At least one person, the person I originally replied to, said level 12s used to do it: http://forums.ddo.com/showthread.php...43#post3469143
As such, I gave a reason why a level 12 two years ago might have been able to do it then, but might not be able to now.
I wasn't around back then, so I can't say from personal memory, but this thread only makes sense if transmuting was once all you needed to break Harry's DR.
From what I can tell, Transmuting originally broke all DR except DR/-, then was nerfed to be metals-only, then was renamed to Metaline.
The point I'm trying to make, is that the bar has been raised, to some degree, on what's acceptable in a Shroud group. At one time, a +3 Transmuting Longsword of Maiming and 250 HP may have been enough. Now, we expect MetPG at least, and melee need more HP to withstand the beefed up meteor swarms.
I'm not denying that level 11s and 12s did it back then, in that version of DDO, in that version of the raid. I'm talking about ways in which those characters might have more trouble with the current raid, in the current game. "Coming prepared" used to be a lot easier, when all you needed was a Transmuter. Having enough HP was easier when meteor swarm was weaker.
I'm sure it's easier to complete Shroud today with a party of level 17-20s, than with level 13-16s 2 years ago. I'm not saying otherwise. All I'm saying is that there are reasons why a character that was Shroud-ready two years ago, might not be today, because the difficulty of the quest has increased in certain ways.to top it off, theres not a huge list of changes that have happened to the quest. In general, the quest is ALOT easier now than it was back at the 16 cap. Simply b/c divines have mass heal, arcanes have more potent debuffs, and the melees generally do more DPS b/c of prestige classes.
There's a difference between an occasional bug, like this, or the mostly gone "DPS lag", and an actual game mechanic. A bug is not difficulty. It's a random occurrence you have no control over, that in some cases, can kill you no matter your build or skill.falling back on meteor swarm changing is a joke argument. The original shroud had something far more deadly than a meteor swarm being cast. I called them lagballs. You know what a lagball is? Its where you go from full to zero on a high HP character in less than a second, you check the combat log and see that Harry didnt just cast 1 delay blast fireball. He casted 5 in one animation.
You could run a Shroud, and never be hit with that bug, whereas you will need to bypass Harry's DR, and you will get hit by meteor swarms.