im kindda new at this build making stuff, but i think this might be a good 2 bastard sword DPS self healing thingy. (i dont really know what to call it yet!!)
Woah, i didnt know how ugly that looks this it just as codes, lol! i hope this looks better as all the colours and stuff.Code:Character Plan by DDO Character Planner Version 3.7.0 BETA DDO Character Planner Home Page Level 20 Lawful Good Human Male (20 Favored Soul) Hit Points: 322 Spell Points: 2317 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 16 Will: 12 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 18 18 Dexterity 16 18 18 Constitution 14 16 16 Intelligence 8 10 10 Wisdom 8 10 10 Charisma 14 21 26 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 3 4 4 Bluff 2 8 8 Concentration 6 21 24 Diplomacy 2 8 10 Disable Device n/a n/a n/a Haggle 3 12 12 Heal -1 11 15 Hide 3 4 4 Intimidate 2 8 8 Jump 5 20 24 Listen -1 0 0 Move Silently 3 4 4 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 0 0 Search -1 0 0 Spot -1 0 0 Swim 3 6 6 Tumble n/a 5 5 Use Magic Device n/a n/a n/a {\b {\ul Notable Equipment }} \par +5 Paralyzing Metalline Bastard Sword of Pure Good \par +5 Paralyzing Metalline Bastard Sword of Pure Good \par +5 Ghost Touch Metalline Bastard Sword of Pure Good \par +5 Ghost Touch Metalline Bastard Sword of Pure Good \par +5 Vorpal Metalline Bastard Sword of Pure Good \par +5 Vorpal Metalline Bastard Sword of Pure Good \par +5 Deathblock Mithral Full Plate of Invulnerability \par Ogre Power Bracers of Sustenance \par Striding Boots of Tumbling \par Feather Falling Boots of Springing \par Dexterous Gloves of Repairing \par Health Belt of Greater False Life \par Charismatic Cloak of Resistance \par Superior Combustion IV Ring of the Archmagi \par Clever Visor of the Eagle \par Clever Visor of Minute Seeing \par Blindness Ward Goggles \par Minos Legens \par Proof against Poison Necklace of Haggling \par Voice of the Master \par Superior Devotion IV Ring of the Archmagi \par Greater Devotion VI Ring of the Archmagi \par Ring \par Wise Ring of the Archmagi \par Disease Immunity Necklace of Underwater Action \par \par Level 1 (Favored Soul) Skill: Concentration (+4) Skill: Haggle (+1) Skill: Jump (+2) Feat: (Diety) Favored by the Sovereign Host Feat: (Human Bonus) Mental Toughness Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Spell (1): Divine Favor Spell (1): Nightshield Level 2 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Spell (1): Shield of Faith Level 3 (Favored Soul) Skill: Concentration (+1) Skill: Heal (+1) Feat: (Selected) Eschew Materials Feat: (Automatic) Child of the Sovereign Host Spell (1): Remove Fear Level 4 (Favored Soul) Ability Raise: CHA Skill: Concentration (+1) Skill: Heal (+1) Spell (2): Cure Moderate Wounds Enhancement: Human Improved Recovery I Enhancement: Racial Toughness I Enhancement: Improved Heal I Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Favored Soul Prayer of Life I Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Charisma I Enhancement: Favored Soul Toughness I Enhancement: Favored Soul Toughness II Level 5 (Favored Soul) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Favored Soul Bonus) Energy Resistance: Fire Spell (2): Resist Energy Level 6 (Favored Soul) Skill: Concentration (+1) Skill: Heal (+1) Feat: (Selected) Improved Mental Toughness Spell (3): Magic Circle Against Evil Level 7 (Favored Soul) Skill: Jump (+2) Spell (2): Remove Paralysis Spell (3): Mass Aid Enhancement: Human Improved Recovery II Enhancement: Racial Toughness II Enhancement: Favored Soul Prayer of Life II Enhancement: Favored Soul Prayer of Incredible Life I Enhancement: Favored Soul Life Magic III Level 8 (Favored Soul) Ability Raise: CHA Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+1) Spell (4): Divine Power Level 9 (Favored Soul) Skill: Concentration (+2) Skill: Haggle (+0.5) Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword Spell (4): Freedom of Movement Spell (3): Remove Curse Spell (2): Bear's Endurance Level 10 (Favored Soul) Skill: Concentration (+1) Skill: Haggle (+1) Feat: (Favored Soul Bonus) Energy Resistance: Acid Spell (5): Raise Dead Enhancement: Improved Jump III Enhancement: Favored Soul Prayer of Incredible Life II Enhancement: Favored Soul Energy of the Scion II Enhancement: Favored Soul Energy of the Scion III Enhancement: Favored Soul Charisma II Level 11 (Favored Soul) Skill: Heal (+3) Spell (3): Remove Disease Spell (4): Mass Shield of Faith Spell (5): Mass Cure Light Wounds Level 12 (Favored Soul) Ability Raise: CHA Skill: Heal (+1) Skill: Jump (+2) Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Beloved of the Sovereign Host Spell (6): Heal Level 13 (Favored Soul) Skill: Heal (+2) Skill: Jump (+1) Spell (4): Restoration Spell (5): Protection From Elements Spell (6): Mass Cure Moderate Wounds Level 14 (Favored Soul) Skill: Haggle (+1) Skill: Swim (+0.5) Spell (7): Mass Cure Serious Wounds Level 15 (Favored Soul) Skill: Swim (+1.5) Feat: (Favored Soul Bonus) Energy Resistance: Cold Feat: (Selected) Oversized Two Weapon Fighting Spell (5): Flame Strike Spell (6): Harm Spell (7): Resurrection Level 16 (Favored Soul) Ability Raise: CHA Skill: Concentration (+1) Skill: Tumble (+1) Spell (8): Death Pact Enhancement: Human Improved Recovery III Enhancement: Improved Jump IV Enhancement: Favored Soul Prayer of Life III Enhancement: Favored Soul Prayer of Incredible Life III Enhancement: Favored Soul Life Magic IV Enhancement: Favored Soul Energy of the Scion IV Level 17 (Favored Soul) Skill: Jump (+3) Feat: (Automatic) Leap Of Faith Spell (7): Destruction Spell (8): Mass Cure Critical Wounds Level 18 (Favored Soul) Skill: Concentration (+2) Skill: Heal (+1) Feat: (Selected) Quicken Spell Spell (9): Mass Heal Level 19 (Favored Soul) Skill: Concentration (+2) Skill: Heal (+1) Spell (8): Mass Death Ward Spell (9): True Resurrection Level 20 (Favored Soul) Ability Raise: CHA Skill: Jump (+3) Spell (9): Summon Monster IX Enhancement: Favored Soul Ascendency: Sovereign Host Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Improved Concentration III Enhancement: Improved Heal II Enhancement: Favored Soul Charisma III Enhancement: Favored Soul Toughness III Enhancement: Favored Soul Toughness IV
yeah you kindda start out rough it works out... later :'(
and yeah you can change out the other raise and ress when you get the next one and shiels of faith for the mass and simple stuff like that but it mite take 6,9, or 12 days lol!