Been playing divine classes (clr, fvs, pal) to L20 all my DDO life, this time round I would like to create a monk which is totally new to me.
Did some research in forum and come out with a void4 grandmaster air darkness monk using HO (only 32 pt race which can hit 16 or higher for all STR/WIS/DEX/CON) and 18 with +2 tomes.
H/w, after trying the new toon yesterday (veteran status) and completed all the newbie starting zone quests in elite, even though can solo like my pally (I comparing monk with pally since both are melee classes unlike my clr and fvs), the result is not what I really expected. While the monk can clear mobs pretty fast, his hp also drop pretty fast (though never die). Besides the noob gears, I have a fire guard robe and fire burst handwrap.
Appreciate if anyone can help to comment and feedback on my built:
Lastly, just to check:Code:Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release) DDO Character Planner Home Page Pure L20 Mnk Level 20 Lawful Good Half-Orc Male (20 Monk) Hit Points: 324 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 16 Reflex: 16 Will: 17 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 16 18 Constitution 16 18 Intelligence 6 8 Wisdom 14 20 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 1 +2 Tome of Dexterity used at level 1 +2 Tome of Constitution used at level 1 +2 Tome of Intelligence used at level 1 +2 Tome of Wisdom used at level 1 +2 Tome of Charisma used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 25 Bluff -1 -1 Concentration 8 38 Diplomacy -1 2 Disable Device n/a n/a Haggle -1 -1 Heal 3 5 Hide 4 5 Intimidate -1 -1 Jump 6 26 Listen 3 5 Move Silently 4 4 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 3 5 Swim 4 7 Tumble n/a 5 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Selected) Toughness Feat: (Monk Bonus) Two Weapon Fighting Enhancement: Orcish Fury I Enhancement: Improved Concentration I Level 2 (Monk) Feat: (Monk Bonus) Power Attack Enhancement: Way of the Elegant Crane I Enhancement: Void Strike I Enhancement: Monk Wisdom I Level 3 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Selected) Stunning Blow Enhancement: Orcish Strength I Enhancement: Racial Toughness I Level 4 (Monk) Enhancement: Orcish Power Attack I Enhancement: Static Charge Level 5 (Monk) Enhancement: Way of the Elegant Crane II Enhancement: Porous Soul Enhancement: Monk Improved Recovery I Level 6 (Monk) Feat: (Selected) Dodge Feat: (Monk Bonus) Stunning Fist Enhancement: Adept of Wind Enhancement: Monk Wisdom II Level 7 (Monk) Enhancement: All-Consuming Flame Enhancement: Void Strike II Level 8 (Monk) Enhancement: Orcish Strength II Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Winter's Touch Enhancement: Racial Toughness II Level 10 (Monk) Enhancement: Touch of Death Level 11 (Monk) Enhancement: Adept of Rock Enhancement: Adept of Flame Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Enhancement: Master of Thunder Level 13 (Monk) Enhancement: Void Strike III Enhancement: Adept of Rain Level 14 (Monk) Enhancement: Master of Stone Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Master of Bonfires Level 16 (Monk) Enhancement: Way of the Elegant Crane III Enhancement: Master of the Sea Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Toughness Enhancement: Monk Wisdom III Level 19 (Monk) Enhancement: Grandmaster of Storms Level 20 (Monk) Enhancement: Monk Serenity Enhancement: Void Strike IV
1. Is void 4 worth getting (needs heavy investment in enhancement pts)? I mean since all the monk atks using same ki pool and ki get used up pretty fast, is there a need to have force/lighting/fire/cold/acid atks esp fire/cold/acid are resisted often in high lvl quests. Will my monk suffer at higher lvl with only lighting and darkness atk? Afterall monk can still use all elemental atks using different types of burst of PG handwrap?
2. If the para/vorpal ki moves worth taking since monk can get them from weaps (or not?)?
3. Even at 16 dex, my L4 HO monk get hit quite often and with only robe, he does take quite alot of punishment from mobs. Will this get better or worse as monk levels up?
4. Is orc power atk worth taking? Does the + 1 to 3 dam bonus really makes a different at high lvl quests and epic (I thought atk bonus is more useful)?
Many thanks to all in advance.