Planning my second TR, have gone pure monk twice so far, please let me know what you think.
This character has plenty of CC options, namely: SF, SB, Sap, and Trip coupled with Unbalancing Strike. With Monk 8 and Disciple of the Fist, it should get unarmed damage up to 2d6, or 2d8 if you go into Earth stance with the Jidz-Teka bracers. This is substantially lower than going full monk, but numerous Kensai II bonuses and +DCs should more than make up for that. This character will obviously have no lack of Ki, enabling him to remain Shadow-formed, and spamming elemental attacks, fists of darkness, and Static Charge.
Admittedly, I wasn't very excited about taking Cleave and Great Clave for lev 18 feats, but I didn't have a lot of options, except maybe switching Sap (lev 15) for Toughness, then another Toughness at 18 and grabbing Sap as the extra?
All feed back would be appreciated!
Code:
Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
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Level 20 Lawful Good Half-Orc Male
(12 Fighter \ 8 Monk)
Hit Points: 331
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 17
Reflex: 13
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 30
Dexterity 15 17
Constitution 15 17
Intelligence 6 8
Wisdom 16 18
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 14
Bluff -2 1
Concentration 6 29
Diplomacy -2 1
Disable Device n/a n/a
Haggle -2 -1
Heal 3 4
Hide 2 3
Intimidate -2 1
Jump 4 12
Listen 3 4
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -2 -1
Search -2 -1
Spot 3 4
Swim 4 10
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 4 (Monk)
Level 5 (Fighter)
Feat: (Fighter Bonus) Stunning Blow
Level 6 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Feat: (Monk Bonus) Dodge
Level 15 (Monk)
Feat: (Selected) Sap
Level 16 (Monk)
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Great Cleave
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Kensei Unarmed Mastery I
Enhancement: Kensei Unarmed Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Unarmed Specialization I
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Extra Action Boost II
Enhancement: Orcish Extra Action Boost III
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Ninja Spy I
Enhancement: Unbalancing Strike
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II