After we finish 200 kobolds and are recalling, there are still kobolds respawn. Thus there is no way to go out except for die and release.
This quest really need an exit door just like the one in The Snitch.
After we finish 200 kobolds and are recalling, there are still kobolds respawn. Thus there is no way to go out except for die and release.
This quest really need an exit door just like the one in The Snitch.
I disagree. You must manage to get a safe spot or use Invisibility and recall.
Unfortunatelly there is a permanent safe spot on the diametrically opposite point of the treasure chest!
I agree, the door is already there, it just doesn't function.
I think it also needs Epic just for fun, 200 Epic Kobolds, where else can you fight kobolds on Epic.....we need more kobolds!! No scrolls/seals/shards need to drop, just 1 Epic Token, maybe some of the "random drop" named items that can drop anywhere have a chance of dropping here(like ioun stones, or add a few ioun stones that can be epic'd). There are decent jumpy spots for wizards to pike while casting. And it would be the only Free to Play Epic(so far).
But I digress...
/signed
~Nim
Last edited by ormsbygore; 12-12-2010 at 11:20 AM.
Harmonious Balance: ~Nimzaraka~, ~Nimalika~, ~Nimfu~, ~Pseudonim~, Nimhish, ...more Nim's in other places
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/signed
While you don't need to die to get out, it would be nice if the door out worked, or the kobold stop spawning after the quest completed.....
(Say): Haywire says, '"Hey, I don't come into yer home and play with things."'
/signed
I hate this quest. Boring, unchallenging and far too long. I haven't done that quest for a long time but I still remember there is no exit door there.
Anything that makes this quest better I sign. This is usability issue. Of course I sign this.
/not signed
It is a final reminder of how pointless and annoying that quest is.
Or does the end reward serve that function?
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This isn't really an issue. It just takes some practical thought. Enter stealth mode and crawl to a spot the kobolds can't see you then finish out.
It should be corrected this way:
- remove the door picture from there, because it is confusing
- or make it work
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Weird, most people I have talked to consider this one of the more exciting quests in the harbor (on Hard or above naturally).
Anyways, of the 4 spawn points, only the one on the slope which spawns 2 shamans is infinite (or at least I've never stuck around long enough to deplete it). If you want to take a bit more time, deplete the others first, then you only have to deal with one on the slope.
Alternatively, when the quest is complete, situate the entire party near the leaf-bush spawn point at the back and deplete it. The slope spawns run a pattern to the castle and back, so if you are far away to the side they won't see you. No stealth required to recall.
As for recalling, here are some additional suggestions
- you can hide behind a tree quite easily. Simply kill whatever follows you, and hide before a respawn finds you.
- summon some pets and recall during the distraction
- charm some Kobolds and recall during the distraction
Last edited by GeneralDiomedes; 12-12-2010 at 11:51 AM.
/signed.
Disappointed and without trust in the powers that be.
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....Are good for getting out of the quest BUT really the quest is to kill 200 kolbolds and when you kill 200 they SHOULD STOP.
There are other quests where the monsters don't stop spawning like the quest where you have to stop the kolbolds from destroying the goods in the warehouse - darn kolbolds don't know when to quit!
Plan B is to make the freaking door work!
Also I don't mind this quest at all it reminds me of the old coin-op video games or the Atari 2600 where the program would just send wave after wave at you.
Player 1: Help I'm getting killed here! I need a cleric!
Player 2: Dude you are the cleric!
Player 1: Oh! I Forgot!
I also don't mind the quest at all.
I always think of it like Gauntlet. Standing in front of one of those Monster Generators just killing them over and over.
I personally have never had a problem getting out, I just kill the couple that are near me and hide and click on Finish.
But yea, they should either make the door work or stop spawning the kobolds after you kill the 200.
Until a CR5 Shaman holds you and the warriors crit you!
I don't know what the part of the challenge is to have to 'hide' and recall or run all the way to the end of the map and recall there? None of it serves any other point than being annoying. You got there through the door right? So why is it so impossible to leave through it?
Oh, there's fun stuff to do in there, like trying to find how far u can get from the gates before the cleric or the party leader will shout to stay close.
No wait, that's Gladewatch.
Well, what the quest need to spice it up is some catapults.
Once upon a time, there was no chest upon completion.
Stand by the Gates, zoom the camera out, pan it to top view and strafe left and right while using your bow. You can only be hit three times.
Because Guard Crichton nailed the door shut when you entered. He's wise.
So how do we get back in, cow catapult? Sounds interesting.Because Guard Crichton nailed the door shut when you entered. He's wise.
Out the trapdoor, turn right, around the castle wall - there's a blind spot there that should keep you out of sight.
Both signed and not signed. Its irritating that the exit door doesnt work, and that the kobolds keep coming and that you have to "do something" about this if you want to get out. On the other hand it's a nice spot to learn early on the tricks of recalling out of a hostile completed dungeon, which makes it a good teaching quest at a point where the /resloc isnt miles away.
The lazy half of me agrees, the elitist half believes in tough love![]()
Trick to finish out of KA.
1) Use a grease clicky on a party member standing near the gate.
2) Run to the back, hide and recall while your party member swears at you and gets the agro and beaten down.
3) Profit!
A friend will bail you out of jail.
A mate will be sitting in there beside you saying "**** that was awsome!!!"
Unguilded of Orien