Results 1 to 15 of 15
  1. #1
    Community Member HallowedOne's Avatar
    Join Date
    Sep 2009
    Posts
    333

    Default Divine Favor's Improvement?

    Is it an out of hand request to ask to improve Divine Favor's to its full book potential, up to +6/+6 at level 18? What was the reasoning to limiting it afterall?
    "When a mind does not know itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed. It is said that what a flawed man sees, his hands make broken."
    Dak'kon.

  2. #2
    Community Member Theodores's Avatar
    Join Date
    Dec 2009
    Posts
    63

    Default

    +6 dmg and to-hit is a bit too much imho... I find the present spell really ok, remember it's a level 1 spell.

  3. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    222

    Default

    Quote Originally Posted by HallowedOne View Post
    Is it an out of hand request to ask to improve Divine Favor's to its full book potential, up to +6/+6 at level 18? What was the reasoning to limiting it afterall?
    The pnp version was fixed/nerfed too ^^
    Take a look: http://www.d20srd.org/srd/spells/divinefavor.htm

  4. #4
    Community Member HallowedOne's Avatar
    Join Date
    Sep 2009
    Posts
    333

    Default

    So?

    Fighter's can add as much, and probably more, damage and to-hit from kensai and their weapon's specs, and from their feats. Also, they get haste boosts.

    Barbarians can get ludriculous ammount of strength and crit multiplier from rage's. Both can be excellent controllers with their combat feats as well.

    IDK, if it really was fine as it is we would be seeing a lot more running around.
    "When a mind does not know itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed. It is said that what a flawed man sees, his hands make broken."
    Dak'kon.

  5. #5
    Uber Completionist Lithic's Avatar
    Join Date
    Mar 2006
    Posts
    1,318

    Default

    Quote Originally Posted by HallowedOne View Post
    So?

    Fighter's can add as much, and probably more, damage and to-hit from kensai and their weapon's specs, and from their feats. Also, they get haste boosts.

    Barbarians can get ludriculous ammount of strength and crit multiplier from rage's. Both can be excellent controllers with their combat feats as well.

    IDK, if it really was fine as it is we would be seeing a lot more running around.
    paladins have quite a few other abilities to make up for that. Up to 4 or 5 lay on hands (which usually will fully heal you), divine might, zeal and other spells, a pretty nifty capstone, never fail a save cept on a 1, etc.
    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

  6. #6
    Community Member NeutronStar's Avatar
    Join Date
    Apr 2006
    Posts
    200

    Default

    Per the D&D 3.5 Player's Handbook Errata found here, Divine Favor should now read:

    Changes to the spell’s description are noted in boldface type:

    Calling upon the strength and wisdom of a deity, you
    gain a +1 luck bonus on attack and weapon damage rolls
    for every three caster levels you have (at least +1,
    maximum +3). The bonus doesn’t apply to spell
    damage.
    This change was made almost 5 years ago.
    Last edited by NeutronStar; 12-02-2010 at 09:20 AM.

  7. #7
    Community Member HallowedOne's Avatar
    Join Date
    Sep 2009
    Posts
    333

    Default

    Quote Originally Posted by Lithic View Post
    paladins have quite a few other abilities to make up for that. Up to 4 or 5 lay on hands (which usually will fully heal you), divine might, zeal and other spells, a pretty nifty capstone, never fail a save cept on a 1, etc.
    Yes, they're good. Yes, I know. But unfortunately people out there won't look at you unless you can DPS the **** outta mobs and sorry, they are behind those 2 classes. And no one will consider survivability on epics, again, only pure math. Just look at most parties.

    No one considers +saves, +AC, heck, even the capstone will only be good if ye wield an epic SoS. People don't even think about them as tanks, putting the barb with 0 ac to do it -despite, of course, begging able to shrug off hate from (most, because IDK if I ever faced someone with an epic SoS) them.

    Yesterday I had to hear the most inane comment of the week: "AC paladins tanks can't hate tank". At least I had fun grabbing hate of every ToD boss - despite on part III, where the OTHER ac tank decided to ignore the fleshy barbarian who said was gonna tank sully. Yes, fleshy barbarian with 2 ac tanks on party.

    Seriously, considering how the other melee classes are atm, I don't think adding another +3/+3 would change much. But at least it would make them a little better.
    "When a mind does not know itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed. It is said that what a flawed man sees, his hands make broken."
    Dak'kon.

  8. #8
    Community Member NeutronStar's Avatar
    Join Date
    Apr 2006
    Posts
    200

    Default

    Quote Originally Posted by HallowedOne View Post
    Seriously, considering how the other melee classes are atm, I don't think adding another +3/+3 would change much. But at least it would make them a little better.
    You are completely under-estimating just how big a change an additional +3 to Hit and +3 to damage actually is.

  9. #9
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by HallowedOne View Post
    Yes, they're good. Yes, I know. But unfortunately people out there won't look at you unless you can DPS the **** outta mobs and sorry, they are behind those 2 classes. And no one will consider survivability on epics, again, only pure math. Just look at most parties.

    No one considers +saves, +AC, heck, even the capstone will only be good if ye wield an epic SoS. People don't even think about them as tanks, putting the barb with 0 ac to do it -despite, of course, begging able to shrug off hate from (most, because IDK if I ever faced someone with an epic SoS) them.

    Yesterday I had to hear the most inane comment of the week: "AC paladins tanks can't hate tank". At least I had fun grabbing hate of every ToD boss - despite on part III, where the OTHER ac tank decided to ignore the fleshy barbarian who said was gonna tank sully. Yes, fleshy barbarian with 2 ac tanks on party.

    Seriously, considering how the other melee classes are atm, I don't think adding another +3/+3 would change much. But at least it would make them a little better.
    More divine favor won't make the players you run with less stupid.

  10. #10
    Community Member NeutronStar's Avatar
    Join Date
    Apr 2006
    Posts
    200

    Default

    Quote Originally Posted by grodon9999 View Post
    more Divine Favor Won't Make The Players You Run With Less Stupid.
    Roffle!

    +1!

  11. #11
    Community Member honkuimushi's Avatar
    Join Date
    Apr 2006
    Posts
    943

    Default

    Originally it was capped at +6/+6 (though the level cap didn't allow the full bonus.) It was changed around the time the Desert or Gianthold was added at the request of WotC.

  12. #12
    Community Member elraido's Avatar
    Join Date
    Mar 2006
    Posts
    2,458

    Default

    Quote Originally Posted by honkuimushi View Post
    Originally it was capped at +6/+6 (though the level cap didn't allow the full bonus.) It was changed around the time the Desert or Gianthold was added at the request of WotC.
    I thought it was a +5 cap when the level cap was around 10. Then they realized it was too strong at the time so they nerfed it. Only it should be brought back to +5.
    Officer - Eternal Wrath
    Burne Level 20 Human Paladin
    Sarlona

  13. #13
    Community Member Phidius's Avatar
    Join Date
    Mar 2006
    Posts
    3,467

    Default

    Quote Originally Posted by grodon9999 View Post
    More divine favor won't make the players you run with less stupid.
    I'll bet you got a lot of +1's for this, but here's another.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  14. #14
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default

    Quote Originally Posted by NeutronStar View Post
    Per the D&D 3.5 Player's Handbook Errata found here, Divine Favor should now read:



    This change was made almost 5 years ago.

    Like most level 1 spells, divine favor caps it effective caster level at level 10, consequently ruling out a bonus above +3.

    If you look at other level 1 spells both in DDO and the SRD, you'll see that there's pretty much no level 1 spells that stop scaling past caster level 9-10, depending which said spell gains a benefit at. Nightshield, divine favor, magic missile, etc etc etc.

    Durations continue to increase, but magnitudes and bonus effects don't, pretty much as a rule. Even in lv 2-3 spells, its rare to see an effect gain in power past caster level 11 (resist energy, scorching ray, and on DDO, jump).

  15. #15
    Community Member
    Join Date
    Feb 2006
    Posts
    596

    Default

    Quote Originally Posted by Junts View Post
    Like most level 1 spells, divine favor caps it effective caster level at level 10, consequently ruling out a bonus above +3.

    If you look at other level 1 spells both in DDO and the SRD, you'll see that there's pretty much no level 1 spells that stop scaling past caster level 9-10, depending which said spell gains a benefit at. Nightshield, divine favor, magic missile, etc etc etc.

    Durations continue to increase, but magnitudes and bonus effects don't, pretty much as a rule. Even in lv 2-3 spells, its rare to see an effect gain in power past caster level 11 (resist energy, scorching ray, and on DDO, jump).
    Jump actually follows your level 1 spell criteria, as is fitting, and attains its +30 bonus at level 9.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload