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  1. #1
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    Default Death Aura Bug Making my Character Unplayable

    It is on the "known issues" list that death aura bugs out (goes from 2d4 + 1/2 levels to 2d4+0 as soon as you swing a weapon). For instance as a level 15 wizard my death aura can heal for as low as 3/tic (with 35% from pale master II enhancement and 40% from potency).

    For pale master casters this might not be a problem, but I made a melee pale master wizard. If anybody has any tricks to preven this bug from happening (other than not meleeing) please let me know. I've tried nihil clickies instead of potency items and as soon as I swing my sword my death aura healing becomes garbage. Thanks in advance.

  2. #2
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    Quote Originally Posted by Logic View Post
    It is on the "known issues" list that death aura bugs out (goes from 2d4 + 1/2 levels to 2d4+0 as soon as you swing a weapon). For instance as a level 15 wizard my death aura can heal for as low as 3/tic (with 35% from pale master II enhancement and 40% from potency).

    For pale master casters this might not be a problem, but I made a melee pale master wizard. If anybody has any tricks to preven this bug from happening (other than not meleeing) please let me know. I've tried nihil clickies instead of potency items and as soon as I swing my sword my death aura healing becomes garbage. Thanks in advance.
    You will have to kite about for some regeneration while spamming your Necro Bolt. On the other hand this is supposedly getting fixed on U8. We will see.

  3. #3
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    Quote Originally Posted by Delolith View Post
    You will have to kite about for some regeneration while spamming your Necro Bolt. On the other hand this is supposedly getting fixed on U8. We will see.
    Oh I didn't see that in the patch notes. Would be awesome if it is getting fixed.

  4. #4
    Community Member shadowsaun's Avatar
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    this is defiantly a bug and getting fixed.

  5. #5

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    I think they should fix Necrotic Blast so that when a character is moving, it won't miss the blast. It's similar to Haste, we won't miss haste while moving.
    ddoer.com: timer tracker, completions tracker, search engine, puzzle solver, xp table
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  6. #6
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    Quote Originally Posted by shadowsaun View Post
    this is defiantly a bug and getting fixed.
    Is this getting fixed in update 8?

  7. #7
    Community Member donfilibuster's Avatar
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    Quote Originally Posted by ddoer View Post
    I think they should fix Necrotic Blast so that when a character is moving, it won't miss the blast. It's similar to Haste, we won't miss haste while moving.
    oooh, so that was what was happening. had me frowning for a while.

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