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  1. #1
    Community Member Achillzeus's Avatar
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    Feb 2010
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    Post Need Advice/Suggestions on my Clonk

    The goal here was to create a Cleric that has better survivability for those end game raids & elite content with all focus on the healing aspect of the cleric; also with pretty decent turning ability.

    *Please understand this is my first cleric build that I have made and will be rolling.*

    Is my wisdom modified before gear high enough?
    Will my undead turning even be useful at endgame?
    Do I really need any extra turns?
    Will my main several offensive spells like blade barrier and banishment be of any good use at endgame? What enhancements are those upgraded from if any at all?

    Please, any advice and guidance is appreciated. Opinions are welcome.

    If anybody has links of similar great success clonk build, please post them.
    Thanks everyone who contributes and comments, anything else you think you may need to cover on this please do, for my sake.

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Heramene 
    Level 20 Lawful Neutral Dwarf Female
    (2 Monk \ 18 Cleric) 
    Hit Points: 327
    Spell Points: 1504 
    BAB: 14\14\19\24
    Fortitude: 19
    Reflex: 10
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                  8                    8
    Dexterity            11                 12                   12
    Constitution         16                 18                   20
    Intelligence         13                 14                   14
    Wisdom               16                 21                   24
    Charisma             13                 14                   16
    
    Tomes Used
    +1 Tome of Dexterity used at level 4
    +1 Tome of Constitution used at level 4
    +1 Tome of Intelligence used at level 4
    +1 Tome of Wisdom used at level 4
    +1 Tome of Charisma used at level 4
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                 15                   19
    Bluff                 1                  3                    3
    Concentration         7                 28                   29
    Diplomacy             1                  4                    4
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  3                    3
    Heal                  3                  7                    9
    Hide                  0                  1                    1
    Intimidate            1                  3                    3
    Jump                  3                 12                   12
    Listen                3                  7                    7
    Move Silently         0                  1                    1
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  2                    2
    Search                1                  2                    4
    Spot                  3                  7                    7
    Swim                  3                  4                    4
    Tumble                n/a               n/a                   n/a
    Use Magic Device      3                 14                   14
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Swim (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Augment Summoning
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mental Toughness
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Cleric)
    Ability Raise: CON
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Turning
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Divine Cleansing II
    Enhancement: Cleric Divine Cleansing III
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Divine Healing II
    Enhancement: Cleric Divine Healing III
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Improved Turning II
    Last edited by Achillzeus; 12-09-2010 at 12:01 PM.

  2. #2
    Community Member Achillzeus's Avatar
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    Feb 2010
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    bump. Please any help here?

    Or is this build just that solid.. ;] jk its probably terrible, and I would appreciate your help.

  3. #3
    Community Member k1ngp1n's Avatar
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    Oct 2009
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    Quote Originally Posted by Achillzeus View Post
    Is my wisdom modified before gear high enough?
    Depends. It's a little low in lacking a +2 tome and 18 starting (2 dc down on a cleric is pretty painful IMO.
    Will my undead turning even be useful at endgame?
    Nope.
    Do I really need any extra turns?
    Nope.
    Will my main several offensive spells like blade barrier Sure, but not without offensive metas and banishment Nope - if by endgame you mean Amrath and Epic. It'll work in the vale OK be of any good use at endgame? What enhancements are those upgraded from if any at all? Nuttin.

    Please, any advice and guidance is appreciated. Opinions are welcome.

    If anybody has links of similar great success clonk build, please post them.
    Thanks everyone who contributes and comments, anything else you think you may need to cover on this please do, for my sake.
    Some comments in red. More comments and suggestions:

    Get rid of:
    Augment Summoning
    Improved Turning
    Combat Expertise

    Take:
    Maximize
    Empower
    A Second Toughness

    Drop your INT to base starting, put the points into Wisdom (you'll need 1 more point to get 18 - i'd take if from DEX - your AC won't matter anyway and the 1 reflex save is not worth 1 dc on your offensives). Knock your CHA back by 2 points, put them into STR. With the loss of skill points, focus on Concentration as your one and only, monk extra points toss towards balance.

    Do not put a level up into CON. Put it into Wisdom. A +2 tome will even out your stats when you get them (and you will if you play regularly).
    Last edited by k1ngp1n; 12-09-2010 at 12:30 PM.
    Sarlona: Riyana | Ilyrae | Elaeria | Arlayh | Aryis | Lyanis | Yaera | Kyilsi | Malitae | Niariel | Laeriya
    'Polluting Sarlona with gimpy elves since 2009.'
    Endgame

  4. #4
    Community Member Achillzeus's Avatar
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    Thank you for your thoughts. Do empower and maximize work for healing spells too?

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