Originally Posted by
Logic
It is on the "known issues" list that death aura bugs out (goes from 2d4 + 1/2 levels to 2d4+0 as soon as you swing a weapon). For instance as a level 15 wizard my death aura can heal for as low as 3/tic (with 35% from pale master II enhancement and 40% from potency).
For pale master casters this might not be a problem, but I made a melee pale master wizard. If anybody has any tricks to preven this bug from happening (other than not meleeing) please let me know. I've tried nihil clickies instead of potency items and as soon as I swing my sword my death aura healing becomes garbage. Thanks in advance.