WARNING - This is strictly a review post, and this build is NOT recommended to be followed.
Being a silly noob that I was, and thought that prestige "classes" were done when I started DDO, I ended up with a 11 Wiz / 9 Clr on my main. While it is a fun build and solo friendly, it isn't really usable in Epic quests (some are borderline passable) and total rubbish in IQ/DD and Amrath packs. So before I TRed I had most of the caster equipment available to me, and had some raid flag items ready (relics, abbot sigil, etc.). Without any character planning at all, I took my first level as a bard, and subsequent ones as Sorc, except at level 18 when I needed more feats. However, besides being a nice build to play, it still falls short of what I expected.
This is the build that I SHOULD have followed:
I SHOULD have allocated points in INT instead of STR. My sorc could have a usable Fascinate DC in Epic VON6, but due to me being a pack rat, I decided I needed more STR. In hindsight, the investment in INT is worth more than the investment in STR. It was fun to whack a devil without dancing/holding/stoning it in Weapons Shipment though...Code:Character Plan by DDO Character Planner Version 3.7.2 DDO Character Planner Home Page Level 20 Neutral Good Human Male (1 Wizard \ 18 Sorcerer \ 1 Bard) Hit Points: 162 Spell Points: 1864 BAB: 9\9\14 Fortitude: 9 Reflex: 7 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 10 10 Dexterity 8 8 Constitution 16 16 Intelligence 14 14 Wisdom 8 8 Charisma 18 25 Tomes Used +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 3 Bluff 4 7 Concentration 7 26 Diplomacy 4 7 Disable Device n/a n/a Haggle 4 7 Heal -1 -1 Hide -1 -1 Intimidate 4 7 Jump 4 4 Listen 3 3 Move Silently 3 3 Open Lock n/a n/a Perform 8 30 Repair 2 2 Search 2 2 Spot 1 1 Swim 0 0 Tumble 3 3 Use Magic Device 8 30 Level 1 (Bard) Feat: (Human Bonus) Empower Spell Feat: (Selected) Extend Spell Feat: (Past Life) Past Life: Wizard Level 2 (Sorcerer) Level 3 (Sorcerer) Feat: (Selected) Past Life: Arcane Initiate Level 4 (Sorcerer) Level 5 (Sorcerer) Level 6 (Sorcerer) Feat: (Selected) Maximize Spell Level 7 (Sorcerer) Level 8 (Sorcerer) Level 9 (Sorcerer) Feat: (Selected) Quicken Spell Level 10 (Sorcerer) Level 11 (Sorcerer) Level 12 (Sorcerer) Feat: (Selected) Heighten Spell Level 13 (Sorcerer) Level 14 (Sorcerer) Level 15 (Sorcerer) Feat: (Selected) Spell Penetration Level 16 (Sorcerer) Level 17 (Sorcerer) Level 18 (Wizard) Feat: (Selected) Greater Spell Penetration Feat: (Wizard Bonus) Spell Focus: Necromancy Level 19 (Sorcerer) Level 20 (Sorcerer)
Some random notes:
- 4 Spell slots feels somewhat limiting, but you can get by with your larger SP pool.
- Swap out Frost Lance for Displacement once I get Polar Ray.
- Flesh to Stone is awesome...assuming you can get the appropriate weapons for the mob...with adamantine.
- Instadeath is more expensive than charming/nuking/DoT spells.
- My 3 level 1 spells for wizard were Master's Touch, Merfolk's, and of course, Grease.
- Greater Spell Pen. at level 18 might be a waste, since my spell pen is augmented by the Wizard Past Life feat. I might swap it out for SF:Ench or Mental Toughness (leaning more towards SF:Ench)
- Spell selection is very important. I chose spells that were somewhat general and useful in raids and quests. I realized this when I took Mass Hold Monster as my only level 9 spell, and cannot land lower level spells reliably (i.e. 80% or so) in Amrath/DD with a DC of 35. I might consider swapping out for Energy Drain. If you can't breach the mob's DCs...bring theirs down to yours
TL;DR - This is a story of a TR-ed sorc with Wiz past life who came up with a passable build on the fly without using a character planner with random gameplay notes.