Here it is folkks, the most amazing build in the universe!!!!
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Mr. Giggles Jester of the Court
Level 20 Chaotic Good Elf Male
(6 Cleric \ 6 Wizard \ 8 Bard)
Hit Points: 288
Spell Points: 996
BAB: 13\13\18\23
Fortitude: 11
Reflex: 11
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 13 14 14
Dexterity 11 11 13
Constitution 12 15 15
Intelligence 12 13 15
Wisdom 14 14 16
Charisma 14 14 16
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 4 4
Bluff 3 10 10
Concentration 3 20 20
Diplomacy 3 21 23
Disable Device n/a n/a n/a
Haggle 6 25 25
Heal 2 8 8
Hide 1 2 2
Intimidate 2 3 3
Jump 2 15 15
Listen 3 4 6
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform 5 8 8
Repair 1 5 5
Search 1 2 4
Spot 2 3 6
Swim 5 6 6
Tumble 4 5 5
Use Magic Device 6 7 10
Level 1 (Bard)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Haggle (+4)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+3)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Fascinate
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Inspire Courage
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Spell (1): Grease
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Bravery I
Enhancement: Elven Enchantment Resistance I
Enhancement: Bard Energy of the Music I
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Enhancement: Elven Arcane Fluidity I
Enhancement: Follower of the Undying Court
Enhancement: Cleric Divine Vitality I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Feat: (Selected) Diehard
Feat: (Wizard Bonus) Mental Toughness
Feat: (Automatic) Inscribe Scroll
Spell (1): Charm Person
Spell (1): Detect Secret Doors
Spell (1): Mage Armor
Spell (1): Sleep
Enhancement: Elven Arcanum I
Enhancement: Racial Toughness I
Enhancement: Cleric Extra Turning I
Enhancement: Bard Wand and Scroll Mastery I
Level 4 (Cleric)
Ability Raise: INT
Skill: Diplomacy (+3)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Cleric Smiting I
Enhancement: Bard Song Magic I
Enhancement: Cleric Wisdom I
Level 5 (Bard)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+3)
Skill: Haggle (+1)
Spell (1): Otto's Resistable Dance
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Charisma I
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Feat: (Selected) Toughness
Spell (1): Tumble
Spell (1): Jump
Enhancement: Elven Arcanum II
Enhancement: Racial Toughness II
Level 7 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Feat: (Automatic) Inspire Competence
Spell (1): Hypnotism
Enhancement: Bard Inspired Attack I
Enhancement: Bard Lyric of Song I
Enhancement: Bard Wand Heightening I
Level 8 (Wizard)
Ability Raise: CON
Skill: Diplomacy (+1)
Skill: Repair (+1)
Spell (2): Scare
Spell (2): Hypnotic Pattern
Enhancement: Elven Arcane Fluidity II
Enhancement: Wizard Intelligence I
Level 9 (Cleric)
Skill: Heal (+3)
Feat: (Selected) Toughness
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Enhancement: Elven Dexterity I
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Divine Healing I
Level 10 (Bard)
Skill: Diplomacy (+2)
Skill: Jump (+5)
Spell (2): Rage
Spell (2): Suggestion
Enhancement: Elven Arcane Fluidity III
Level 11 (Wizard)
Skill: Concentration (+3)
Spell (2): Gust of Wind
Spell (2): Glitterdust
Enhancement: Bard Extra Song II
Enhancement: Elven Arcanum III
Level 12 (Cleric)
Ability Raise: STR
Skill: Diplomacy (+2)
Skill: Heal (+1)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Elven Dexterity II
Level 13 (Bard)
Skill: Bluff (+4)
Skill: Haggle (+3)
Spell (1): Feather Fall
Spell (2): Invisibility
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Energy of the Music II
Level 14 (Wizard)
Skill: Concentration (+3)
Feat: (Wizard Bonus) Eschew Materials
Spell (3): Stinking Cloud
Spell (3): Sleet Storm
Enhancement: Elven Arcanum IV
Level 15 (Cleric)
Skill: Diplomacy (+3)
Feat: (Selected) Toughness
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Enhancement: Bard Improved Spell Penetration I
Enhancement: Cleric Divine Light I
Enhancement: Cleric Divine Might I
Level 16 (Bard)
Ability Raise: CON
Skill: Haggle (+7)
Feat: (Automatic) Suggestion
Enhancement: Bard Lingering Song II
Enhancement: Improved Diplomacy I
Enhancement: Improved Diplomacy II
Level 17 (Wizard)
Skill: Perform (+1.5)
Spell (3): Haste
Spell (3): Deep Slumber
Enhancement: Wizard Intelligence II
Level 18 (Cleric)
Skill: Concentration (+2)
Skill: Perform (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Bard Charisma II
Level 19 (Bard)
Skill: Jump (+7)
Spell (2): Daze Monster
Spell (3): Good Hope
Spell (3): Charm Monster
Enhancement: Cleric Wisdom II
Level 20 (Bard)
Ability Raise: CON
Skill: Haggle (+7)
Feat: (Automatic) Improved Inspire Courage
Spell (3): Fear
Enhancement: Bard Extra Song III
Enhancement: Elven Keen Eyes I