Vampire Phoenix
Inspired by Solar Phoenix this build was made to provide more dps from Ranger’s racial enemy bonuses and Rogue’s SA by keeping self healing abilities and healing amplification.
Advantages:
-evasion
-decent saving throws and hp
-decent AC and dps
-healing amp a little lower than Solar Phoenix but still pretty good
-self healing ability via healing KI, healing curse and cure moderate spell with ranger devotion IV
Level 20 Lawful Good Human Male
(12 Ranger / 5 Rogue / 3 Monk)
Past life: Solar Phoenix
Starting Feat/Enhancement
Abilities: Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 24 + 6 item +2 ram’s +2 Fire Stance + 2 ToD ring = 36
Dexterity 15 20 + 6 item = 26
Constitution 14 17 + 6 item + 1 exc. ToD ring = 24
Intelligence 12 14
Wisdom 14 17 + 6 item + 1 Epic Jidz Tetzka = 24
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Feat/Enhancement
Modified Skills
Skills (Level 20)
Balance 25
Concentration 26
Disable Device 25 + 15 item +3 int item + 3 exc int skills + 4 GH = 50
Search 25 + 15 item + 3 int item + 3 exc int skills + 4 GH = 50
Spot 26
UMD 23 + 3 Delera necklace + 4 GH + 3 Epic Big Top + 3 cha item +3 cha skills = 39
Notable Equipment:
Weapons: 2x Greensteel longsword ( triple positive with 30% amp; MIN II acid/holy/insight) or +5 metalline of PG
Helm : Minos Legens (Heavy fort, 20 hp)
Necklace: Finger Necklace (stackable 10% healing amp)
Trinket: Bloodstone (+6 seeker)
Cloak: Greensteel Conc. Opp. +6 wisdom (Wizardry VI, Gr. Healing Lore, Gr. Regeneration)
Belt: Vorne's Belt (+6 con, Greater False Life)
Ring1: Gnawed Ring (+6 str, +1 exc. con +2 exc. str crafted)
Ring2: Tumbleweed (+6 dex, +2 AB)
Gloves: Greensteel MIN II (+5 protection, heavy fort + 45 hp)
Boots: Boots of the Innocent (+15% striding, +5 resistance)
Goggles: Tharne's Goggles (+15 search, spot, TS, +5 sneak attack)
Armor: DT (10% heal amp, 20% heal amp, Freezing Guard/+3 dodge)
HP:
352 constitution and enhancement bonus
45 Greensteel
30 GFL
20 Minos Legens
447 HP
AC:
10 base
8 dex bonus
7 wis bonus
1 feat
2 centered
5 deflection
4 insight
3 tempest
8 armor
5 barskin
1 ritual
54 self buffed
2 recitation
4 AC song
4 Pali
64 average raid AC
Healing Amp:
10% Dragontouched Eldritch Rune
20% Dragontouched Tempest Rune
10% Finger Necklace
10% Monk Improved Recovery
10% Paladin’s past life feats
25% Jidz-Tetzka
30% GS Triple Positive Longsword
30% Human Improved Recovery
Total approx. 371%
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Feat: (Past Life) Past Life: Paladin
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Rogue Haste Boost I
Enhancement: Human Improved Recovery I
Enhancement: Way of the Clever Monkey I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Monk Wisdom I
Enhancement: Rogue Improved Trap Sense I
Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 5 (Rogue)
Level 6 (Rogue)
Feat: Whirlwind Steel Strike
Enhancement: Monk Improved Recovery I
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 8 (Ranger)
Level 9 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Ranger Sprint Boost I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhaancement: Ranger Favored Resistance I
Enhancement: Ranger Devotion I
Enhancement: Ranger Dexterity I
Level 10 (Ranger)
Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 12 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Human Improved Recovery III
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Ranger Devotion II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity II
Level 13 (Rogue)
Level 14 (Rogue)
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Improved Trap Sense II
Level 15 (Ranger)
Feat: (Selected) Past Life: Soldier of the Faith
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Devotion III
Level 16 (Ranger)
Level 17 (Ranger)
Level 18 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Dexterity III
Level 19 (Ranger)
Level 20 (Ranger)
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Tempest II