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    The Hatchery riskmal's Avatar
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    Default Vampire Phoenix inspired by Solar Phoenix

    Vampire Phoenix
    Inspired by Solar Phoenix this build was made to provide more dps from Ranger’s racial enemy bonuses and Rogue’s SA by keeping self healing abilities and healing amplification.

    Advantages:
    -evasion
    -decent saving throws and hp
    -decent AC and dps
    -healing amp a little lower than Solar Phoenix but still pretty good
    -self healing ability via healing KI, healing curse and cure moderate spell with ranger devotion IV

    Level 20 Lawful Good Human Male
    (12 Ranger / 5 Rogue / 3 Monk)
    Past life: Solar Phoenix

    Starting Feat/Enhancement
    Abilities: Base Stats Modified Stats
    (34 Point) (Level 1) (Level 20)
    Strength 16 24 + 6 item +2 ram’s +2 Fire Stance + 2 ToD ring = 36
    Dexterity 15 20 + 6 item = 26
    Constitution 14 17 + 6 item + 1 exc. ToD ring = 24
    Intelligence 12 14
    Wisdom 14 17 + 6 item + 1 Epic Jidz Tetzka = 24
    Charisma 8 10

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Feat/Enhancement
    Modified Skills
    Skills (Level 20)
    Balance 25
    Concentration 26
    Disable Device 25 + 15 item +3 int item + 3 exc int skills + 4 GH = 50
    Search 25 + 15 item + 3 int item + 3 exc int skills + 4 GH = 50
    Spot 26
    UMD 23 + 3 Delera necklace + 4 GH + 3 Epic Big Top + 3 cha item +3 cha skills = 39

    Notable Equipment:
    Weapons: 2x Greensteel longsword ( triple positive with 30% amp; MIN II acid/holy/insight) or +5 metalline of PG
    Helm : Minos Legens (Heavy fort, 20 hp)
    Necklace: Finger Necklace (stackable 10% healing amp)
    Trinket: Bloodstone (+6 seeker)
    Cloak: Greensteel Conc. Opp. +6 wisdom (Wizardry VI, Gr. Healing Lore, Gr. Regeneration)
    Belt: Vorne's Belt (+6 con, Greater False Life)
    Ring1: Gnawed Ring (+6 str, +1 exc. con +2 exc. str crafted)
    Ring2: Tumbleweed (+6 dex, +2 AB)
    Gloves: Greensteel MIN II (+5 protection, heavy fort + 45 hp)
    Boots: Boots of the Innocent (+15% striding, +5 resistance)
    Goggles: Tharne's Goggles (+15 search, spot, TS, +5 sneak attack)
    Armor: DT (10% heal amp, 20% heal amp, Freezing Guard/+3 dodge)

    HP:
    352 constitution and enhancement bonus
    45 Greensteel
    30 GFL
    20 Minos Legens

    447 HP

    AC:
    10 base
    8 dex bonus
    7 wis bonus
    1 feat
    2 centered
    5 deflection
    4 insight
    3 tempest
    8 armor
    5 barskin
    1 ritual

    54 self buffed
    2 recitation
    4 AC song
    4 Pali

    64 average raid AC

    Healing Amp:
    10% Dragontouched Eldritch Rune
    20% Dragontouched Tempest Rune
    10% Finger Necklace
    10% Monk Improved Recovery
    10% Paladin’s past life feats
    25% Jidz-Tetzka
    30% GS Triple Positive Longsword
    30% Human Improved Recovery
    Total approx. 371%

    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Mobility
    Feat: (Past Life) Past Life: Paladin

    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness

    Level 3 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Monk Wisdom I
    Enhancement: Rogue Improved Trap Sense I

    Level 4 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

    Level 5 (Rogue)


    Level 6 (Rogue)
    Feat: Whirlwind Steel Strike
    Enhancement: Monk Improved Recovery I


    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant

    Level 8 (Ranger)

    Level 9 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    Enhaancement: Ranger Favored Resistance I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Dexterity I

    Level 10 (Ranger)

    Level 11 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider

    Level 12 (Ranger)
    Feat: (Selected) Spring Attack
    Enhancement: Human Improved Recovery III
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity II

    Level 13 (Rogue)

    Level 14 (Rogue)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Improved Trap Sense II

    Level 15 (Ranger)
    Feat: (Selected) Past Life: Soldier of the Faith
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Devotion III

    Level 16 (Ranger)

    Level 17 (Ranger)

    Level 18 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Energy of the Wild II
    Enhancement: Ranger Dexterity III

    Level 19 (Ranger)

    Level 20 (Ranger)
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Tempest II
    Last edited by riskmal; 12-06-2010 at 10:18 AM.

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