The goal here was to create a Cleric that has better survivability for those end game raids & elite content with all focus on the healing aspect of the cleric; also with pretty decent turning ability.
*Please understand this is my first cleric build that I have made and will be rolling.*
Is my wisdom modified before gear high enough?
Will my undead turning even be useful at endgame?
Do I really need any extra turns?
Will my main several offensive spells like blade barrier and banishment be of any good use at endgame? What enhancements are those upgraded from if any at all?
Please, any advice and guidance is appreciated. Opinions are welcome.
If anybody has links of similar great success clonk build, please post them.
Thanks everyone who contributes and comments, anything else you think you may need to cover on this please do, for my sake.
Code:Character Plan by DDO Character Planner Version 3.7.2 DDO Character Planner Home Page Heramene Level 20 Lawful Neutral Dwarf Female (2 Monk \ 18 Cleric) Hit Points: 327 Spell Points: 1504 BAB: 14\14\19\24 Fortitude: 19 Reflex: 10 Will: 21 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 8 8 8 Dexterity 11 12 12 Constitution 16 18 20 Intelligence 13 14 14 Wisdom 16 21 24 Charisma 13 14 16 Tomes Used +1 Tome of Dexterity used at level 4 +1 Tome of Constitution used at level 4 +1 Tome of Intelligence used at level 4 +1 Tome of Wisdom used at level 4 +1 Tome of Charisma used at level 4 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 4 15 19 Bluff 1 3 3 Concentration 7 28 29 Diplomacy 1 4 4 Disable Device n/a n/a n/a Haggle 1 3 3 Heal 3 7 9 Hide 0 1 1 Intimidate 1 3 3 Jump 3 12 12 Listen 3 7 7 Move Silently 0 1 1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 2 2 Search 1 2 4 Spot 3 7 7 Swim 3 4 4 Tumble n/a n/a n/a Use Magic Device 3 14 14 Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Jump (+4) Skill: Swim (+4) Skill: Use Magic Device (+2) Feat: (Selected) Augment Summoning Feat: (Monk Bonus) Toughness Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Combat Expertise Level 3 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Mental Toughness Level 4 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 5 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 6 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Empower Healing Spell Level 7 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 8 (Cleric) Ability Raise: CON Skill: Balance (+1) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 9 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Quicken Spell Level 10 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 11 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 12 (Cleric) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Extend Spell Level 13 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 14 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 15 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Turning Level 16 (Cleric) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 17 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 18 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Mental Toughness Level 19 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Level 20 (Cleric) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Enhancement: Cleric Radiant Servant I Enhancement: Cleric Radiant Servant II Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Faith I Enhancement: Dwarven Spell Defense I Enhancement: Dwarven Spell Defense II Enhancement: Way of the Patient Tortoise I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Heal I Enhancement: Improved Heal II Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Life II Enhancement: Cleric Prayer of Life III Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Prayer of Incredible Life II Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Energy of the Zealot III Enhancement: Cleric Charisma I Enhancement: Cleric Charisma II Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Wisdom III Enhancement: Cleric Divine Cleansing I Enhancement: Cleric Divine Cleansing II Enhancement: Cleric Divine Cleansing III Enhancement: Cleric Divine Healing I Enhancement: Cleric Divine Healing II Enhancement: Cleric Divine Healing III Enhancement: Cleric Improved Turning I Enhancement: Cleric Improved Turning II