Results 1 to 2 of 2
  1. #1
    Community Member Reos's Avatar
    Join Date
    Dec 2009
    Posts
    148

    Default Submitted for your approval: HO Fighter12/Monk8

    Planning my second TR, have gone pure monk twice so far, please let me know what you think.

    This character has plenty of CC options, namely: SF, SB, Sap, and Trip coupled with Unbalancing Strike. With Monk 8 and Disciple of the Fist, it should get unarmed damage up to 2d6, or 2d8 if you go into Earth stance with the Jidz-Teka bracers. This is substantially lower than going full monk, but numerous Kensai II bonuses and +DCs should more than make up for that. This character will obviously have no lack of Ki, enabling him to remain Shadow-formed, and spamming elemental attacks, fists of darkness, and Static Charge.

    Admittedly, I wasn't very excited about taking Cleave and Great Clave for lev 18 feats, but I didn't have a lot of options, except maybe switching Sap (lev 15) for Toughness, then another Toughness at 18 and grabbing Sap as the extra?

    All feed back would be appreciated!

    Code:
    Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Orc Male
    (12 Fighter \ 8 Monk) 
    Hit Points: 331
    Spell Points: 0 
    BAB: 18\18\23\28\28
    Fortitude: 17
    Reflex: 13
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    30
    Dexterity            15                    17
    Constitution         15                    17
    Intelligence          6                     8
    Wisdom               16                    18
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    14
    Bluff                -2                     1
    Concentration         6                    29
    Diplomacy            -2                     1
    Disable Device       n/a                   n/a
    Haggle               -2                    -1
    Heal                  3                     4
    Hide                  2                     3
    Intimidate           -2                     1
    Jump                  4                    12
    Listen                3                     4
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -2                    -1
    Search               -2                    -1
    Spot                  3                     4
    Swim                  4                    10
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 4 (Monk)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 15 (Monk)
    Feat: (Selected) Sap
    
    
    Level 16 (Monk)
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Kensei Unarmed Mastery I
    Enhancement: Kensei Unarmed Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Unarmed Specialization I
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Extra Action Boost II
    Enhancement: Orcish Extra Action Boost III
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Ninja Spy I
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Last edited by Reos; 12-03-2010 at 02:25 PM.

  2. #2
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Instead of cleave and great cleave, possibly quickdraw, and something that ramps up saves.

    Instead of sap id prob also take something that ramps up saves again.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload