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Originally Posted by
Talon_Moonshadow
Unfortunately, ranged DPS is usually less than melee.
Manyshot being an exception.
Slayer Arrows throw a variable into the mix that is hard to account for. But being random, I believe they will not out DPS a comparably built and equiped melee char in most situations.
Improved Precise shot is another variable that is hard to account for.
You can do a lot to beef up ranged DPS, to very good levels, but the melee guys can do the same things to beef up theirs.....so in the end, you still come out behind.
( I should note that special arrows can supe up the ranged damage quite a bit, but they drop in too few quantities to be consistance DPS.)
It's also important to note that crit range is key to DPS against anything that can be critted. And ranged weps fall behind here as well.
So the slower attack speed, and less crits, make ranged inferior DPS.
But, inferior does not mean useless.....or in some cases does not even mean weak.
Some ranged builds really do some good damage.
It's just that with simliar investment, they could have done more damage if they had focused on melee instead.
However, often overlooked is the real power of ranged. Which is not DPS.
It is distance.
Distance from target is powerful. And deserves more respect than it is given.
So IMO, add distance, slayer arrows, Improved Precise Shot in some situations....and you get some potential.
Especially during Manyshot. But even without manyshot, you can tweak some good damage numbers out of ranged.
But I've seen some melee guys tweak out some damage that would put most ranged guys to shame.......
I should mention one more problem, especially since the OP mentioned doing enough damage to be a boss killer.
Agro.
Especially from teleporting bosses.
Popular raid tactics depend on predictibly controlling raid boss agro. Or positioning.
You do not want to be the ranged guy who pulls boss agro.
It doesn't matter how good you are. How super, duper, uber your bow DPS is.
Cause unless you plan on soloing the raid, you do not want to pull that boss's agro.
That will screw up things for everyone else.....even if you are sturdy enough to take the agro.... it messes up the plan.
You do not want to be that guy.
IMO, the best ranged char is one that can also melee.
And if he cannot, he has to be a smart enough player to work with the group.
Actually, understanding agro, is a skill that all players need to learn. But it is more obvious when the ranged guy pulls agro.
Any class and any combat style can benefit from understanding agro to the point of getting agro only when they want to, and not get it when they do not.
Accidents happen. Variables abound. So sometimes you will get it when you do not want it. And then that brings in another skill, of knowing what you can do to get the agro back under control.
Anyway, so while you can make a char to deal out some respectible damage with ranged. It tends to be random and unpredictible at times....or burst damage.
And it has severe implecations with agro management.
And in general, a similarly built, equiped melee guy will do more consistant DPS.
But the power of distance from target, should not be underestimated either.