Here's something I did up quickly that would work better.
Code:
Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
DDO Character Planner Home Page
Level 20 Lawful Good Dwarf Male
(20 Monk)
Hit Points: 374
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 15
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 18
Dexterity 15 17
Constitution 18 20
Intelligence 8 8
Wisdom 12 14
Charisma 6 6
Tomes Used
+1 Tome of Dexterity used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 30
Bluff -2 -2
Concentration 8 40
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 1 2
Hide 2 3
Intimidate -2 -2
Jump 2 6
Listen 1 2
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 4 24
Swim 2 4
Tumble 3 6
Use Magic Device n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Spot (+3)
Skill: Tumble (+1)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Power Attack
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Stunning Blow
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 8 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Enhancement: Monk Serenity
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Winter's Touch
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
The 15 DEX will allow you to get TWF. You will need to get another 2 DEX either by tomes or level ups, to get ITWF and GTWF which are key to dps. Here I have you taking a +1 Tome and +1 Level up.
The second and third toughness feats, are more of placeholders. Keeping them won't hurt your build, but many people would rather choose feats such as, luck of heroes, iron will, lightning reflexes and the such. However, Cleave and Great Cleave are terrible feats in DDO, their animation times are way too long, so you have a harder time sustaining your dps.
Your strength starts out low, and if you get 32pt build, put them here, but it will improve.
The 18 natural con and str, will allow you to take grandmaster of fire for the stance, and grandmaster of earth for strikes.
Stunning blow, dwarven tactics, strength and weighted handwraps will be nice, added with stunning blow and a wisdom score that, with some work, can get you a decent dc, could make you an insta-crit killing machine.
You can lose 10hp for 2concentration by switching Racial Toughness III and IV for Way of the Patient Tortoise III and IV, or other things such as Healing Amp III.
Max balance to stay standing, max concentration to retain Ki, almost max spot, to spot hidden mobs before they are hitting you, and one in tumble, so you can tumble.
And you will have good hp compared to most monks.
Anyway, others may be able to improve on this, but his will work better than what you currently have.