This is a 32 pt mele-focused cleric with light monk buffs. The planner has been updated multiple times, but this reflects the current plan. I've decided to invest in a +2 supreme tome because with out it there may be too many gaps to fill.
Have a look, comment, copy, whatever you like:
This is a very capable solo build and can easily support a smartly run party. "Zerg alone; die alone. I will not babysit hitpoints"Code:Character Plan by DDO Character Planner Version 3.7.2 DDO Character Planner Home Page Fykiri on Cannith Level 20 Lawful Good Halfling Male (3 Monk \ 17 Cleric) Hit Points: 245 Spell Points: 1070 BAB: 14\14\19\24 Fortitude: 18 Reflex: 14 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 12 15 (1 Ability Raise) Dexterity 16 19 Constitution 14 16 Intelligence 8 10 Wisdom 14 20 (3 Ability Raises) Charisma 15 18 (1 Ability Raise) Tomes Used +1 Tome of Dexterity used at level 4 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 19 Bluff 2 6 Concentration 6 28 Diplomacy 2 4 Disable Device n/a n/a Haggle 2 4 Heal 2 7 Hide 3 8 Intimidate 2 4 Jump 1 5 Listen 2 7 Move Silently 3 6 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot 2 5 Swim 1 2 Tumble n/a 5 Use Magic Device n/a n/a Level 1 (Cleric) Feat: (Selected) Empower Healing Spell Level 2 (Cleric) Level 3 (Monk) Feat: (Selected) Extend Spell Feat: (Monk Bonus) Weapon Finesse Level 4 (Cleric) Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Two Weapon Fighting Level 7 (Cleric) Level 8 (Cleric) Level 9 (Cleric) Feat: (Selected) Maximize Spell Level 10 (Cleric) Level 11 (Monk) Feat: (Monk Bonus) Power Attack Level 12 (Monk) Feat: (Selected) Improved Two Weapon Fighting Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Quicken Spell Level 16 (Cleric) Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Greater Two Weapon Fighting Level 19 (Cleric) Level 20 (Cleric) Enhancement: Cleric Radiant Servant I Enhancement: Cleric Radiant Servant II Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Halfling Dexterity I Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Halfling Hero's Companion I Enhancement: Halfling Luck (Fortitude) I Enhancement: Halfling Luck (Reflex) I Enhancement: Halfling Athletics I Enhancement: Way of the Patient Tortoise I Enhancement: Monk Improved Recovery I Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Improved Concentration III Enhancement: Improved Heal I Enhancement: Improved Heal II Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Improved Spell Penetration II Enhancement: Cleric Improved Spell Penetration III Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Wisdom I Enhancement: Cleric Divine Might I Enhancement: Cleric Divine Might II Enhancement: Cleric Divine Might III Enhancement: Cleric Divine Vitality I Enhancement: Cleric Extra Turning I Enhancement: Cleric Extra Turning II Enhancement: Cleric Improved Turning I Enhancement: Cleric Wand and Scroll Mastery I Enhancement: Cleric Wand and Scroll Mastery II Enhancement: Cleric Wand and Scroll Mastery III Enhancement: Cleric Wand and Scroll Mastery IV