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  1. #1
    Community Member
    Join Date
    Jul 2010
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    39

    Default Threat Gen Items

    I have a few questions about threat gen items.

    1. Does threat gen stack from multiple items?
    2. Assuming it does stack. Does it follow the dodge and healing amp model, where only different numbers will stack? (i.e. 10% will not stack with 10%, but it will stack with 20%)

    My main concern is that the Tempest rune 15% incite bonus on Dragon Touch armor will not stack with the 15% threat bonus from the DoS ring/belt combo.

    Thanks

  2. #2
    Founder Nyvn's Avatar
    Join Date
    Feb 2006
    Posts
    787

    Default

    Her are some official answers to how threat works.

    Quote Originally Posted by Eladrin View Post
    Looks like I was wrong on that one (I was working from memory in that post). There's currently no minimum to threat reduction (so you could theoretically drop all the way to 0), but we'll likely adjust that and add a minimum threat multiplier in the pass I was talking about. The actual minimum value would be still to be determined.


    Currently Intimidate just makes you the target for 6 seconds, it doesn't modify threat very much. (There's a tiny amount of threat attached to the action.) I'd actually rather it actually put you on the top of the threat table instead (since this allows for recovering after the death of the tank, and means that the monster will stick to you for longer than six seconds if it's not being stolen away by others).


    Arraetrikos is one of those. Your intimidate should keep his melee attacks on you, but some of his spells don't use the threat list.

    Quote Originally Posted by Eladrin View Post
    I'll open up a major threat discussion sometime soon (probably within the next week or two). I've hinted before at some possible threat changes (when we added intimidate to Paladins), that I want to get an active discussion going to talk about them, about intimidate and the other social skills, and active tanking.


    They stack additively. 20% + 10% = 130% threat generation. Exactly identical effects don't stack with themselves in DDO. I'd have to check to see how all of the items are set up - I think that we've set most of them up as unique effects.

    I think that we currently have it set so threat reducers can't bring you below 50%, but I'll have to check.


    Theat is mostly permanent. If you cease to be (died, left the dungeon, teleported), you'll drop off the threat list entirely. Monsters that teleport also clear their threat list, as do monsters that leash. Some monsters also have unique behaviors, or ignore the threat list entirely.

    Aggro transfers when a monster re-evaluates its targets and someone else is at the top of the list. Monsters don't instantly switch targets when someone passes the previous top aggro target, they tend to stick to someone for several seconds unless someone forces reevaluation.

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