ok many of the adventure packs are rarely run anymore.Its very sad because some of them are very good in concept, story, or ,being created but something drags them down.I think they should be improved lets start with...
[Three Barrel Cove]
The pack
The consept is great' the explorer was ok but it could have been so much more.The quest are mostly fun the others I hated running the loot was marginal at best theres 1 named(club flame touch -5 spot +1 perform)
The story lines could use some work.
The cost 650 tp is insane for the pack it seems unfinished because of the price vs quality of the adventure pack. The pack could have so much more done to it like...
Improvements that you could make
The cost should be reduced by at least 300 tp the adventure pack is ok but not worth that much.
The quest are decent but some improvements that you could make are
[General]
Making them easier to find and to get to would really help this pack so trs may farm this.
Increasing the total xp at the end of the quest would help it stand out vs the others.
Adding more named items would help to bring people here it has alot of possibilities.
make it high lvl pack(hecore)
[Fire caves]
This quest was the least fun in my eyes but has some potential to make nice loot.
Try making this easier to navigate though
Adding some hidden places
Boosting the xp
Removing the locked doors
[Ramsacks trail]
This quest was quite fun but the requirement to do it(ea ff) aren't very good to newer players. also the puzzle was challenging but fun I would make it a optional to people who don't want to do it
Make the puzzle a optional
Increase xp
Remove the need of feather fall
Make some fun optional
Like the ranger assault event(see youtube)
Focus on the fun of it
[Ghost of chance]
This one is very hard too find i think you should make it easier to find and the puzzle make it so its easier to understand(like putting it on the ground)
the storylines confusing
Make the story clearer
Make the quest easier to find
Clear up the puzzle
[The trogs get]
The quest it very hard and weird i think you should change it and make the storyline a bit better.
Improve storyline
Make quest easier
Make a end reward worth it
[Two toed tobis]
improve the loot
make the quest worth the time
[guard duty]
This is fun but the start is quite a pain and the chest its well hidden
make chest easier to find
make start less of a hassle
[the explorer]
make named loot and something...more the explores nice but there's so much more you could have done
increase lvl range up
[Ruins of thenderal] LONG LIVE DAVE ARNESON
This pack is the saddest too die as its a tribute to dave arneson a guy who help make d&d (aka black moor)
The series is quite long I would make it expand over a few more lvls
and add/buff the end rewards and the xp
make restarting/flagging less of a pain
so
[general]
Expand the level range
Improve the quest xp
Make the chain more pug friendly
Make the side quest more appealing
Make colye less of a jerk(well squishy)
[RESTLESS ISLANDS]
This pack that lacks A LOT it has two quest and a raid
First off lets start with the explorer area
Problems with it
Its very long and confusing
The high water levels slow you to a point where its unbearably annoying
You cant find anything in it
Ideas
Make the explorer area easier
Drop the water levels
Make less mobs between the quest
The flagging
Slayers of the shrieking mines
This quest is very hard to do in a pug i soloed it because it was easier
Make the miners less squishy
Make the second beholder
Small xp vs time
Bring me the head of....
The quest goes too long with no shrine
Small xp vs time
Pre-raid(only pre-raid with named)
I will put it this way pit+cubical+colye=how bad it is
It is long
Its hard(ish)
If you fail a easy fail raid then u have to do it again
Make it separate from the raid(like atdq)
(from comment)
Titan raid
Make pillars non attack able from summons
Make the loot better
[sorrow dusk]
improve xp and loot
make it less confusing(quest places)
make explorer area better
also going though the explorer area is very annoying(ty otherworld)
[catacombs]
a pack of low xp per quest with bad end loot
ideas to make it more appealing
make the xp worth it the worst xp quest should be 1k at least 2k for normal quest and 3k for the hard ones
change the end rewards
make them BB and undead bane so that they have some potential
then cure minor make it +1-3 instead
the magic missile wand should cast faster(and 2 missile)
make the armors better
make the guy be closer to the quest(like 1 of him every floor)(from Gorbadoc)
making the chase part more fun and scary instead of boring if you see here by you u should be thinking 'oh ____'(idea from gorbadoc)
necro 1-3
the quest here all have a theme torture runner team and other
the tombs are run once so you can window farm the main crypt
the main crypt has the best xp and awesome named loot
there's also collect-able(scarabs)
that gives **** instead of rewards and they are bound
now the packs are not run often(except by new players wanting to try them out and main crypt farmers)
ideas
buff the xp of the tombs a little(its ok but lets make the compete)
give the tombs a chance to drop the named
buff the scarab rewards(you can go pretty far)
make the torture crypt less tortuous(try running tomb of the tormented and posting its not)(wow im asking this to the devs(no offense))