As long as you have sufficiently few caster levels or points in cha/int, your knock spell will be next to useless.
As long as you have sufficiently few caster levels or points in cha/int, your knock spell will be next to useless.
That's hillarious! Though...I still want to keep next to nothing in open lock. I like the idea of:
"I've almost got it! I know I'll get it this time! Just hang on! A few more thieves tools..."
"Geez. What's the problem, man? What are you rolling?"
"Oooh, I just rolled a 20! So, 20 + 2! But wait...that didn't get it. Hrm. I think this must be one of those ones you just can't unlock."
Stool, there's a lot of DR in there. And I might blow out some more points and another feat on toughness. Level 14 will look very different than a level 20 in terms of HPs. Especially when toughness is at play...
lol, I like that idea but then they might ask why I'm not just using open lock while I'm trying to knock. That's why I left knock out of the build.
It might be worth it to figure out the min required to open most chests/doors at any given level and make sure you can only do it with an item equipped.
Captain's Crew: (TR) Dingalbarian - Horc Barb20 - THF, Dingaladin - Human 18/2 Paladin/Monk - TWF, Lamepolicy - Squishy Drow - Wiz20 Archmage
Ahhhh....my young Padawan...
1. Grease Clickies: these are an essential for EVERY toon. I have 3 toons just to store my grease clickie collection...and I will beg, plead or pimp out Stainer for more.
2. Multi-classes are FTW. If you really want to learn how to Pike-to-the-top or make jaws drop, you need to learn how to make the multi-classes work so well on paper that they actually seem to work out...but the true Gimp-Master knows the difference.
3. Weak noobsauce. This went the way of the Dodo nearly a year ago, but go for it or use /scrolls as desired.
4. Here is where you go wrong. Yes, one rogue level or two maybe, but you are missing a key component to gimping/piking for a living. Every now and then you will need to solo content to get through the dry patches of piking...in order to do this you will need your rogue skills but what is important is to ADVERTISE that you have NO disable or whatever. That way when you do actually DD that trap behind their backs for the XP bonus they will be more confused than ever. 'But my level 20 rogue can't hit that trap...boo hoo.."
5. High AC ftw. I am currently favoring Monk splashes with hordonculous™ ACs that may be able to hit stuff...if given a sizeable /roll sample...
6. FVS...I think I love you. I am currently running up a FVS/Monk (may splash 1 rogue on an LR but not sure yet) just to look like I might be viable...it's a 14/6 Ninja Spy...look me up on Khyber on Hordolujah.
7. I will give you a name that you may use at your discretion: Hordawful. Not a HordoToon™, but close enough for govnrnment work. If you wish for me to design you a proper HordoToon™ just PM me or get me in-game on Khyber on any of my gimp army.
Hordo
High Rabbi of Gornn
Guild Leader of Loreseekers
Yes, daddy IS ordained now...take your numbers now for your conversions to awesome.
Tsk Tsk
You seem to fail to discern the difference among these three things that all combine to PWD, as noted above, Piking While Dead:
1. NAS - Noob Assisted Suicide, the act of dying so that the noobs have to carry you.
2. PAS - Piking Assisted Suicide, the act of dying while not even at your computer.
3. HAS - Hordo Assisted Suicide, the act of dying because you know that there is a backpack space to carry you the rest of the quest.
This has got to be my favorite thread in a while, and will try to make one. +1 to all of you if i had any favor left over.
My Builds: Tempest Kensai of Zen
No generator here, but... second TR:
Elf (or HElf) ? Barb dilettante if Helf.
All points -> Max DEX, max CON, rest in WIS. NO POINTS in STR. Maybe some INT so you can max Search/Spot/Jump/Balance (for maneuvering around those grease clickies).
2 levels rogue, 1 (maybe more?) monk, the rest FvS
Level-ups in WIS/DEX. If you can hit 30 DEX naked, then great! Who cares if you only have 8 (or even 6) STR. Gear for CON/WIS/DEX so you can build for max (better than exploiter if possible) AC. Wear +5 blueshine medium mithril (--> light), minos and 30 resistance against all elements. DR? Not sure. Wield 2 everbright rapiers, and take weapon finesse (to use all that DEX!) Sprint/haste boosts up the wazoo. Remember to take Die Hard, Improved Evasion, toughness twice, and all the will/fortitude/reflex save feats you can. Slippery mind would be nice too.
Doable? Edit: I think the intention here would be aiming to be in the thick of battle, and the last one to go down no matter what, but incapable of actually making a difference - except maybe as stone carrier if not too heavily encumbered.
Goe ahed... korekt mah spelin'.
UPDATE Time...
I must first preface this though: the group that Troublemaker managed to run with last night was GREAT! They were primarily focused on having fun, and were a great group of people. I would run with them anytime (troublemaker toon, or twinked toon).
Last night, Cauthey's Troublemaker arrived in Korthos. I do not own the Veteran Status upgrade, so the Troublemaker began as a level 1 warforged rogue. For better or for worse, I also had decided to not use my mic - text only.
STR 8
DEX 16
CON 16
INT 12
WIS 12
CHA 12
Adamantine Body (-5 armor check penalty, 35% arcane spell failure), mostly even disbursement of skill points, with the exception of Open Lock, Move Silently, and Disable Device.
So, first things first - Troublemaker equipped his waterbreathing ring, and hit the LFMs. Found one for levels 1 -3, and joined. The leader of the LFM had also just started a guild, and passed out guild invites. BAM! Invited! BAM! Promoted to officer! All before running the Storehouse! The newly formed party and guild resolved to go and kick some bottom, opening every quest we could on elite.
Troublemaker made a point to "buff" everyone as frequently as possible with the spaceman buff. It was amusing, and at least well received by some. No one barked about it, at least.
Troublemaker was not too bad of a zerger, though he did pick up the Silver Key in the storehouse INTENTIONALLY while others were still fighting off the spiders and undead rats. This made it a little tense when the rare Sahaugin came out, because there was more pain and HPs than a bundle of level 1s and 2s knew what to do with. But everyone survived. Yay!
A couple more runs on the village quests, and Troublemaker had enough XPs for the truely defining piece of the toon: Grease. Memorized Grease, Repair Light Damage, and Monster Summoning I.
Now Troublemaker did not spam Grease constantly - he did try to use it to best tactical advantage against enemy mobs. The goal was to try to be a helpful, contributing player while causing hillarity to ensue. Though, the very first time he cast it, it was done intentionally to affect the party right outside the entrance to the Cannith Manufactury. There were lols, and a "ho did that?!"
So, a few more Grease casts, and troublemaker eventually turned lols into a "come on ! ! " in party chat. I needed these folks for the XPs, and was working hard to not **** them off too bad. Troublemakers response to the "come on" protest was "It worked out! Did you see how many of them fell down?" "Yeah...did you see how many of us fell down too lol"
So, Troublemaker was carefully poised on what I would like to believe was the "line." But then the stroke of genuis...the disabling of the first trap in the Cannith Manufactury.
There was another rogue/wizard mix in our group. But I think it's safe to say that he was probably a little better at disarming traps than Troublemaker. So, the other rogue was making his way over to the first trap. Troublemaker was already there, with tools in hand. BOOM!! "Oi!!" "Sorry! I almost had it!" Troublemaker answers. It appears he is forgiven, and we move on.
A little later in the same quest, the rogue/wiz states his thankfulness for being a dwarf, and having a bonus to balance against Grease.
A few more blown up traps, and a lot more Grease, and each time it lead to party HP damage, heartfelt apologies were offered by well-meaning Troublemaker. And each time...they were accepted - often with lols! One time someone (newly picked up party member) asked where all the Grease was coming from. "That robot seems to leak it everywhere lol"
Troublemaker was working the Intimidate some too, but not really to any affect to write home about. Yet.
The best part - the entire party/newly formed guild became endeared to the Grease. Yes! They did! They embraced Troublemaker for who he was. And, we even had some successes lighting it on fire! Of course, with party members slip and sliding all through it!
Not only that... but Troublemaker was named the successor of the newly formed guild. An unbelieveable honor.
I hope I'm not late for the party.
You absolutely, positively want a few ranger levels. For the most awesome CC spell (bush), and the badassest buff around (camo).
And while you're at it, theres simply no reason not to go pew-pew-pew (you have bow str, right?, we all know bows do awesome damage).
The latter has the additional benefit of you being able to berate all barbs/fighters and whatnot, since simply they MUST do less damage than you if you are able to draw aggro from them.
Also, a few barb levels are welcome too, so you can run like hell while kiting mobs, and laughing while all other gimps (your party members) are running around in the vain attempt to catch up with you and your train.
Edit: oh, uh, you really might go Elf as well, and have a repeater AA build, since its original...
I'm fairly confident that my troublemaker is going to have some ranger. Just not sure when the best time to fit it in there is. Maybe right now for keeping spot and search up.
At what level does ranger get Cammoflauge? And, what exactly is CC spell (bush)?
Camo, mass is lvl2, and it gives hide/sneak, and has such a cool effect that most assuredly everyone can't imagine going for even a second without one (btw, I hope you're not in Sarlona).
Bush is lvl2 as well, called Spike Growth. It not only does awesome damage (d4/2 sec), which absolutely could devastate anything, but also slows (well, problem is only the mobs, so can't compete with the all-powerful sleet storm). Sp well spent imo. It also has cool graphics prohibiting anyone to see mobs or their toons (nice synergy with camo). You very well might consider heighten Also, if you didn't know, while diplo-ing chests is a farce, putting a spike growth on one reportedly increases loot level by3. Don't EVER leave a chest without spike growth.
Last edited by Lord_WC; 12-03-2010 at 10:32 AM.
Darn, it, man! I'm laughing my bottom off, here! I'd +rep you again, but it won't let me!
Ranger it is, then. Though, I may have to wait until I Wizard far enough to get sleet storm. And the second rogue level for evasion. So many classes to take, and such a low level-ceiling!