So are "clickies" not items?
-scepter's "clickie" effects - inferno, erosion, spark, freeze, cacophony, brilliance, beatitude, nihil, ardor, mending, impact, efficacy
-scepter's continuous effects - combustion, corrosion, magnetism, glaciation, resonance, radiance, benevolence, nullification, devotion, reconstruction, impulse, potency, spell lore.
-robes also can have a spell with X amount of charges.
I fail to see how this could not be clear for someone who has played DDO. Also if you read prior posts it is evidant from the language that I am talking about how many people carry.
The suggestions are there, perhaps I should list them out for you with #'s as I do not feel that you have properly read the posts.
If time is subjective then why does it take time to pull a lever, put on full plate, cast spells? There is a measure of time, you seem to suggest that I am saying that in game it should take the same amount of time to put on plate mail as it does in real life. Please quote me where I have said this. Sure you can take a robe off but it still takes time to put one on and pack the other up.
Clickies should be better than static effects, for instance if you can not slot a high str item but want it. You can put it on a ring and have the spell bull's str cast on you for a temp +4 to str, take that ring off and the effect ends. You have also failed to say why this would be bad.
Generals often hamstring themselves in a game, it is to make it more challenging so their mistakes are more evident and it make them use better tactics/strategic. You are talking about when it costs them lives a limited resource.
Chess was called the "King's Game" because it was used to teach war strategy in the middle ages. When you learn chess many times you are set up problem that you must move in a specific way to solve, the right answer, those problems hamstring one side. Also I do not think that a general will be interested in an easy game. My quote fits perfectly, maybe study history some more?