote Originally Posted by Torc View Post
    We like the fact it’s a choice as suppose to, “hell we just kill yonder dragon cause we’re OP”.
    Quote Originally Posted by Memnir View Post
    I say we take off and nerf the whole game from orbit. It's the only way to be sure.

  7. #7
    Community Member Falco_Easts's Avatar
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    Trick to finish out of KA.
    1) Use a grease clicky on a party member standing near the gate.
    2) Run to the back, hide and recall while your party member swears at you and gets the agro and beaten down.
    3) Profit!
    A friend will bail you out of jail.
    A mate will be sitting in there beside you saying "**** that was awsome!!!"

    Unguilded of Orien

  8. #8
    Ninja Spy phillymiket's Avatar
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    /not signed

    It is a final reminder of how pointless and annoying that quest is.
    Or does the end reward serve that function?

    BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.

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