/signed
While you don't need to die to get out, it would be nice if the door out worked, or the kobold stop spawning after the quest completed.....
/signed
While you don't need to die to get out, it would be nice if the door out worked, or the kobold stop spawning after the quest completed.....
(Say): Haywire says, '"Hey, I don't come into yer home and play with things."'
/signed
I hate this quest. Boring, unchallenging and far too long. I haven't done that quest for a long time but I still remember there is no exit door there.
Anything that makes this quest better I sign. This is usability issue. Of course I sign this.
Oh, there's fun stuff to do in there, like trying to find how far u can get from the gates before the cleric or the party leader will shout to stay close.
No wait, that's Gladewatch.
Well, what the quest need to spice it up is some catapults.
Once upon a time, there was no chest upon completion.
Stand by the Gates, zoom the camera out, pan it to top view and strafe left and right while using your bow. You can only be hit three times.
Because Guard Crichton nailed the door shut when you entered. He's wise.
So how do we get back in, cow catapult? Sounds interesting.Because Guard Crichton nailed the door shut when you entered. He's wise.
Out the trapdoor, turn right, around the castle wall - there's a blind spot there that should keep you out of sight.
Both signed and not signed. Its irritating that the exit door doesnt work, and that the kobolds keep coming and that you have to "do something" about this if you want to get out. On the other hand it's a nice spot to learn early on the tricks of recalling out of a hostile completed dungeon, which makes it a good teaching quest at a point where the /resloc isnt miles away.
The lazy half of me agrees, the elitist half believes in tough love![]()
Trick to finish out of KA.
1) Use a grease clicky on a party member standing near the gate.
2) Run to the back, hide and recall while your party member swears at you and gets the agro and beaten down.
3) Profit!
A friend will bail you out of jail.
A mate will be sitting in there beside you saying "**** that was awsome!!!"
Unguilded of Orien
/not signed
It is a final reminder of how pointless and annoying that quest is.
Or does the end reward serve that function?
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BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.