Build Name: Drow Wizard Pale Master
Author: Keplih
Last Updated: 12/20/10
Key Words [Wizard, 28pts, Pale Master, Drow]
Objectives
As a F2P player with no gold income, or magical tomes, to speak of, I wanted to create a wizard which took advantage of the Drow bonuses because I don't have access to the 32 pt build or Warforged, but I do have access to Drow. I also wanted a wizard that could make use of the Robe of Shadow from the Mabar event. I've created the wizard already and he has his robe and wand. I'm looking to see if there are ways to streamline the enhancements, or if the choices I will be taking/have taken need to be redone. I might be able to change a few feats.
Summary Haves
- Drow
- 28 pt build
- Robe of Shadow from Mabar event
- +7 Eternal Wand of Disrupt Undead
- Ability to change feats (limited)
- Ability to change enhancements
Summary Have-Nots
- Warforged
- 32 pt build
- Stat Tomes
- Gear farmed from a higher level character
Design
I felt that he should be at least moderately melee capable for all those wonderful times I run out of spell points.
With the surplus of skill points on this character, I felt these choices, though less than optimal, created a more rounded character for solo play when needed.
The undead knight summoning adds another summoned creature beyond Monster Summoning which helps keep mobs at bay while spells are lobbed.
Following the Elemental paths seemed standard, and I couldn't find any paths for Negative Energy.
Code:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page Level 20 True Neutral Drow Male (20 Wizard) Hit Points: 192 Spell Points: 1546 BAB: 10\10\15\20 Fortitude: 8 Reflex: 6 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 14 14 Need Dexterity 10 10 Lesser Constitution 14 14 Heart Intelligence 18 28 Of Wisdom 10 10 Wood Charisma 10 10 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 11 Bluff 0 0 Concentration 6 25 Diplomacy 2 11 Disable Device n/a n/a Haggle 1 11 Heal 0 0 Hide 0 0 Intimidate 0 0 Jump 4 13 Listen 0 2 Move Silently 0 0 Open Lock n/a n/a Perform n/a n/a Repair 4 10 Search 4 11 Spot 0 12 Swim 2 2 Tumble 1 1 Use Magic Device 2 11 Level 1 (Wizard) Skill: Balance (+2) Skill: Concentration (+4) Skill: Diplomacy (+2) Skill: Haggle (+1) Skill: Jump (+2) Skill: Tumble (+1) Skill: Use Magic Device (+2) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Toughness Enhancement: Drow Weapon Damage I Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Elven Enchantment Resistance I Enhancement: Wizard Intelligence I Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Spell Focus: Enchantment Enhancement: Racial Toughness I Enhancement: Wizard Lineage of Elements I Level 4 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+1) Skill: Use Magic Device (+0.5) Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Spell Focus: Necromancy Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Maximize Spell Enhancement: Wizard Improved Maximizing I Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Spell Penetration I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Subtle Spellcasting I Enhancement: Wizard Pale Master I Enhancement: Summon Skeletal Knight Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Enhancement: Wizard Intelligence II Level 8 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+1) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Wizard Elemental Manipulation III Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+1) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Focus: Enchanting Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Deadly Elements II Level 10 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Augmented Summoning Enhancement: Wizard Improved Maximizing II Level 11 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Wizard Elemental Manipulation IV Level 12 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Focus: Necromancy Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master II Enhancement: Summon Blackbone Knight Level 13 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Wizard Energy of the Scholar III Level 14 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Level 15 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Quicken Spell Feat: (Selected) Spell Penetration Enhancement: Wizard Lineage of Elements III Enhancement: Wizard Intelligence III Level 16 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Enhancement: Wizard Lineage of Deadly Elements III Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Enhancement: Wizard Spell Penetration II Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Penetration Enhancement: Wizard Subtle Spellcasting II Enhancement: Wizard Pale Master III Enhancement: Summon Frostmarrow Knight Level 19 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Level 20 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Repair (+1) Skill: Spot (+3) Feat: (Wizard Bonus) Heighten Spell Enhancement: Wizard Master of Magic Enhancement: Wizard Improved Maximizing III
Argonnessen: Kepmyr // Keplih // Kepshia // (TBA) Cannith: (none) Ghallanda: (none)
Khyber: Kepliah Orien: Static RP Sarlona: (none) Thelanis: (none)