Results 1 to 20 of 26

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Eistander's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default New feat for Rangers - Overdraw

    Just like the title says, I think it's about time that ranged characters (bow users, but something similar can be worked out for others, I am sure) get something like Power Attack, but in turn impacts bow use.

    I am thinking a 1:1 ratio, like PA, where it would be -1 to hit for each +1 damage, but impacting ranged weapons. This in turn would allow for better damage potential, as archers presently dont have any real means to boost their damage outside of merely boosting the strength stat.

    Just my 2 copper.

  2. #2
    Community Member Rav'n's Avatar
    Join Date
    Jan 2007
    Posts
    713

    Default

    I think I like this idea!
    Quote Originally Posted by Pugsley View Post
    But you underestimate my ability to be horribly underpowered for long periods of time for the sake of an emotional attachment to an idea.
    Minstral of Mayhem
    Aces over Kings

  3. #3
    Community Member DrNuegebauer's Avatar
    Join Date
    Oct 2009
    Posts
    760

    Default

    /not signed.

    The benefit of ranged combat is that you can run around kiting stuff and not getting hit.

    Manyshot gives a perfectly good DPS boost for a bow user - but outside of manyshot the damage SHOULD be less - I can't see any logical reason why archers should get the same DPS, but with the benefit of running around and never getting hit...

    I think if ya wanna use PAttack, then grab a couple of melee weapons and whack away!

  4. #4
    Community Member sirdanile's Avatar
    Join Date
    Nov 2007
    Posts
    618

    Default

    Quote Originally Posted by DrNuegebauer View Post
    /not signed.

    The benefit of ranged combat is that you can run around kiting stuff and not getting hit.

    Manyshot gives a perfectly good DPS boost for a bow user - but outside of manyshot the damage SHOULD be less - I can't see any logical reason why archers should get the same DPS, but with the benefit of running around and never getting hit...

    I think if ya wanna use PAttack, then grab a couple of melee weapons and whack away!
    Outside of manyshot you're 4 times lower than a top tier melee, or 3 times lower than a decent melee.

    I am for this change, although It would probably come along with an entire revision of ranged combat.
    The bird of Hermes is my name, Eating my wings to keep me tame.
    Thelanis
    Toons: Diclonius, Sempresno, Slitmuno, Slitmdos, Slitmtres, Skyfe, Calcatrix, Marcosias, Sumona, Tarokian, Etc.

  5. #5
    Community Member Gorbadoc's Avatar
    Join Date
    Feb 2008
    Posts
    1,304

    Default

    Quote Originally Posted by Eistander View Post
    New feat for Rangers - Overdraw
    Writing a check for more money than you have in your account? That sounds more like a rogue ability...

    Just like the title says, I think it's about time that ranged characters (bow users, but something similar can be worked out for others, I am sure) get something like Power Attack, but in turn impacts bow use.
    Oohhhh.

    Quote Originally Posted by sirdanile View Post
    I am for this change, although It would probably come along with an entire revision of ranged combat.
    I'm trying to think of a downside to this.

    Nothing springs to mind.

  6. #6
    Community Member kaelis's Avatar
    Join Date
    Dec 2007
    Posts
    0

    Default

    Didn't DDO europe have this feat? Always wondered why we didn't
    Beaker is self-centered.
    Quote Originally Posted by Phalcon View Post
    Best Piker: Beak: that son of a ***** always scew's me over in every quest im ever in with him. I honestly Don't know why i keep grouping with him!

  7. #7
    Community Member Quarterling's Avatar
    Join Date
    Jul 2008
    Posts
    0

    Default

    Quote Originally Posted by kaelis View Post
    Didn't DDO europe have this feat? Always wondered why we didn't
    Why would DDO EU get feats we don't when it's the same game?

  8. #8
    Community Member Zeusknight's Avatar
    Join Date
    Mar 2006
    Posts
    3

    Default I don't know

    I don't think there is such a feat in dnd rules that I can think of. Now I know that ddo is not dnd but even if you think about in real life you can only pull a longbow back so far. At least with power attack you can see the aspects as fighting you give up accuracy (bab) to hit harder. Archery is not like this. And yes I do have an AA but this feat in and of itself would not make sense. It was a good suggestion for as to ways of improving ranged combat.

  9. #9
    Community Member Droconos's Avatar
    Join Date
    Jan 2010
    Posts
    25

    Default

    Just speaking as a person who does archery as a hobby there is precedent for this to work. While it would correct to say that modern bows can't be overdrawn (compound bows) most ancient bows could. This issue is that it takes a large amount of strength to overdraw a bow. The difficulty of the draw does not increase in a linear fashion after you reach 28-30 inches (the point at which most bows are"trained" to draw to) so the feat in question would require more strength than power attack would.

    The other portion is that overdrawing is dangerous for the archer. The bow could break and send splinters flying. Also the string is drawn beyond where you normally anchor for an arrow (chin, cheek or forward of the ear) and your positioning brings it closer to the body and as most medieval bows were 100+lbs (assuming combat ready) you run a real risk of ripping something off of your body.

    Personally I am totally in favor of it so long as the chances of breakage, damage to self, and necessary strength are addressed.

  10. #10
    Community Member
    Join Date
    Apr 2010
    Posts
    122

    Default

    Quote Originally Posted by DrNuegebauer View Post
    Manyshot gives a perfectly good DPS boost for a bow user - but outside of manyshot the damage SHOULD be less - I can't see any logical reason why archers should get the same DPS, but with the benefit of running around and never getting hit...
    No one is saying they should have the same DPS, but the way it stands now their DPS is so god-awful there's little reason to play a focused archer beyond flavor. Both ranged attack speed and damage are far below their melee peers. To put it into perspective, my max hit (on an lvl 20 AA geared and built from the core to do DPS) is about 130 on a crit. THF barbs can do that easily by level 3 or 4. There's something to be said for ratios like damage taken vs taken given, but honestly the way it's set up right now gives way too much to melee over ranged combat. Kiting, the only redeeming factor of ranged combat, can be done equally well by a pure AA and a pure Tempest.

    About the OP's suggestion, I think it could help but that ends up being only 5 extra damage per shot (possibly 8 if they add enhancements to boost damage). The current problem is attack rate. I haven't done any tests, but I'd guess that a TWF Fighter with haste boost IV gets in about 5 or 6 hits in the time it takes an archer to fire once (outside of manyshot). The damage for a khopesh is higher than the damage for a longbow (due to crit range) and they have PA for which there is [currently] no ranged equivalent. The solution listed would remedy one of these facets, but would leave the others unfixed.

    IMO, one solution would be to make Many Shot passive (you always shoot multiple arrows like the pnp feat), but possibly lower the attack rate. Melee still would have more strikes per minute and PA over ranged, but ranged combat is at least reasonable late game. Of course, like any update, this would take a couple of tries to get the balance right. But something definitely needs fixing. The current game has neither optimal gameplay or historical accuracy.

    EDIT: Holy novel, Batman! Turns out this is something I'm passionate about.

  11. #11
    Community Member Eistander's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    Quote Originally Posted by tjaysteno View Post
    /snip

    About the OP's suggestion, I think it could help but that ends up being only 5 extra damage per shot (possibly 8 if they add enhancements to boost damage). The current problem is attack rate. I haven't done any tests, but I'd guess that a TWF Fighter with haste boost IV gets in about 5 or 6 hits in the time it takes an archer to fire once (outside of manyshot).

    /snip
    This section in particular is what I am mentioning, I laid out the initial idea, and am more or less trying to see the general consensus about possible options for when (more like if, these days) they do the ranged combat pass. Sure, we can fire as quick as we want to, but when the damage we do is a light as it is (outside manyshot of course), we need options to make it viable, without it becoming the only way to do things in the game.. so I presented the feat as a starting point, then perhaps going further from there.

    Keep it coming, folks, dead horse or not, nothing will change unless we start somewhere, right?

  12. #12
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Posts
    4,983

    Default

    It occurs to me that actually, Bow Strength already IS this. what other explanation for how Bow Str works is there except that you draw the bow further than a normal user would?
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  13. #13
    Community Member Crazyfruit's Avatar
    Join Date
    Sep 2008
    Posts
    1,556

    Default

    IMO, one solution would be to make Many Shot passive (you always shoot multiple arrows like the pnp feat), but possibly lower the attack rate.
    Already ingame, as repeating crossbows.

    Mechanic might be pretty imba if they ever fix that shots going poof bug.
    olganon.org - Remember to play in moderation.

  14. #14
    Community Member BattleCircle's Avatar
    Join Date
    May 2007
    Posts
    0

    Default

    I believe the OP is drawing from RL archery.

    In RL Overdraw is using a bow equipped for a shorter arrow. Meaning you are able to use a shorter arrow than the draw length of the bow. A longer draw length equals more energy, a shorter arrow means less weight, more speed, and more accuracy.

    That being said, I like the idea, but.

    The same thing could be done by making power attack affect ranged weapons.

  15. #15
    Community Member stille_nacht's Avatar
    Join Date
    Sep 2009
    Posts
    2,111

    Default

    ..... there is no need to argue any aspect of realism here...
    in real life, arrows hit and kill in one shot, penetrating plate mail, swords do not.
    In real life, getting hit by a sword while wearing robes spells certain death.
    In real life, there are not swarms of meteors springing from people's hands, and there were, they would sure to a lot more than 1000 sword hits....
    In real life, the "exhaustion" effect would set in after an hour of questing max.
    In real life, when you try to wound a golem made of solid iron with a sword, your sword does nothing no matter what metal it is made of
    In real life, strafing and running while firing is not a -4 penalty out of your total +25, it is a -40 penalty

    Arguments should be made based on game mechanics. So, should archers get a version of the PA feat? i think so yes, but i am not very familiar with ranger dps :/
    adversity is something we face every day - for a true test, give someone power

    Quote Originally Posted by stille_nacht View Post
    Click the arrow for Intro to Multiclassing
    Quote Originally Posted by stille_nacht View Post
    Frugal Pack Buying Guide

  16. #16
    Hero patang01's Avatar
    Join Date
    Sep 2009
    Posts
    2,548

    Default

    I think the feat that lets you use the str bonus added to the ranged damage is that kind of 'overdraw'. Essentially you use your strength to pull the string further away. Note that the feat don't work with crossbows because you can't 'pull' the string.

  17. #17
    Community Member Talias006's Avatar
    Join Date
    Feb 2006
    Posts
    1,115

    Default

    The feat already in-game, Bow Strength, both is and is not what the OP is searching for to give archers the tiniest lift in terms of DPS. Rangers get it for free at 1st level, and if you want to get it you have to invest in at least 2 ranged feats, probably 3. But it's funny to see that one of the possible requirements for getting the feat actually is Power Attack. In essence, it is an improved version of a ranged PA, given that it gives the archer a damage add equal to their Str to all bow shots.

    But, I think that what the OP is trying to address is the discrepancy between archery DPS in general that are between Manyshot cool-downs and virtually any tuned melee character. While a RoF increase will probably still be something they might add in the future to boost ranged/archery damage, just about any slight bump would be quite appreciated by much of the archer community.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  18. #18
    Community Member Ravoc-DDO's Avatar
    Join Date
    Nov 2009
    Posts
    586

    Default

    http://forums.ddo.com/showthread.php?t=276421

    Alabore also made a nice description of overdraw there.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload