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  1. #41
    Community Member Dulcimerist's Avatar
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    If you build this toon, make sure to accept every cold invite you receive.
    "Swords will cut you wide open!" - Trip Fisk

  2. #42
    Community Member tzzn's Avatar
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    Default can't forget -

    remember to cast an extended master's touch on everybody ;-)

  3. #43
    Community Member Asketes's Avatar
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    Quote Originally Posted by stainer View Post
    He has several guides all over the Khyber forums. Even on the gimpiest of characters he can play circles around most people. If he isn't dead. Or piking. Or both.
    PWD

    Piking While Dead
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  4. #44
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    Would be interesting if the character would be somewhat like that dragonlance distracted mega mage demi god who can cast any spells but seemingly by accident... Fizban? Anyway - the image stuck in my head reading this thread and I envisioned a trapfinder who disarms any trap by simply wandering ino and triggering them - and surviving the process.

  5. #45
    Community Member Cauthey's Avatar
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    Quote Originally Posted by Dulcimerist View Post
    If you build this toon, make sure to accept every cold invite you receive.
    Fantastic! I was already considering that, and was going to make that a hard rule. Accept every guild invitation. Maintain guild membership until dismissed. The toon would be a punishment to blind guild invites - through havoc and renown penalties when they eventually kick him!

  6. #46
    Community Member TitoJ's Avatar
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    Quote Originally Posted by Cauthey View Post
    Intimidate is CHA. Darn. Warfarged take the big hit on CHA, and I already rolled up the level 1 toon without any. I think levels in Ranger and Wiz might be enough for the annoying spells.

    We may need to sacrifice Hide. The Adamantine Body punishes with a -5 armor check penalty. Invisibility and camoflauge instead?

    I built with Adamantine Body, and then took the WF DR feat for even more DR!

    Wait...if you Intimidate to pull aggro, can you then Diplomacy to shake aggro?
    I don't know, I've actually never made a high intim, or high dip char. I was just thinking I could make him tougher without the wiz levels, yet still do arcane spells through high umd.

  7. #47
    Community Member TitoJ's Avatar
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    Cannot forget equipment here is vital, for a build like this.

    I guess you could use arrows on the oozes to break them apart, is there a sword that can stand up to the task without breaking though?

    Also gotta think about the ability to charm mobs, and never put dismiss on the hotbar. That might be too much though, because you should be too gimp to charm all the casters, and then run off and get more mobs.

    What's the highest charm wand available lol?
    Last edited by TitoJ; 12-02-2010 at 02:58 PM.

  8. #48
    Community Member Tholar's Avatar
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    Just a few minutes playing with the character builder.

    rogue 3/fighter 17

    Strength 30
    Con 26

    He has most of the enhancements to make him a decent fighter (can get and survive some aggro), plus can handle some rogue skills. He is a useful member of the party, until the true surprise kicks in.

    +47 Diplomacy, sure it wont work on everything. Think of the fun that can be had though.

    I know this can be improved upon by quite a bit, but don't have time to flesh it out right now.
    Quote Originally Posted by Codeshaper View Post
    Now that's just crazy talk
    “It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts acquire speed, the teeth acquire staining, the staining becomes a warning. It is by caffeine alone I set my mind in motion.”

  9. #49
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by TitoJ View Post
    Cannot forget equipment here is vital, for a build like this.

    I guess you could use arrows on the oozes to break them apart, is there a sword that can stand up to the task without breaking though?

    Also gotta think about the ability to charm mobs, and never put dismiss on the hotbar. That might be too much though, because you should be too gimp to charm all the casters, and then run off and get more mobs.

    What's the highest charm wand available lol?
    Terror.

    Bonus points for having Fearsome, so you can make monsters flee. Great for quests where the party wants Onslaught bonus.
    Must have a name that's common enough that also sounds like someone everyone knows, but nobody likes. This way I only take half the blame word-of-mouth.
    I suggest you roll it up on G-land and name it "Lephox".
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  10. #50
    Community Member Dulcimerist's Avatar
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    Quote Originally Posted by TitoJ View Post
    I guess you could use arrows on the oozes to break them apart, is there a sword that can stand up to the task without breaking though?
    A sword with Everbright?
    "Swords will cut you wide open!" - Trip Fisk

  11. #51
    Community Member Elyanna's Avatar
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    Oh an +1 Shock Greatsword or Greataxe of Everbright would be priceless. Electric also splits some oozes if i recall...so you might be able to get a double split with one of these.
    Got a question the answer may be on the wiki! http://ddowiki.com

  12. #52
    Community Member stoolcannon's Avatar
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    Try this horror on for size. Based on enhancement, spell and stat allocation I don't think this guy can do a single thing effectively. I tried to select the race and classes with the least amount of synergy and worked hard to ensure I'd end up with eneven stats in several areas.

    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Orc Male
    (5 Rogue \ 5 Wizard \ 10 Favored Soul) 
    Hit Points: 484
    Spell Points: 1127 
    BAB: 12\12\17\22
    Fortitude: 15
    Reflex: 11
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity             8                  8                    9
    Constitution         18                 22                   22
    Intelligence          6                  7                    8
    Wisdom                8                  8                    9
    Charisma             16                 16                   16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -1                 -1                   -1
    Bluff                 3                  3                    3
    Concentration         4                  6                    6
    Diplomacy             3                  3                    3
    Disable Device       -1                  0                    0
    Haggle                7                  8                   10
    Heal                  1                 12                   12
    Hide                 -1                  1                    1
    Intimidate            7                  7                    7
    Jump                  0                  0                    0
    Listen                1                  1                    1
    Move Silently        -1                 -1                   -1
    Open Lock             0                  0                    0
    Perform               n/a               n/a                   n/a
    Repair               -2                 -1                    1
    Search                2                 19                   21
    Spot                  3                  9                    9
    Swim                  0                  0                    0
    Tumble               n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+4)
    Skill: Heal (+2)
    Skill: Intimidate (+4)
    Skill: Listen (+2)
    Skill: Open Lock (+1)
    Skill: Search (+4)
    Skill: Spot (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Half-Orc Orc Blood
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Rogue)
    Skill: Haggle (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Wizard)
    Skill: Search (+0.5)
    Feat: (Wizard Bonus) Eschew Materials
    Feat: (Selected) Toughness
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Spell (1): Grease
    
    
    Level 4 (Favored Soul)
    Ability Raise: CON
    Skill: Heal (+1)
    Feat: (Diety) Favored by the Silver Flame
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Spell (1): Remove Fear
    Spell (1): Obscuring Mist
    
    
    Level 5 (Favored Soul)
    Skill: Heal (+1)
    Spell (1): Cure Light Wounds
    
    
    Level 6 (Favored Soul)
    Skill: Heal (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Child of the Silver Flame
    Spell (1): Nightshield
    
    
    Level 7 (Favored Soul)
    Skill: Heal (+1)
    Spell (2): Find Traps
    
    
    Level 8 (Favored Soul)
    Ability Raise: CON
    Skill: Heal (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Sonic
    Spell (2): Spawn Screen
    
    
    Level 9 (Favored Soul)
    Skill: Heal (+1)
    Feat: (Selected) Toughness
    Spell (3): Water Breathing
    
    
    Level 10 (Rogue)
    Skill: Search (+6)
    Feat: (Automatic) Trap Sense
    
    
    Level 11 (Wizard)
    Skill: Heal (+0.5)
    Spell (1): Detect Secret Doors
    Spell (1): Merfolk's Blessing
    
    
    Level 12 (Wizard)
    Ability Raise: CON
    Skill: Search (+0.5)
    Feat: (Selected) Toughness
    Spell (2): Hypnotic Pattern
    Spell (2): Gust of Wind
    
    
    Level 13 (Rogue)
    Skill: Search (+4)
    Skill: Spot (+2)
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    
    
    Level 14 (Favored Soul)
    Skill: Heal (+1)
    Spell (2): Seek Eternal Rest
    Spell (3): Summon Monster III
    
    
    Level 15 (Favored Soul)
    Skill: Heal (+1)
    Feat: (Selected) Toughness
    Spell (4): Poison
    
    
    Level 16 (Rogue)
    Ability Raise: CON
    Skill: Search (+3)
    Skill: Spot (+3)
    
    
    Level 17 (Favored Soul)
    Skill: Heal (+1)
    Spell (2): Aid
    Spell (3): Inflict Serious Wounds
    Spell (4): Panacea
    
    
    Level 18 (Favored Soul)
    Skill: Heal (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Feat: (Selected) Toughness
    Spell (5): Mass Cure Light Wounds
    
    
    Level 19 (Wizard)
    Skill: Search (+0.5)
    Spell (2): Snowball Swarm
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Search (+0.5)
    Feat: (Wizard Bonus) Mental Toughness
    Spell (3): Sleet Storm
    Spell (3): Stinking Cloud
    Enhancement: Favored Soul Attack Boost I
    Enhancement: Favored Soul Attack Boost II
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Favored Soul Damage Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Favored Soul Saves Boost I
    Enhancement: Favored Soul Saves Boost II
    Enhancement: Favored Soul Saves Boost III
    Enhancement: Favored Soul Saves Boost IV
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Acid Trap Lore I
    Enhancement: Rogue Cold Trap Lore I
    Enhancement: Rogue Electric Trap Lore I
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Rogue Sonic Trap Lore I
    Enhancement: Orcish Fury I
    Enhancement: Orcish Fury II
    Enhancement: Orcish Fury III
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Iron Companion
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Improved Haggle I
    Enhancement: Improved Haggle II
    Enhancement: Improved Repair I
    Enhancement: Improved Repair II
    Enhancement: Improved Search I
    Enhancement: Improved Search II
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Rogue Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II
    Enhancement: Favored Soul Wand and Scroll Mastery III
    Enhancement: Wizard Wand Heightening I
    Captain's Crew: (TR) Dingalbarian - Horc Barb20 - THF, Dingaladin - Human 18/2 Paladin/Monk - TWF, Lamepolicy - Squishy Drow - Wiz20 Archmage

  13. #53
    Community Member Cauthey's Avatar
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    Quote Originally Posted by Elyanna View Post
    Oh an +1 Shock Greatsword or Greataxe of Everbright would be priceless. Electric also splits some oozes if i recall...so you might be able to get a double split with one of these.
    If lightning splits them (and if most are immune), why not just lightning bolt, pure and simple?

    I think I've got it worked out for UMD and Intimidate. We'll do some Longstrider, some Ranger Sprinting, some Striding, or maybe even a Haste clickie to drag the mobs all over the dungeon.

    Not sure I can fit the Diplomacy in there with this one...

  14. #54
    Community Member Cauthey's Avatar
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    This is build to 14 only, so far. I think it accomplishes the annoyingness that we were going for...

    Code:
    Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
    DDO Character Planner Home Page
    
    Level 14 Chaotic Neutral Warforged Male
    (2 Rogue \ 6 Ranger \ 6 Wizard) 
    Hit Points: 230
    Spell Points: 465 
    BAB: 10\10\15\20
    Fortitude: 12
    Reflex: 14
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 14)           (Level 14)
    Strength              8                  8                    8
    Dexterity            16                 17                   18
    Constitution         16                 18                   20
    Intelligence         12                 12                   13
    Wisdom               12                 12                   12
    Charisma             12                 12                   12
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               7                     6
    Bluff                 1                     1
    Concentration         3                     7
    Diplomacy             5                     5
    Disable Device        2                     2
    Haggle                1                     1
    Heal                  1                     1
    Hide                  7                     3
    Intimidate            5                    19
    Jump                  3                    -2
    Listen                1                     1
    Move Silently         3                    -1
    Open Lock             4                     5
    Perform               n/a                   n/a
    Repair                2                     4
    Search                5                    18
    Spot                  5                    18
    Swim                 -1                    -11
    Tumble                4                     0
    Use Magic Device      5                    18
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+1)
    Skill: Hide (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Adamantine Body
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Warforged Immunities
    Enhancement: Improved Intimidate I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Warforged Damage Reduction I
    
    
    Level 2 (Wizard)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Spell Focus: Conjuration
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Spell (1): Burning Hands
    Spell (1): Charm Person
    Spell (1): Grease
    Spell (1): Expeditious Retreat
    Enhancement: Improved Concentration I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 3 (Wizard)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Nightshield
    Spell (1): Repair Light Damage
    Enhancement: Wizard Intelligence I
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Wizard)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Gust of Wind
    Spell (2): Invisibility
    Enhancement: Improved Search I
    Enhancement: Improved Spot I
    
    
    Level 5 (Wizard)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): See Invisibility
    Spell (2): Repair Moderate Damage
    Enhancement: Improved Concentration II
    
    
    Level 6 (Wizard)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Toughness
    Spell (3): Sleet Storm
    Spell (3): Water Breathing
    Enhancement: Racial Toughness I
    
    
    Level 7 (Wizard)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Rage
    Spell (3): Dispel Magic
    Enhancement: Racial Toughness II
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Warforged Damage Reduction II
    Enhancement: Wizard Archmage I
    Enhancement: Conjuration I - Grease
    
    
    Level 8 (Rogue)
    Ability Raise: DEX
    Skill: Intimidate (+1)
    Skill: Search (+4)
    Skill: Use Magic Device (+4)
    Feat: (Automatic) Evasion
    Enhancement: Rogue Dexterity I
    
    
    Level 9 (Ranger)
    Skill: Intimidate (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Plant
    Feat: (Selected) Improved Damage Reduction
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Wild Empathy
    
    
    Level 10 (Ranger)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 11 (Ranger)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Diehard
    Enhancement: Ranger Sprint Boost I
    Enhancement: Improved Balance I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Combat Training I
    Enhancement: Archmage Spell Mastery I: Conjuration
    
    
    Level 12 (Ranger)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Resilience
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Racial Toughness III
    Enhancement: Warforged Damage Reduction III
    
    
    Level 13 (Ranger)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Aberration
    Enhancement: Improved Repair I
    Enhancement: Improved Search II
    Enhancement: Improved Spot II
    Enhancement: Warforged Combat Training II
    Enhancement: Warforged Mechanics I
    
    
    Level 14 (Ranger)
    Skill: Intimidate (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Racial Toughness IV

  15. #55
    Community Member stoolcannon's Avatar
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    I will note that the POS I posted has a good search skill but also has the find traps spell and detect secret doors so he should appear to be good at things right before blowing up traps or being unable to open locks.

    High hitpoints, decent saves and evasion will help to keep him alive, while standard grease, merfolks, spawn screen, sleet storm, obscuring mist and other awesome spells are spammed.

    Wand heightening is a good waste of enhancement points that also improves your kickass wand healing. Lots of orcish fury will make you strong and stuff too.
    Captain's Crew: (TR) Dingalbarian - Horc Barb20 - THF, Dingaladin - Human 18/2 Paladin/Monk - TWF, Lamepolicy - Squishy Drow - Wiz20 Archmage

  16. #56
    Community Member stoolcannon's Avatar
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    Quote Originally Posted by Cauthey View Post
    This is build to 14 only, so far. I think it accomplishes the annoyingness that we were going for...

    Code:
    Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
    DDO Character Planner Home Page
    
    Level 14 Chaotic Neutral Warforged Male
    (2 Rogue \ 6 Ranger \ 6 Wizard) 
    Hit Points: 230
    Spell Points: 465 
    BAB: 10\10\15\20
    Fortitude: 12
    Reflex: 14
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 14)           (Level 14)
    Strength              8                  8                    8
    Dexterity            16                 17                   18
    Constitution         16                 18                   20
    Intelligence         12                 12                   13
    Wisdom               12                 12                   12
    Charisma             12                 12                   12
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               7                     6
    Bluff                 1                     1
    Concentration         3                     7
    Diplomacy             5                     5
    Disable Device        2                     2
    Haggle                1                     1
    Heal                  1                     1
    Hide                  7                     3
    Intimidate            5                    19
    Jump                  3                    -2
    Listen                1                     1
    Move Silently         3                    -1
    Open Lock             4                     5
    Perform               n/a                   n/a
    Repair                2                     4
    Search                5                    18
    Spot                  5                    18
    Swim                 -1                    -11
    Tumble                4                     0
    Use Magic Device      5                    18
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+1)
    Skill: Hide (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Adamantine Body
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Warforged Immunities
    Enhancement: Improved Intimidate I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Warforged Damage Reduction I
    
    
    Level 2 (Wizard)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Spell Focus: Conjuration
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Spell (1): Burning Hands
    Spell (1): Charm Person
    Spell (1): Grease
    Spell (1): Expeditious Retreat
    Enhancement: Improved Concentration I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 3 (Wizard)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Nightshield
    Spell (1): Repair Light Damage
    Enhancement: Wizard Intelligence I
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Wizard)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Gust of Wind
    Spell (2): Invisibility
    Enhancement: Improved Search I
    Enhancement: Improved Spot I
    
    
    Level 5 (Wizard)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): See Invisibility
    Spell (2): Repair Moderate Damage
    Enhancement: Improved Concentration II
    
    
    Level 6 (Wizard)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Toughness
    Spell (3): Sleet Storm
    Spell (3): Water Breathing
    Enhancement: Racial Toughness I
    
    
    Level 7 (Wizard)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Rage
    Spell (3): Dispel Magic
    Enhancement: Racial Toughness II
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Warforged Damage Reduction II
    Enhancement: Wizard Archmage I
    Enhancement: Conjuration I - Grease
    
    
    Level 8 (Rogue)
    Ability Raise: DEX
    Skill: Intimidate (+1)
    Skill: Search (+4)
    Skill: Use Magic Device (+4)
    Feat: (Automatic) Evasion
    Enhancement: Rogue Dexterity I
    
    
    Level 9 (Ranger)
    Skill: Intimidate (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Plant
    Feat: (Selected) Improved Damage Reduction
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Wild Empathy
    
    
    Level 10 (Ranger)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 11 (Ranger)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Diehard
    Enhancement: Ranger Sprint Boost I
    Enhancement: Improved Balance I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Combat Training I
    Enhancement: Archmage Spell Mastery I: Conjuration
    
    
    Level 12 (Ranger)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Resilience
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Racial Toughness III
    Enhancement: Warforged Damage Reduction III
    
    
    Level 13 (Ranger)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Aberration
    Enhancement: Improved Repair I
    Enhancement: Improved Search II
    Enhancement: Improved Spot II
    Enhancement: Warforged Combat Training II
    Enhancement: Warforged Mechanics I
    
    
    Level 14 (Ranger)
    Skill: Intimidate (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Racial Toughness IV
    Needs more HP so it can stay up longer while sucking.
    Captain's Crew: (TR) Dingalbarian - Horc Barb20 - THF, Dingaladin - Human 18/2 Paladin/Monk - TWF, Lamepolicy - Squishy Drow - Wiz20 Archmage

  17. #57
    Community Member Kadriel's Avatar
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    Dec 2008
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    Default Mobtrain

    maybe you could take 12lvs of wiz, not having int for spells, but enough to take wraight. incorporeal, displaced, lots of hps, high intimidate.... just get a train of mobs that can seldom hit you, heal with your only usefull healing spell, a neg energy one of some kind. would be fun

  18. #58
    Community Member stoolcannon's Avatar
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    Jun 2010
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    Default

    Quote Originally Posted by Kadriel View Post
    maybe you could take 12lvs of wiz, not having int for spells, but enough to take wraight. incorporeal, displaced, lots of hps, high intimidate.... just get a train of mobs that can seldom hit you, heal with your only usefull healing spell, a neg energy one of some kind. would be fun
    Oh that sounds pretty interesting. I may need to make my build even worse with that advice.
    Captain's Crew: (TR) Dingalbarian - Horc Barb20 - THF, Dingaladin - Human 18/2 Paladin/Monk - TWF, Lamepolicy - Squishy Drow - Wiz20 Archmage

  19. #59
    Community Member TitoJ's Avatar
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    Nov 2006
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    Default

    It's awesome that DDO is so in depth it takes this much discussion to figure out how to be the absolute worst toon you can be.

  20. #60
    Community Member TitoJ's Avatar
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    Nov 2006
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    Default

    Quote Originally Posted by stoolcannon View Post
    I will note that the POS I posted has a good search skill but also has the find traps spell and detect secret doors so he should appear to be good at things right before blowing up traps or being unable to open locks.

    High hitpoints, decent saves and evasion will help to keep him alive, while standard grease, merfolks, spawn screen, sleet storm, obscuring mist and other awesome spells are spammed.

    Wand heightening is a good waste of enhancement points that also improves your kickass wand healing. Lots of orcish fury will make you strong and stuff too.
    I don't know, if you have knock that won't open anything, you could still reserve a good open lock skill.

    This way you could blow all your sp on knock and say "shoot sorry guys, can't open these last two chests in Thrall of Necromancer.

    Then wait for everyone to zone out, and open up the 2 locked chests and watch everyone do the W T H?!? thing while they watch you loot.

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