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  1. #1
    The Hatchery karl_k0ch's Avatar
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    Default Pre-TR into Rogue Checklist

    I am planning to TR into a rogue (yes, I am planning this for quite a while), and I am approaching slowly the 20 token mark. This makes me wonder: Which items, maybe from some lowbie chains, will definitely help me a lot while leveling a pure halfling rogue?

    Must-haves (I have them or I will have them before I TR):

    RadianceII Rapier (Shroud)
    GS HP Item (at least Tier 2, Shroud)
    Voice of the Master (Deleras)
    Level-appropirate clean + Skills gear (e.g. +5/7/9... Disable, Search and possibly Spot items)
    Ventilated Bracers (Reaver's Fate)
    Golden Cartouche (Delera's)
    Madstone Boots (Reaver's Fate)
    (Epic) Cloak of Night (Mabar Event)
    Disruptors/Banishers/Smiters
    Philarian Mirror Cloak (Carnival)


    Lots of Clickies et al:
    Fox' Cuinning
    Death Ward (Tangle Root)
    Lesser Restoration
    Poison Immunity Item
    Ring of Feathers (Shan-to-Kor)
    Haste Clickie (Shroud)
    Displacement Clickie (Shroud)
    Stoneskin Clickie (Shroud)


    Nice-to-haves:
    Tharne's Goggles (Vision of Destuction)
    DT +5 Robes (Reaver's refuge; those provide more AC than light armor if your Dexmod is greater than 9)
    Head of Good Fortune (Reaver's Fate)
    Bloodstone (Sands)
    Treason (Reaver's Fate)
    Seven Fingered Gloves (Titan Awakes)
    Spectral Gloves (Sands)

    Weapons:

    Pre-12:
    Level-appropriate holy smiters/slashers/bashers with elemental effects
    Good-aligned Ghost Touch weapons
    Metalline Weapons
    all-purpose: Keen of PG weapon for the main hand, Seeker of Backstabbing for the off-hand (light)
    Muckbanes


    Which kind of items did I miss?
    Which kind of weapon should I use as a main weapon before I will be able to use the GS rapier?
    Last edited by karl_k0ch; 12-08-2010 at 09:56 AM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
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  2. #2
    Community Member destiny4405's Avatar
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    seven fingered gloves, gs cha item, gs int item, DT armor (with +5 on save), tharne's googles, spectral gloves. this is an optimum. you dont really need all of these, but it's nice to have. also stock up on tools, pots and scrolls.

  3. #3
    Community Member .Revenga.'s Avatar
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    bottle of air
    fox cunning clicky's
    low ML feather fall and poison immunity
    for skellies something like shock light maces of PG/righteousness
    some mithril light armor and a shield if you re going dex based.
    for zombies i just used plain sickles, they r not that common
    a pair of mettalines, maybe best blunt ones for golems.
    heroism clicky/pots
    planar gird for gh clicky

  4. #4
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    You missing:
    - Deathward clickie (tangleroot)
    - Planar Girds (Greater Heroism)
    - Haste clickies. Shroud version has solid duration
    - Displacement clickies. Shroud again
    - Stoneskin clickies (Shroud, Mineral)
    - you don't need to bother with Bloodstone or Head. You want Voice for extra +5% XP.
    - that Threnal (worldshaper?) clock is nice.
    - maybe an nice DT armor/outfit?

    In general lots of clickies. Its so you can speed things up, do lots of stuff solo or lowman, so you don't waste time waiting for that perfect full party. For more fun, so you just pick a quest and do it, take whatever is avaibale or just solo.

    When leveling is best to be self-sufficient, versatily, adaptable.

  5. #5
    The Hatchery karl_k0ch's Avatar
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    Thanks for the input. Most of them I either have or plan to obtain but forgot to put in the OP.
    Forgot to mention the Gird and the DW clickie as well as (lesser) Restoration clickies. My HP item is already a Haste clickie, so I have to decide what's the best diplacement clickie I can craft do.

    With an ML 16+ Cloak of Night, I don't see a huge long-term benefit in the Spectral Gloves.

    The main question still remains: Is there some kind of all-purpose weapon before I use RadII?
    Last edited by karl_k0ch; 12-08-2010 at 08:44 AM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  6. #6
    Community Member Calebro's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Thanks for the input. Most of them I either have or plan to obtain but forgot to put in the OP.
    Forgot to mention the Gird and the DW clickie as well as (lesser) Restoration clickies. My HP item is already a Haste clickie, so I have to decide what's the best diplacement clickie I can craft do.

    With an ML 16+ Cloak of Night, I don't see a huge long-term benefit in the Spectral Gloves.

    The main question still remains: Is there some kind of all-purpose weapon before I use RadII?
    On these two points:
    I craft almost every single clicky I make onto either weapons or boots. Weapons because they're easy to identify. Make different weapons for different clickies.
    Boots are my other choice because you're probably constantly swapping boots anyway, from striders/innocent to madstone to firestorm greaves to featherfall to dustless to anchoring to clicky.... whatever. Boots are a good choice if you have a similar setup for your boots because you're already used to actively swapping them for different situations, so there probably isn't anything extremely important in that slot that can't be removed temporarily.
    And you only have to craft tier 2 to get the clicky, so you can craft quite a few of them for a relatively cheap cost of mats. And as they're swapped in, clicked, and removed, there isn't even really a need to cleanse them either.

    Weapon choice pre-rad2 is easy. Use whatever is appropriate for the situation. You'll spend much more time post-lvl12 than you will pre-lvl12. Don't worry too much about it. Keep slashers/bashers/piercers with decent elemental effects and you're good to go, with a set of metalline on the side.
    Last edited by Calebro; 12-08-2010 at 09:18 AM.
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  7. #7
    The Hatchery
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    Philarian Mirror Cloak. ML 3, SR 17. It is extremely valuable at low levels. Most mobs up to GH won't bypass your SR most of the time.

  8. #8
    Community Member .Revenga.'s Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Thanks for the input. Most of them I either have or plan to obtain but forgot to put in the OP.
    Forgot to mention the Gird and the DW clickie as well as (lesser) Restoration clickies. My HP item is already a Haste clickie, so I have to decide what's the best diplacement clickie I can craft do.

    With an ML 16+ Cloak of Night, I don't see a huge long-term benefit in the Spectral Gloves.

    The main question still remains: Is there some kind of all-purpose weapon before I use RadII?
    Before lvl 12 i mostly used a keen rapier and a backstab weapon in off hand.

  9. #9
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by .Revenga. View Post
    Before lvl 12 i mostly used a keen rapier and a backstab weapon in off hand.
    Bonus points for having seeker on the off-hand?
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  10. #10
    Community Member Calebro's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Bonus points for having seeker on the off-hand?
    Yes.
    +x keen xXx of pure good in main. +1 <highest seeker you can get> xXx of pure good in the off hand. This is also a great combo, and one that I use frequently.
    .

  11. #11
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    Weapons:
    - Muckbane! Low levels are overload with ooze, pudings and other slimy stuff
    - good aligned, ghost touch. Many annoying spirits, wraiths, undead

    For other weapons pick the one with better to-hit. Lowbie mobs are not epic DQ/Harry/Velah/etc, but your tohit may or may not be good enough. But don't bother much, you will not be lowbie forever. And at 12 you can use greensteel toys.

  12. #12
    Community Member Sillk's Avatar
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    I didn't see some very general stuff: +5, 7, 9, 10, 11, 13 Spot, Search, Disable Goggles, and Escape Gloves (or Goggles).

    I usually preferr goggles, so I can set up a hotbar with Spot Goggles, Search Goggles, the Search Icon, Disable Goggles, the Disable Icon, etc. That way I can just click down the line to disable traps.

    You may find you'll need them when you go to do Elite content as a TR.

  13. #13
    The Hatchery karl_k0ch's Avatar
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    it is here:
    Quote Originally Posted by karl_k0ch View Post
    Clean + Skills gear
    but I will reformulate for greater clarity.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  14. #14
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    dont forget a stack of tomes ^^

    with that gear, any char would be cake to level, i hope you will enjoy your TR, i would not, going to be too easy.

  15. #15
    Community Member Spoprockel's Avatar
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    Did someone mention planar gird already?

    Pure gold for tougher traps if no caster is available

  16. #16
    Community Member Draccus's Avatar
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    Yugoloth potions are a great item for TRs because they have no minimum level. An extra 40 hp and +2 strength can make a world of difference at levels 1-10 and usually outweight the side effects.

    Basic, universal rogue build advice
    "Not in the face! Not in the faaaaaace!"

  17. #17
    Community Member Scortius's Avatar
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    I'd look into getting a Venom set and/or a Raven's Sight set out of the Red Fens- They're very good at level 7, and perhaps until your can equip your GS items. Quite easy to farm for pre-TR, and nice to be able to put on right as you level to 7.

    I like the Ring of Feathers and Gravnok's Band for pre-lvl 5 play.

    Time Sensing Goggles (ML5) out of Chronoscope gives a decent Search/Spot package of +5/+5 and a haste clickie. Might not be absolutely maxxed out, but a pretty decent item to just equip and run around with.

    If you can find something like a +2 keen flametouched/adamantine rapier, and lay an Icy Burst kit on it, you can run the equivalent of an ML8 weapon from lvl 4 until you pick up Improved Critical. Doesnt have to be a rapier, but something with an expanded crit range compounds the benefits. I found the Icy Burst kits had a bigger effect at lower levels. A Race-restricted weapon ML4 might be even better. Or maybe even a +1 keen ML2, so you can use it quicker.

  18. #18
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    You may consider crafting your 2nd GS with CHA skills even if you won't have 20 completions by the time you TR. I personally made a Blindness/Disease Immunity, +6 WIS etc, +5 CHA Skills Conc Opp Cloak and it was much more valuable than an HP item while TRing. The Conc Opp DR-like HP effect is tremendous while TRing and I had no fail heal scrolls at level 13.

    16 Ranks UMD +5 7-Fingered +5 CHA Skills +3 CHA +4 GH +2 HoGF Luck +1 PLF +3 SF:UMD(swap this out later obviously) = 39 UMD at level 13, no fail

  19. #19
    Community Member RJBsComputer's Avatar
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    Any really good stat damage weapon before GS well help take down your target faster.

  20. #20
    Community Member ToKu's Avatar
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    Unsupressed Pale Lavander Ioun Stone! Seriously its just too awesome. The only downside is remembering to pop on voice before quest completions.
    D.W.A.T - Thelanis
    Dilim - 13 Archmage TR1 ~ Pugna - 10 Pale Master ~ Vorstellung - 20 Cleric

    Kobold - The other white meat.

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