Hi, monk experts 
I'll soon unlock Champion and plan to create a monk (bought when it was on sale with 50% off), but I know nothing about them except what I have read in the forum or the wiki. I would like you to tell me if I made errors on this build or at least to confirm if he's fine. My doubts are mainly on attributes: should I drop wis and raise str? I wouldn't like to end up with too low DCs on my special attacks (especialy ToD).
This is a dark monk, based on fire and rock stances.
Code:
Character Plan by DDO Character Planner Version 3.7.1
DDO Character Planner Home Page
Level 20 Lawful Good Dwarf Male
(20 Monk)
Hit Points: 369
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 15
Will: 16
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 15 20 20
Dexterity 15 17 17
Constitution 17 18 20
Intelligence 8 8 8
Wisdom 15 16 18
Charisma 6 6 6
Tomes Used
+2 Tome of Dexterity used at level 7
+1 Tome of Constitution used at level 20
+1 Tome of Wisdom used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 13 17
Bluff -2 -2 -2
Concentration 7 28 41
Diplomacy -2 -2 -2
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal 2 4 4
Hide 2 13 13
Intimidate -2 -2 -2
Jump 5 10 12
Listen 2 4 4
Move Silently 2 13 13
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 1
Spot 2 14 14
Swim 2 5 5
Tumble 3 4 6
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Stunning Blow
Level 4 (Monk)
Ability Raise: STR
Level 5 (Monk)
Level 6 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Fist
Level 7 (Monk)
Level 8 (Monk)
Ability Raise: STR
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: STR
Enhancement: Monk Serenity
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Void Strike I
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II