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  1. #1
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    Default Tested new Icestorm and Critical Mod

    Hey guys so ive just tested the new critical chance and the new ice storm version today.
    Heres what i got in around 3 wastes of mana bar:

    Critical chance is now a mith, ive hit groups of 10 enemies and i could barely hit 1 with a critical (my critical chance is 9), so now im gonna have to think of something else as critical spells are nothing but a waste of Action Points...
    I can confirm that this critical chance affects not only firewall but all aoe spells like fireball, chain lightning etc...

    The New Icestorm spell might give u the illusion that it can compete with firewall but the truth is it simply cant, this is a spell which cannot be extended so 30seconds is all u get, the damage is just horrible compared to firewall:

    Firewall at level 20 (22-32(spell damage without any amplification))
    Ice Storm at level 20 (5-30(spell damage without any amplification))

    In addition to that, bludgeoning damage aspect of the spell is a max of 18dmg without amplification which is very safe to say: No way im gonna take that spell as a Sorcerer!

    This spell is utterly useless vs undeads, compared to firewall especially because firewall deals even more dmg vs them than normal.

    The only reason i would take this spell would be if i was very low level as the damage is not increasing according to level, which again nobody really cares for low end spells... on the contrary spellcasters need to be more efficient at high level content not low level.

    So this is it, the update 8 was practically a major nerf to spellcasters as the critical chance is a horrible system now and the icestorm which we all hoped to be something good ended up beying disapointing and useless.

  2. #2
    Community Member Calebro's Avatar
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    Quote Originally Posted by Legendary_Agent View Post
    Critical chance is now a mith, ive hit groups of 10 enemies and i could barely hit 1 with a critical (my critical chance is 9), so now im gonna have to think of something else as critical spells are nothing but a waste of Action Points...
    I can confirm that this critical ch
    So where is the problem?
    1 out of 10 = 10%
    You say you have 9%
    That's exactly what you'd expect to see. So again, where's the problem?
    .

  3. #3
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    Quote Originally Posted by Calebro View Post
    So where is the problem?
    1 out of 10 = 10%
    You say you have 9%
    That's exactly what you'd expect to see. So again, where's the problem?
    you would know wheres the problem if u read my post or had a caster. Criticaling 1 mob out of 10 means nothing u kill that 1 monster but 9 still remain, youll eventually drain their health uneven making the combat taking alot more time, wasting more mana to kill that group and eventually dying because u did not kill all on time.

    Your calculations are just to simplified to show how it actually works ingame.

    Critical were a big deal to save ur mana and spell casting time, and kill enemies faster, now youre just as good as u had no critical chance in AOE.
    In normal 1 target spell this is left unchanged, thats the only thing that remains a viable option with critical but frankly, it doesnt appeal me as it costs alot of AP to add that +9% critical chance just so i can use it in 1 target spells, if the critical system is so poorly concepted now i would suggest at least make the normal AP Critical Chance automatically implemented into the level system as free.
    Last edited by Legendary_Agent; 12-05-2010 at 05:55 AM.

  4. #4
    Community Member Calebro's Avatar
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    Quote Originally Posted by Legendary_Agent View Post
    you would know wheres the problem if u read my post or had a caster. Criticaling 1 mob out of 10 means nothing u kill that 1 monster but 9 still remain, youll eventually drain their health uneven making the combat taking alot more time, wasting more mana to kill that group and eventually dying because u did not kill all on time.

    Your calculations are just to simplified to show how it actually works ingame.
    I read your post, and I have casters. This changes absolutely nothing unless you previously went fishing for crits.

    Quote Originally Posted by Legendary_Agent View Post
    Critical were a big deal to save ur mana and spell casting time, and kill enemies faster, now youre just as good as u had no critical chance in AOE.
    In normal 1 target spell this is left unchanged, thats the only thing that remains a viable option with critical but frankly, it doesnt appeal me as it costs alot of AP to add that +9% critical chance just so i can use it in 1 target spells, if the critical system is so poorly concepted now i would suggest at least make the normal AP Critical Chance automatically implemented into the level system as free.
    Again I say that nothing changes unless you fish for crits before.
    If you didn't fish for crits, then this will actually work out better in the long run.
    Previously, when your AoE DoT spell crit, the mobs would all die extremely quickly. The vast majority of those crit ticks would be wasted because there were no living mobs to be hurt by them.
    When it didn't crit, they would die at a normal rate.
    Now, they will die slightly faster than the previously "normal" rate because every few ticks will have a crit, droppi9ng individuals mobs quicker, and thus lowering your threat from them. There will be zero wasted crit ticks.

    Again, if you were fishing for crits, this will seem like a nerf.
    If you weren't fishing for crits, this actually works out better.
    .

  5. #5
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    Quote Originally Posted by Calebro View Post
    I read your post, and I have casters. This changes absolutely nothing unless you previously went fishing for crits.



    Again I say that nothing changes unless you fish for crits before.
    If you didn't fish for crits, then this will actually work out better in the long run.
    Previously, when your AoE DoT spell crit, the mobs would all die extremely quickly. The vast majority of those crit ticks would be wasted because there were no living mobs to be hurt by them.
    When it didn't crit, they would die at a normal rate.
    Now, they will die slightly faster than the previously "normal" rate because every few ticks will have a crit, droppi9ng individuals mobs quicker, and thus lowering your threat from them. There will be zero wasted crit ticks.

    Again, if you were fishing for crits, this will seem like a nerf.
    If you weren't fishing for crits, this actually works out better.
    No they wont, they will die slower, u critical hit 1 out of 10, ull drain that 1 hp very low, u critical 1 out of 10 again theres a chance ure gonna critical the same one which already had low hp, u kill that one and the critical u just did was wasted, u critical 1 again in 1 or 2 tries then u critical other... and so on ull eventually critical the same 1 while the others will have their hp bar practically full so ull just kill them 1 by 1 untill u eventually kill them all with normal damage, and the good news are you wasted exactly the same mana, the same numbers of casts, the same time u would to kill that entire group as if u did not have critical on it at all.

    In the update 7, critical hits actually mattered, you actually get to critical all of them at the same time droping their entire group HP rather than just 1, preserving your mana, needing less castings and less time to kill that group as this new update.

    Your concept is biased and as unlikely as the lottery to achieve even close results to this current system, as you would need to critical every casting time 1 different enemy in a very specific order to get their hp down to 0 even.

    Ive already explained this way before, this new joke system means absolutely nothing as u will waste ur mana alot and for irrelevant results.
    Last edited by Legendary_Agent; 12-05-2010 at 06:20 AM.

  6. #6
    Community Member Calebro's Avatar
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    Quote Originally Posted by Legendary_Agent View Post
    Ive already explained this way before, this new joke system means absolutely nothing as u will waste ur mana alot and for irrelevant results.
    The sky is not falling.
    .

  7. #7
    Community Member MrWizard's Avatar
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    Quote Originally Posted by Legendary_Agent View Post
    you would know wheres the problem if u read my post or had a caster. Criticaling 1 mob out of 10 means nothing u kill that 1 monster but 9 still remain, youll eventually drain their health uneven making the combat taking alot more time, wasting more mana to kill that group and eventually dying because u did not kill all on time.

    Your calculations are just to simplified to show how it actually works ingame.

    Critical were a big deal to save ur mana and spell casting time, and kill enemies faster, now youre just as good as u had no critical chance in AOE.
    In normal 1 target spell this is left unchanged, thats the only thing that remains a viable option with critical but frankly, it doesnt appeal me as it costs alot of AP to add that +9% critical chance just so i can use it in 1 target spells, if the critical system is so poorly concepted now i would suggest at least make the normal AP Critical Chance automatically implemented into the level system as free.
    you could always use hypno and let the party beat them one at a time still..or charm a couple.
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  8. #8
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    Quote Originally Posted by Calebro View Post
    So where is the problem?
    1 out of 10 = 10%
    You say you have 9%
    That's exactly what you'd expect to see. So again, where's the problem?

    Look at it this way, you have 10 monsters with 300 health, your spell does 100 damage on a normal hit and 300 on a critical hit.

    Cast spell

    Monster 1 takes 100 damage
    Monster 2 takes 100 damage
    Monster 3 takes 100 damage
    Monster 4 takes 100 damage
    Monster 5 takes 100 damage
    Monster 6 takes 100 damage
    Monster 7 takes 100 damage
    Monster 8 takes 100 damage
    Monster 9 takes 100 damage
    Monster 10 takes 300 damage and dies

    Cast spell

    Monster 1 takes 100 damage
    Monster 2 takes 100 damage
    Monster 3 takes 100 damage
    Monster 4 takes 100 damage
    Monster 5 takes 100 damage
    Monster 6 takes 100 damage
    Monster 7 takes 100 damage
    Monster 8 takes 100 damage
    Monster 9 takes 300 damage and dies

    Cast spell

    Monster 1 takes 100 damage
    Monster 2 takes 100 damage
    Monster 3 takes 100 damage
    Monster 4 takes 100 damage
    Monster 5 takes 100 damage
    Monster 6 takes 100 damage
    Monster 7 takes 100 damage
    Monster 8 takes 300 damage and dies


    10% crit rate, but where is benefit to the caster?
    Last edited by Nyvn; 12-05-2010 at 06:20 AM.

  9. #9
    Community Member Calebro's Avatar
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    Quote Originally Posted by Nyvn View Post
    10% crit rate, but where is benefit to the caster?
    In your example, the benefit to the caster is that every single time the spell ticked, one mob that would have previously lived instead dies. There is now one less mob threatening the caster than there otherwise would have been.

    Where is the liability to the caster?
    .

  10. 12-05-2010, 06:25 AM


  11. #11
    Community Member Calebro's Avatar
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    Quote Originally Posted by Legendary_Agent View Post
    One less monster threatening? since when are well trained casters threatened by mobs? vs my sorc i can take any number of monsters u like in savarath or lammania anyday...

    1 less dude for bigger waste of mana, longer casting times which will eventually result in wasting ur time and mana pots.

    Seriously, im starting to question your ability to play casters with comments like these :P

    Also if you wanna roll that way youve forgot again to include the after effect of that problem.

    Yes you kill 1, but then you will take more time to kill the rest representing u even more danger than just that 1 u killed as the rest will have their hp pretty bigger.
    How is it a waste of mana? Explain.
    How is it longer casting times? Explain.

    This changes NOTHING unless you were a crit-fisherman before.
    .

  12. #12
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Legendary_Agent View Post
    In current version you kill all faster as critical chance affects all group, in the new version u kill all slower as the critical chance affects each mob individually, so you say youre at ease by killing 1 faster, but on the long time run u will take more time to kill the rest so the rest of the group will represent you even more danger than just 1 u killed.
    In the current version 9 out of 10 of your casts do ZERO crits... Are those wasted? Are those worthless? Can you survive an encounter without casting a crit spell?

    Sure it's nice when you get a crit spell and everything dies... But you certainly don't depend on that, do you? You do just fine with 90% of your casts being normal damage, right?

    Now, instead of 90% being normal damage, and 10% being awesome damage, you get 100% being a little better than normal damage and zero being awesome damage.

    Is that better for us? Probably not.... But is that terribly worse? Nope... I never counted on that 10% awesome damage anyway... And now all my 90% spells will actually do more damage than before...

    On average, we'll do the exact same damage as before...
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  13. #13
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    Quote Originally Posted by Legendary_Agent View Post

    Critical chance is now a mith, ive hit groups of 10 enemies and i could barely hit 1 with a critical (my critical chance is 9), so now im gonna have to think of something else as critical spells are nothing but a waste of Action Points...
    I can confirm that this critical chance affects not only firewall but all aoe spells like fireball, chain lightning etc...
    I am sure this has been pointed out about 20 times over by now (not going to bother reading thread based on the OP), but I had to just point it out.

    9% crit chance on 10 enemies is even odds of - 0.9 crits out of 10. So 'barely 1 out of 10' is about exactly right no?

    So my question is - if both math and spelling are quite so hard...maybe spending time on ice storm could be spent better on other areas?

  14. #14
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    Quote Originally Posted by Riggs View Post
    I am sure this has been pointed out about 20 times over by now (not going to bother reading thread based on the OP), but I had to just point it out.

    9% crit chance on 10 enemies is even odds of - 0.9 crits out of 10. So 'barely 1 out of 10' is about exactly right no?

    So my question is - if both math and spelling are quite so hard...maybe spending time on ice storm could be spent better on other areas?
    Did i say it was wrong? im not following, are you also trying to tell me im bad at maths and spelling?
    Frankly ure offending urself more than ure offending me if that is the case.

  15. 12-07-2010, 04:02 PM


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