Hi all,
This is my plan for a 36 pt Build and a final gear set. Could use your feedback if you have a sec. I prefer Dwarves, but if you want a human, add 2 cha (1 extra turn, 1 to hit on smites, 1x additional multiplier on LoH, 1 to resists) and healing amp 2, con 1, and str 1 on APs, one extra skill point per level and a feat that will have to be spent for khopeshes, vs the Dwarven +5 save vs all spells (with 6 APs), +2 con, etc racial boosts. There will be a net loss of about 20 hp for the human and no other real difference on stats, barring the Cha change and the addition of DM3.
36 pt Dwarf, 18 Pal / 2 Rogue (Rogue at 1 and 10)
Stats
Base........Stat item..........Level.............APs........Excep.. .......Tome...Total
Str 16...........6...................4................ 0.............3...............3........31
Dex 14...........7..................0................0 .............0...............3........24
Con 17...........6..................0................2 .............1..............3.........29
Int 10............0..................0................ .0............0...............2.........12
Wis 8.............6.................0................. 0.............0..............2..........16
Cha 14...........7.................1.................1 ............3..............3...........29
Stats are odd so that they can be balanced eventually with a +4 tome or (more easily) with a ship buff.
Skills
UMD 23 ranks (+6 shroud, 2 command, 10 cha, 4 gh, 5 seven-fingered, 2 boost, 2 head) = 54
Balance 17 ranks (+7 dex mod, +6 item, + 15 balance item if you have one that fits in the above gear, +4 gh, +5 Dwarf) = 39-54 Balance
Open Locks 6 ranks (+15 item, 7 tools, 2 boost, 4 gh, 2 head, 6 shroud, 7 dex) = 49
(No intimidate on this build. Pure hate if he has to tank, which isn't really the idea--he's a utility/dps/survival paladin)
Equipment
Head--Minos legions, heavy fort + toughness
Neck--epic adherent's pendant + 1 excep str
Eyes--Tharne's goggles: sneak attack +5, search +15, spot +15
Trinket--bloodstone
Cloak--epic mabar, 2 dodge, ethereal, deathblock, nightmare guard, invisible guard, dusk, 5 dr/good
Armor--dragontouched, +5 resists, Corrosive Salt guard, Disintegrate guard
Belt--KoTC set, 6 con, 1ac, (+22 SR for set)
Bracers--conc-opp, 6 wis, 45 hp, +6 con skills (concentration) 10 diplo/haggle
Gloves--epic spectral gloves, 7 dex, +4 to hit, GFL on yellow
Boots--Earthgrab or Lit II with 300 sp and +6 wis/cha skills, or anchor, or FoM
Ring1--KotC, 6 str, 1 excep Cha, (+2 excep str)
Ring2--epic ring of the silver concord, 7 cha, 6 prot, command, +1 excep con on yellow
Usual weapons
Lit 2 dwarven axe with +2 excep Cha
50% heal amp dwarven axe (raise dead click, greater disruption)
Other Weapons
Min 2s with 2 wis and 4 ac for DR breakers (last on the list, due to Holy Sword dwarven axes)
Sever (Tome pages turn in-- for the limp chopper 75% slow on a 20, no fail, no cure, doesn't work on bosses, undead, etc)
HP
~595 as a base (once you add a ship buff for +1 Con), plus rage boosts. Madstone x 2 plus a con yugo pot = 700hp Dwarf.
SP= ~320 as a base
APs...............................Cost
Rogue haste 1...................1
Rogue skills boost 1............1
Dwarven axe damage 2.......2
Unyielding sovereignty........6
Energy of the Templar 2......3
Dwarven spell resistance 3...6
Dwarven Con 2..................6
Racial toughness 3.............6
Paladin toughness 3...........6
KotC 3............................8
Courage of Good 2............3
Bulwark of Good 2.............3
Resistance of Good 2.........3
Extra Lay on Hands 3.........6
Extra Smite 3...................6
Divine Sacrifice 2..............3
Exalted Smite 2................3
Divine Might 3..................6
Paladin Charisma 1............3
Rogue sneak attack accuracy 1....1
Rogue sneak attack damage 1......1
Total: 79 AP (1 left)
Feats:
Toughness
Power Attack
TWF
Imp Crit. Slashing
Ov. TWF
Im TWF
Gr. TWF
In the end, the paladin has only +4 intimidate or diplomacy ranks (choose diplomacy at Rogue level 1 to make for a 36 Diplomacy = 4 gh, 6 shroud, 2 command, 10 cha, 10 conc-opp, 2 boost, 2 head, using just the gear above, which is plenty for most things), but deals quite nice dps, is very survivable, fun to solo or group with, and is very useful with UMD, heal, or raise dead scrolls. The dps is a little less than a rogue or fighter (take into account +6to hit/+6dmg divine favor, the +4 dmg Divine might, and its burst dps with 9-10 smites regenerating at 1x/90 sec), but this build has the Paladin heals, resists, buff, decent hp, etc. benefit.
I'm debating if there wouldn't be a better way to achieve similar ends as this build, perhaps with a different base class at 18. 18 Fighter/2 Rogue would have slightly better dps, but with scroll heals only.
If you go the Devotion 3 (+30% healing spells) route, add the epic adherent's pendant (+50% healing), the healing amp (+50%), and the major healing lore, then you have 230% amp with a 9% crit chance and a 2.5x crit modifier, I believe. That should turn a simple 25hp cure serious into something useful. Scroll healing is still going to be faster, however, which is why Dev is listed as an alternate above.