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Thread: /death idea

  1. #1
    Community Member
    Join Date
    Apr 2010
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    Default /death idea

    While /death is a great teleport tool and a quick way to get out of quests, some times it can be annoying.

    For example, a very embarrassing moment in a shroud run today. It was a great group, everything was going smooth until we were buffing in part 4. Someone says dont click on the altar because they want to dd after harry dies. The leader says that recall is better and faster than dd. I then type /death is even better . As soon as i hit enter i realized what i had done, and a dying bar appeared above my head. I promptly got teleported out . After this i stayed with the group until they finished to show that it was an accident and that i would have stayed anyways.

    This is a n00b mistake, and while i shouldn't have made it, there are a couple easy fixes so this wont happen to other people. Here are a couple i can think off

    1. When you type /death, a on your screen you get the options of teleport out, die in quest, and cancel.
    2. If you type /death, keep it how it is except that if you move (not get hit only if you move) its cancelled.
    Home server of Argo

    beastslyer -20 monk who tr'd and his leveling to a 12/8 fighter/monk half elf
    beastspellz - 20 warforged wizard - pale master

  2. #2
    2016, 2018 Player Council Member Ziindarax's Avatar
    Join Date
    Jun 2010
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    Quote Originally Posted by underworldx1x View Post
    While /death is a great teleport tool and a quick way to get out of quests, some times it can be annoying.

    For example, a very embarrassing moment in a shroud run today. It was a great group, everything was going smooth until we were buffing in part 4. Someone says dont click on the altar because they want to dd after harry dies. The leader says that recall is better and faster than dd. I then type /death is even better . As soon as i hit enter i realized what i had done, and a dying bar appeared above my head. I promptly got teleported out . After this i stayed with the group until they finished to show that it was an accident and that i would have stayed anyways.

    This is a n00b mistake, and while i shouldn't have made it, there are a couple easy fixes so this wont happen to other people. Here are a couple i can think off

    1. When you type /death, a on your screen you get the options of teleport out, die in quest, and cancel.
    2. If you type /death, keep it how it is except that if you move (not get hit only if you move) its cancelled.
    pseudo-signed: I see and know where you're coming from, but if you're going to talk about /death, make sure you put /p (or /t, /r, /g, or /advice) before /death so it doesn't trigger.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  3. #3
    Community Member
    Join Date
    Apr 2010
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    113

    Default

    Quote Originally Posted by Ziindarax View Post
    pseudo-signed: I see and know where you're coming from, but if you're going to talk about /death, make sure you put /p (or /t, /r, /g, or /advice) before /death so it doesn't trigger.
    I thought i remembered putting a space in front of it works, but apparently it doesn't because it still activated
    Home server of Argo

    beastslyer -20 monk who tr'd and his leveling to a 12/8 fighter/monk half elf
    beastspellz - 20 warforged wizard - pale master

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