Im looking for a sorcerer build that is a all around great. Mostly for damaging and can go pure lvl 20 no muliticlassing if possible.
Im looking for a sorcerer build that is a all around great. Mostly for damaging and can go pure lvl 20 no muliticlassing if possible.
Here is a pretty generic pure Sorcerer build. If you don't have 32-point builds unlocked then drop Strength by 4 points but be aware that you might be left helpless by Ray of Enfeeblement at low levels.
Human
True Neutral
Sorcerer 20
STATS
STR: 16 (12 base + 2 tome + 2 rage)
DEX: 10 (8 base + 2 tome)
CON: 32 (16 base + 2 tome + 1 enhancement + 6 item + 3 exceptional + 2 rage + 2 yugo)
INT: 12 (10 base + 2 tome)
WIS: 16 (8 base + 2 tome + 6 item)
CHA: 40 (18 base + 2 tome + 5 levels + 4 enhancement + 6 item + 3 exceptional + 2 yugo)
SKILLS
UMD, Concentration, Balance, Tumble (1 rank only)
Note that you will only have the points available to invest in Balance after you eat a +2 INT tome.
FEATS
1: Toughness
1: Extend Spell (Human bonus)
3: Force of Personality (or Past Life)
6: Maximise Spell
9: Heighten Spell
12: Empower Spell
15: Spell Penetration
18: Greater Spell Penetration
Force of Personality is very useful at low levels to protect you from being held. At higher levels you may want to swap this feat for Spell Focus in an appropriate school (probably Enchant or Necro, maybe Evocation).
ENHANCEMENTS
Sorcerer Bloodline of Power
Human Adaptability Charisma I
Human Greater Adaptability Constitution I
Human Improved Recovery II
Sorcerer Improved Empowering I
Sorcerer Improved Heightening I
Sorcerer Improved Maximizing I
Racial Toughness III
Sorcerer Lineage of Elements III
Sorcerer Lineage of Deadly Elements III
Sorcerer Elemental Manipulation IV
Sorcerer Spell Penetration II
Sorcerer Energy of the Dragonblooded III
Sorcerer Charisma III
Sorcerer Wand and Scroll Mastery III
SPELLS
1: Hypnotism, Jump, Nightshield, Protection From Evil
2: Blur, Invisibility, Resist Energy, Web
3: Displacement, Frost Lance, Haste, Rage
4: Dimension Door, Fire Shield, Stoneskin, Wall of Fire
5: Break Enchantment, Cloudkill, Cone of Cold, Protection From Elements
6: Disintegrate, Greater Heroism, Mass Suggestion
7: Delayed Blast Fireball, Finger of Death, Otto's Sphere of Dancing
8: Otto's Irresistable Dance, Polar Ray, Trap the Soul
9: Energy Drain, Mass Hold Monster, Wail of the Banshee
Spell DC:
10 base
15 charisma mod
9 heightened spell level
2 greater <school> focus item
36 TOTAL
Spell Penetration:
20 caster level
4 feats
2 enhancements
3 greater spell penetration item
29 TOTAL
HP:
20 base
80 Sorcerer
220 constitution
10 Agents favor
23 Toughness feat
30 Toughness enhancements
20 Toughness item (Minos Legens)
30 Greater False Life item
45 Shroud HP accessory
20 Yugoloth favor potion
498 TOTAL
UMD:
11 ranks
15 charisma mod
3 item competetance bonus (Golden Cartouche)
2 item luck bonus (Head of Good Fortune)
5 item exceptional bonus (Shroud accessory)
4 spell morale bonus (Greater Heroism)
40 TOTAL
With a spell DC of 36 and spell penetration of +29 you should be quite an effective caster. Having just short of 500 HP and the ability to no-fail self-heal with Heal Scrolls will make you very durable for a caster. This build is not too gear intensive; you don't need to use a +2 Supreme Tome or Yugo Pots or the Head of Good Fortune to be effective, but such things will make you more effective. Aim to craft a Blindness Ward / 150 SP / Concordant Opposition item in the Shroud (probably in Goggles) and +3 exceptional Charisma and Constitution Rings in ToD. Run DQ for the Torc and VoD for the Glacier Gloves and Bracers. A +45 HP Shroud item with a useful guard effect is highly desirable after you have 20 Shroud completions.
Last edited by Sibellya; 12-11-2010 at 07:30 AM.