I've leveled this monk up to lvl 11 -- planned build is below -- I'm starting to have doubts concerning the following:
1) I opted out of UMD because I wanted to max concentration, search, and disable device, but had too few skill points to max UMD as well. Was this a terrible mistake, I'm wondering. Should I redo this? Please note: I want to do a monk 18/rogue 2 for trapping purposes -- I'm not interested in a pure monk.
2) I rolled him as a dex monk because at the time -- no prior monk xp -- it seemed a good way to go. Now that I have touch of death, I'm in fire stance most of the time to get ki to us ToD. I'm wondering if I should reroll as STR monk, dump DEX, and boost WIS and INT (more skill points for UMD). I seem to get hit no matter what, so having DEX to improve AC seems a waste at this point anyway.
3) I rolled as dwarf because the stat adjustments seemed good for what I was doing +CON and -CHR. I'm wondering if I go STR based if the race should change. I'm hesitant about warforged because I like to solo and I rely heavily on cleric heirlings when doing so. Unless wizard heirlings can keep warforged healed up just as well??? (Never tried that...)
4) In general, I chose lots of my enhancements on educated guesses, and now looking at them, I'm wondering if they could be improved?
Any suggestions/comments on the above points are welcome. If you see other aspects I'm overlooking, please point them out. Right now my monk cleans up and can solo like crazy, but I also need a monk that can handle end-game content and contribute well to groups in raids, etc.
Thank you in advance.
Code:Character Plan by DDO Character Planner Version 3.7.2 DDO Character Planner Home Page Matamoros de Verdad Level 20 Lawful Neutral Dwarf Male (18 Monk \ 2 Rogue) Hit Points: 288 Spell Points: 0 BAB: 14\14\19\24 Fortitude: 15 Reflex: 19 Will: 15 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 14 14 14 Dexterity 15 19 20 Constitution 16 17 18 Intelligence 14 14 14 Wisdom 14 14 16 Charisma 6 6 6 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 6 9 13 Bluff 0 0 0 Concentration 3 27 29 Diplomacy -2 -2 -2 Disable Device 6 21 21 Haggle -1 -1 3 Heal 2 3 3 Hide 6 27 27 Intimidate -2 -2 -2 Jump 6 6 6 Listen 6 7 7 Move Silently 6 26 26 Open Lock 6 10 10 Perform n/a n/a n/a Repair 2 2 2 Search 6 25 27 Spot 6 7 7 Swim 2 2 2 Tumble 3 6 6 Use Magic Device n/a n/a n/a Level 1 (Rogue) Feat: (Selected) Two Weapon Fighting Enhancement: Rogue Haste Boost I Enhancement: Rogue Skill Boost I Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Training I Level 2 (Monk) Feat: (Monk Bonus) Stunning Fist Enhancement: Dwarven Tactics I Level 3 (Monk) Feat: (Selected) Dodge Feat: (Monk Bonus) Weapon Finesse Enhancement: Way of the Clever Monkey I Enhancement: Void Strike I Enhancement: Monk Wisdom I Level 4 (Monk) Ability Raise: DEX Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Enhancement: Dwarven Constitution I Enhancement: Monk Improved Recovery I Level 5 (Monk) Enhancement: Static Charge Level 6 (Monk) Feat: (Selected) Toughness Enhancement: Porous Soul Level 7 (Monk) Feat: (Monk Bonus) Combat Expertise Enhancement: Monk Ninja Spy I Level 8 (Monk) Ability Raise: DEX Enhancement: All-Consuming Flame Enhancement: Winter's Touch Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Adept of Wind Enhancement: Adept of Flame Level 10 (Monk) Enhancement: Touch of Death Level 11 (Monk) Enhancement: Way of the Clever Monkey II Enhancement: Adept of Rock Level 12 (Monk) Ability Raise: DEX Feat: (Selected) Improved Critical: Bludgeoning Weapons Enhancement: Void Strike II Enhancement: Adept of Rain Level 13 (Rogue) Enhancement: Ten Thousand Stars Enhancement: Racial Toughness I Enhancement: Rogue Dexterity I Level 14 (Monk) Enhancement: Monk Ninja Spy II Level 15 (Monk) Feat: (Selected) Discipline Enhancement: Way of the Clever Monkey III Enhancement: Master of Thunder Level 16 (Monk) Ability Raise: CON Enhancement: Monk Wisdom II Level 17 (Monk) Enhancement: Void Strike III Enhancement: Rogue Improved Trap Sense I Level 18 (Monk) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Dwarven Tactics II Level 19 (Monk) Enhancement: Way of the Clever Monkey IV Level 20 (Monk) Ability Raise: DEX Enhancement: Grandmaster of Storms