Here we go again...
Ailister is now living his 3rd life, meaning he has true reincarnated 2 times. That makes his experience required to achieve level cap over 100% more when compared to Ailister's 1st life (1,900,000 vs 4,378,500).
Stupid question: Why it has to be like this?
Yesterday I just grinded Gianthold quests because they are good and fast experience. I really would like to do other quests but I would like to reach the level 20 someday as well. So, I grinded: 11 times Cabal One, 11 times Trial by Fire, 11 times A Cry for Help...
After the grind was over and next level reached I realised it is just the same kind of grind waiting me there.
Why it has to be like this? I have understood that Turbine wants me to keep playing the game but this is not fun! This does not make me want to play the game anymore. Something is wrong here. It is not fun and I don't feel like I should return to the game. I call this bad desinging.
Now, how about adding those "more challenge, more experience"-modes to the game? Lots of good ideas here in the forums and I am sure devs have something in mind, too. So... how about adding them before any more cool junk is added? Or...
How about removing extra experience required for true reincarnated characters? Why it is actually even needed?