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  1. #21
    Founder Jarlaxis's Avatar
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    Another thing that might help is updating the xp gain for some of the quests. Some are worth a good amount, while others are downright dismal.
    Saving Coyles hide for 15 minutes straight certainly isn't worth the xp you get for doing it.

    Killing Coyle Sounds fun, or knock him out and drag him into the giant caves to watch the Fire Giants roast him alive.

    The Flagging mechanic could use some love for sure, not like it used to be (run east and west once and be perma flagged for south) Then again maybe it would be ok these days, not sure.

    Epic part three? ugh I hate running on elite.
    Last edited by Jarlaxis; 12-10-2010 at 11:50 AM. Reason: added a thought

  2. #22
    Community Member Doxmaster's Avatar
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    Quote Originally Posted by SirAggravator View Post
    Hello, developers, look at your aged Threnal quest pack, now back to The Vale pack, now back at your Threnal, now back to The Vale.
    Sadly, it isn’t the Vale, but if Threnal had any crafting or incentive to run it apart from the mantle , it could be as attractive as The Vale. Look down, back up, where are you?
    You’re in a wilderness zone no-one has ran since giant's cave nerf. What’s in your hand, back at me. I have it, it’s a collectible to allow crafting the ceremonial dagger into something useful.
    Look again, the Warblade is now something more than just a +5 item you sell to the vendor. Anything is possible when your adventure pack is not neglected for 3 years.
    I’m on a dragon.
    Yes. Absolutely. Yes.

  3. #23

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    The only items currently worth the time in this series include:
    Mantle of the Worldshaper
    Bracers of Spiderkind for the Summon Monster 4 clicky
    Penny Whistle for the Summon Monster 3 clicky
    Retribution
    Spectacular Optics (nice mid level evasion gear)

    The rest is garbage.
    I agree that the flagging needs to be fixed first. Then do something with the giant caves (at least give us FAVOR for doing them), then the warblade crafting and update the end loot A LITTLE bit. Come on...Rabbit Gloves that give +1 to all saves and skills....at least add +2 Dex to them.

    Either way, this pack used to be fun now I run it once, on elite, for favor and the Mantle. Maybe multiple times if I have a toon/build that I want Retribution or the Optics for.

    The giant caves? They USED to be the loot runs back in the day. Run them continuously until ransacked. Delver's Canteen used to be wall to wall people until they nerfed them.

    All in all, solid suggestions and I agree...fix Threnal.
    The Misfit Toys
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  4. #24
    Community Member Logicman69's Avatar
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    I like the idea... I remember the first time I did the fight for the Warblade.. **** was that TOUGH! Beholders popping left and right. Having to hide and heal up before attempting another round. It was a real PITA. But I remember the feeling I got when I finally completed it. A sence of accomplishment that you just don't find that much anymore.
    Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
    Magic is a curious thing; full of hope and promise one minute, then someone summons a t-rex jet fighter to kill you.

  5. #25
    Founder PurdueDave's Avatar
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    Quote Originally Posted by Jarlaxis View Post
    So my suggestion is this.
    Revamp the Threnalian War Blade by adding crafting along the lines of Dragontouched Armor. Not adding disintegration guard or anything like that mind you but something in the level range. Basically allowing runes or sigils to drop randomly in all of the quests in the pack including the Giant Caves that allow one to add an enchantment from current randomly generated weapon mods to the War Blade. (Maximum of two, just like randomly generated)

    Allow people to choose the type and metal of the weapon upon turn in of the quest requirements. As far as the metal type add a requirement for Ceremonial blade + cold iron ingot or adamantine ingot, silver ingot (which would drop in the chests as well, albeit rarely). Then onto the forge where the weapon and the runes you have collected go in and the character gets that nice new +5 weapon (BTC of course).

    This would provide an option for those folks that always wanted a +5 Silver whatever but can't afford the insanity that is the Auction house.

    As a side note since the pack is level 10-12 the weapon mods available to drop would be limited to the maximum capability of a ML 12 item, No need to allow people to craft +5 Silver Holy Burst Weapons of Greater Evil Ousider Bane, That would be so overpowered it's silly.

    Just an idea.
    I posted this on a similar thread a while back. I like your idea of the cold iron, etc. addition and giant cave drops.

    Threnal...
    I would improve this first by separating West from East & South. This would make the quest progression a bit less confusing and take care of the slight level disparity with West.
    For West, make it a stand alone chain culminating in Threnal Arena. Have the ceremonial sword be a trade in for a Threnal Arena token (or some cooler named thing). At Threnal Arena combine the token with a masterwork weapon of your choice. The reward from Threnal Arena would then be a random set of magical enhancements (maybe restricted to decent ones, or maybe nudged by also supplying a resist energy potion or something) totaling to ML8 but with an ML6 restriction and bound to character. Or maybe a little better than that if you supply a bunch of khyber fragments. Kind of like crafting light.
    Modify East 3 to have Coyle actually move around setting wards instead of playing the berserker. Even made 10X easier than it used to be, this is still quite an annoying quest. Also beef up the boss giant in South - maybe some voice over as well...even referencing STK. It seems a shame that the end of such a long chain feels like Giant caves light.

  6. #26
    Community Member Zectarash's Avatar
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    /signed

    I once lagged in the loading screen, which made Coyle die, then I came in and didn't have to save him, and I DIDN'T FAIL THE QUEST!!!!!!!!

    On a side note, why not add some new spinoffs of Kobold Assault (got a thread on that already)?
    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
    Khyber: Foluke The Cobra Warrior ~ Trty 5 Izzam the Hunter ~ Ranger 13
    I'll swallow your sanity...

  7. #27
    Community Member kilagan800's Avatar
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    There are a number of quests that need revamping, and I think it'll be great to see threnal updated.

  8. #28
    Community Member Sarisa's Avatar
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    The very touchy Threnal flagging, the limited explorer area, the no-favour side quests and Arena, and the horrors of East-3, and the uselessness of the Arena "crafting" seem to be what most people want changed. The area COULD be nice and much more used, and be sold more, but it just has so many issues compared to newer quests/chains.

    In addition, aside from a few items mentioned earlier in the thread, the loot is very dull and uninteresting now. This is partly due to the power creep in newer items (Chronoscope especially, but also House P/Sentinels items for the right classes). Sorrowdusk has the same problems, and even Tangleroot took a bit of a hit once the Chrono items came out.

    * Even though Chrono is a raid with a timer, the it only takes 4-6 runs in order to obtain a full BTA Abishai set along with most other items (Robe/Docent/Infested/Weapons) you wish to get. It makes it even easier if you go in a guild group where people will pass you the items you want. In two weeks or so of time, you'll obtain pretty much everything that you used to run Tangleroot for (+3 stat items) except for Death Render visors.

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