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  1. #1
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    Default 1 rogue / 2 monk / 17 cleric build

    since it seems i cannot build a good rogue/FvS toon.... i'm gonna try to make a cleric that would be able to decently melee and heal.

    as before... i don't take in consideration any equipment but... i know i'll get some!!!

    well..... let's see how you'll destroy this LAST attempt of mine to create a build myself!!

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (2 Monk \ 1 Rogue \ 17 Cleric) 
    Hit Points: 240
    Spell Points: 1317 
    BAB: 13\13\18\23
    Fortitude: 15
    Reflex: 16
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             12                 14                   14
    Dexterity            16                 18                   20
    Constitution         10                 12                   12
    Intelligence         12                 14                   14
    Wisdom               16                 21                   24
    Charisma             12                 16                   18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                  6                    6
    Bluff                 1                  4                    4
    Concentration         0                 17                   17
    Diplomacy             1                  4                    4
    Disable Device        5                 11                   12
    Haggle                1                  4                    5
    Heal                  3                 11                   11
    Hide                  3                  5                    9
    Intimidate            1                  4                    4
    Jump                  5                  8                   10
    Listen                7                 12                   14
    Move Silently         3                  5                    7
    Open Lock             7                  9                   10
    Perform               n/a               n/a                   n/a
    Repair                1                  2                    2
    Search                5                 11                   12
    Spot                  7                 12                   13
    Swim                  5                 11                   11
    Tumble                7                 10                   10
    Use Magic Device      5                 19                   19
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    
    
    Level 2 (Cleric)
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Cleric Extra Turning I
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Way of the Clever Monkey I
    Enhancement: Void Strike I
    Enhancement: Racial Toughness I
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    Enhancement: Halfling Dexterity I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Smiting I
    
    
    Level 7 (Cleric)
    Enhancement: Racial Toughness II
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Extra Turning II
    
    
    Level 8 (Cleric)
    Ability Raise: CHA
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Spell
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Improved Turning I
    
    
    Level 10 (Cleric)
    Enhancement: Cleric Life Magic III
    
    
    Level 11 (Cleric)
    Enhancement: Halfling Dexterity II
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Mental Toughness
    Enhancement: Cleric Charisma II
    
    
    Level 13 (Cleric)
    Enhancement: Cleric Life Magic IV
    
    
    Level 14 (Cleric)
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Improved Spell Penetration II
    
    
    Level 16 (Cleric)
    Ability Raise: CHA
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 17 (Cleric)
    Enhancement: Cleric Improved Spell Penetration III
    
    
    Level 18 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Wisdom III

  2. #2
    Community Member FuzzyDuck81's Avatar
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    A good build overall, but most people (including me) would suggest that you take Empower Healing instead of Empower so that you can get the radiant servant prestige line, as its very handy, especially to have the aura running in melee where it'll be a nice steady regeneration effect & will give you another source of healing that doesnt require SP, allowing for more offensive spellcasting - with a decent devotion/ardor item & the metamagics active (metamagics boost the burst, ardor will work on burst & aura) you'll rarely need to use SP for healing except in emergencies.

    Mental toughness & evocation focus arent the most optimal feat choices either, though as an offensive caster they can certainly be helpful - i'd suggest spell penetration instead of the focus.

    Edit: just reread & noticed that you want effective melee & healing... in that case, spell focus definitely isnt as necessary, dump it for power attack to improve your damage instead.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  3. #3
    Community Member r3dl4nce's Avatar
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    Do you want to melee? 12 str won't take you anywhere in melee. If you don't want melee so why rogue and monk ?

  4. #4
    Community Member jillie's Avatar
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    10 con leaves you pretty squishy, to the point that you'll have trouble staying alive in melee. And, as r3dl4nce mentioned, 12 str won't get you much in the way of damage. I see why you went that way, but I'd probably leave int and cha at 10, and dex at 12. You'll want at least 14 con and 16 str for melee.
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  5. #5
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    wow!!! based on how my previous build had been destoyed (a 2 rogue/18 FvS) .. i was sure that this one would have seen the same destiny, but i see it can still work with some adjustment.

    thanks for the advices..... i'll try to use them.

  6. #6
    Community Member Fejj's Avatar
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    Check this out

    Cleric build catalog 2010 - http://forums.ddo.com/showthread.php?t=223253
    Post 3 - Melee-Capable Survivalist Cleric

    and this

    Solo focused cleric: High DCs/AC/Saves/Evasion/Melee Capable - http://forums.ddo.com/showthread.php?t=164323

  7. #7
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    Quote Originally Posted by Fejj View Post
    Check this out

    Cleric build catalog 2010 - http://forums.ddo.com/showthread.php?t=223253
    Post 3 - Melee-Capable Survivalist Cleric

    and this

    Solo focused cleric: High DCs/AC/Saves/Evasion/Melee Capable - http://forums.ddo.com/showthread.php?t=164323
    well...the second one really looks much similar to the one i intended to build......


    anyway.... going towards the EMPOWER HEALING SPELL as suggested, and trying to use wisely all other suggestion... i came out with this one!
    (the only thing i actually left untouched is... DEX!! i leave it HIGH because i wanna use the feats 2 WEAPON FIGHT and WEAPON FINESS)

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (2 Monk \ 1 Rogue \ 17 Cleric) 
    Hit Points: 280
    Spell Points: 1287 
    BAB: 13\13\18\23
    Fortitude: 17
    Reflex: 16
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 16                   16
    Dexterity            16                 18                   20
    Constitution         14                 16                   16
    Intelligence         10                 12                   12
    Wisdom               14                 21                   24
    Charisma             10                 12                   14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                  7                    7
    Bluff                 0                  2                    2
    Concentration         2                 21                   21
    Diplomacy             0                  2                    2
    Disable Device        4                 11                   12
    Haggle                1                  3                    4
    Heal                  2                  7                    9
    Hide                  3                  5                    9
    Intimidate            0                  2                    2
    Jump                  2                  5                    7
    Listen                5                 10                   12
    Move Silently         3                  5                    7
    Open Lock             7                  9                   10
    Perform               n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                4                  5                    6
    Spot                  6                 13                   14
    Swim                  6                 10                   10
    Tumble                5                  7                    7
    Use Magic Device      4                 15                   15
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Halfling Thrown Weapon Focus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    
    
    Level 2 (Cleric)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Turn Undead
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Cleric Extra Turning I
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Cleric Heal I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Weapon Finesse
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Unarmed Strike
    Enhancement: Cleric Energy of the Zealot I
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Enhancement: Halfling Dexterity I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Divine Healing I
    
    
    Level 7 (Cleric)
    Enhancement: Racial Toughness II
    Enhancement: Cleric Heal II
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Radiant Servant I
    
    
    Level 10 (Cleric)
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Extra Turning II
    
    
    Level 11 (Cleric)
    Enhancement: Cleric Extra Turning III
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Mental Toughness
    Enhancement: Cleric Wisdom II
    
    
    Level 13 (Cleric)
    Enhancement: Halfling Dexterity II
    
    
    Level 14 (Cleric)
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Charisma II
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Enhancement: Cleric Radiant Servant II
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 17 (Cleric)
    Enhancement: Cleric Improved Spell Penetration I
    
    
    Level 18 (Cleric)
    Feat: (Selected) Empower Spell
    Enhancement: Cleric Improved Spell Penetration II
    
    
    Level 19 (Cleric)
    Enhancement: Cleric Life Magic IV
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Cleric Wisdom III

  8. #8
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    I am not sure what the rogue level gives you besides a minimal amount of backstab and access to rogue skills; you are getting evasion from your 2 monk levels. Your rogue skills are hurt b/c your Int is low (which it has to be) - and you put points into spot and listen. Your disable of 12 will do nothing past 4th level or so and will not help on elite at low level. Max disable and search (spot is unnecessary as learn where you need to look) if you keep your rogue level.
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  9. #9
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    Quote Originally Posted by Hafeal View Post
    I am not sure what the rogue level gives you besides a minimal amount of backstab and access to rogue skills; you are getting evasion from your 2 monk levels. Your rogue skills are hurt b/c your Int is low (which it has to be) - and you put points into spot and listen. Your disable of 12 will do nothing past 4th level or so and will not help on elite at low level. Max disable and search (spot is unnecessary as learn where you need to look) if you keep your rogue level.
    completely false...

    a couple ranks in dd/search/ol will get you almost any trap in the game with proper equipment...

    http://compendium.ddo.com/wiki/How_d...l)_high_enough

    Notice that those numbers (all around 90 for relevent skills) don't even take into account base dex/int modifier + tomes...Some of those enhancements can only be attained with pure rogue but they are all extreme overkill for anything but epic (and the only extremely high epic mark is OL at 90).

  10. #10
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    Quote Originally Posted by kinar View Post
    completely false...

    a couple ranks in dd/search/ol will get you almost any trap in the game with proper equipment...

    http://compendium.ddo.com/wiki/How_d...l)_high_enough

    Notice that those numbers (all around 90 for relevent skills) don't even take into account base dex/int modifier + tomes...Some of those enhancements can only be attained with pure rogue but they are all extreme overkill for anything but epic (and the only extremely high epic mark is OL at 90).
    so...you think this build could work??????
    really???

    Did i finally build something good?????

  11. #11
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    Quote Originally Posted by kinar View Post
    completely false...

    a couple ranks in dd/search/ol will get you almost any trap in the game with proper equipment...

    http://compendium.ddo.com/wiki/How_d...l)_high_enough

    Notice that those numbers (all around 90 for relevent skills) don't even take into account base dex/int modifier + tomes...Some of those enhancements can only be attained with pure rogue but they are all extreme overkill for anything but epic (and the only extremely high epic mark is OL at 90).
    THose are extreme example of someone whos incredibly dedicated to grinding their trap skills. I know.. I wrote it.....
    Well except for the errors like +2 for Completionist feat...

    Just because somethis is possible, doesnt make it realistic to acheive for most folks.
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  12. #12
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    Quote Originally Posted by Hafeal View Post
    I am not sure what the rogue level gives you besides a minimal amount of backstab and access to rogue skills; you are getting evasion from your 2 monk levels. Your rogue skills are hurt b/c your Int is low (which it has to be) - and you put points into spot and listen. Your disable of 12 will do nothing past 4th level or so and will not help on elite at low level. Max disable and search (spot is unnecessary as learn where you need to look) if you keep your rogue level.
    i had modified Valiance build, base int 14, lower cha, empower healing instead of empower(for radiant servant). In the end, befor i TR-ed, i had 56 search, 48 disable, around same pick lock. all that while wearing standard items, nothing uber rare, no tod set even, just few greensteel, nothing really past vale.

    i admit 56 isnt anything spectacular, but it gets lots and lots of things done, sadly i felt like no1 needed those rogue skills, almost always had dedicated rogues at endgame, that and wish to try higher charisma clonk made me TR it and get rid of rogue level.

    Now i wish i had made copy of my build, it could have been useful some day to some1 maybe.
    Last edited by hecate355; 12-02-2010 at 11:11 AM.

  13. #13
    Community Member Calebro's Avatar
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    I didn't read through the entire build, as splitting the enhancements up between levels give me a headache when trying to follow it. But I have a similar build and it performs well. Be warned: The harder the difficulty of the quest, the lower the performance will be.

    Quote Originally Posted by Hafeal View Post
    I am not sure what the rogue level gives you besides a minimal amount of backstab and access to rogue skills; you are getting evasion from your 2 monk levels. Your rogue skills are hurt b/c your Int is low (which it has to be) - and you put points into spot and listen. Your disable of 12 will do nothing past 4th level or so and will not help on elite at low level. Max disable and search (spot is unnecessary as learn where you need to look) if you keep your rogue level.
    The rogue level is huge in this build. That "meager" sneak attack equates to the difference between having Power Attack or not.

    Properly geared an buffed, your last statement becomes false.
    And properly geared and buffed includes the Spell Find traps, which will add another +8 insight bonus to search, lowering the need for points there. This allows you to put more points in DD instead.

    Agreed that listen is useless.
    Agreed that spot can be dropped, but only if you already know where the traps are.

    Quote Originally Posted by psycho74 View Post
    so...you think this build could work??????
    really???

    Did i finally build something good?????
    The concept is sound, but again, I didn't get into the details because of the way it was posted.
    Quote Originally Posted by Impaqt View Post
    Just because somethis is possible, doesnt make it realistic to acheive for most folks.
    Correct.
    Something more realistic for this toon would be:
    * 15 Item Competence Bonus
    * 7 +5 Tools
    * 1 Rogue Disable Device Enh
    * 2 Luck Bonus (Head of Good Fortune)
    * 3 Enhancement Bonus (Ventilated Bracers)
    * 4 Morale Bonus (Greater Heroism)
    ------------------------------------------
    32 + X ranks + Int mod = ~48 + 1d20
    .

  14. #14
    The Hatchery Paleus's Avatar
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    Your stated goal for your build is to: "decently melee and heal." In my opinion, if thats all you want to do, go warforged pure favored soul.

    It sounds like, however, your goal is to: have evasion, melee, heal, nuke, disable, search, etc. Well, thats going to be a lot trickier, more gear intense, tougher on your stat allocations, and less likely to be viable without those factors. Now I've seen some well-played 17/2/1 clr/monk/rog's out there to know it can be done. But the leveling process can be a pain and they seem to have really good gear if not full on TR's with twinky GS and such. I didnt see you factoring in any tomes to your build, so given how easy those are to get if you are established and expensive if you are not, and given your join date, I'm going to guess you are fairly new. In that case, I'm going to suggest you try out the "Lord of the Blades" favored soul build and do that. It meets your stated criteria and can be less demanding of a build than what you are trying to do if all you really want to do is melee and heal. I think you'll enjoy it and thats what counts.

  15. #15
    Community Member Calebro's Avatar
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    Quote Originally Posted by Paleus View Post
    Your stated goal for your build is to: "decently melee and heal." In my opinion, if thats all you want to do, go warforged pure favored soul.

    It sounds like, however, your goal is to: have evasion, melee, heal, nuke, disable, search, etc. Well, thats going to be a lot trickier, more gear intense, tougher on your stat allocations, and less likely to be viable without those factors. Now I've seen some well-played 17/2/1 clr/monk/rog's out there to know it can be done. But the leveling process can be a pain and they seem to have really good gear if not full on TR's with twinky GS and such. I didnt see you factoring in any tomes to your build, so given how easy those are to get if you are established and expensive if you are not, and given your join date, I'm going to guess you are fairly new. In that case, I'm going to suggest you try out the "Lord of the Blades" favored soul build and do that. It meets your stated criteria and can be less demanding of a build than what you are trying to do if all you really want to do is melee and heal. I think you'll enjoy it and thats what counts.
    I agree with all of the above statement.
    .

  16. #16
    Community Member lazyninja81's Avatar
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    This type of build looks like a lot of fun. Considered it too when I first saw this link awhile back.

    Quote Originally Posted by Fejj View Post
    Solo focused cleric: High DCs/AC/Saves/Evasion/Melee Capable - http://forums.ddo.com/showthread.php?t=164323
    But have a careful look at the gear used. Not the kind of stuff you get in the veteran lvl 4 starter package. If you have a couple high level toons that can grind out some good gear to help this build along I'm sure it could work. But that's the reason I didn't even attempt this build.

    Not trying to discourage you but from what I can tell this build is 50% right stats and 50% (at least) right gear.

  17. #17
    Community Member lazyninja81's Avatar
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    Quote Originally Posted by Paleus View Post
    Your stated goal for your build is to: "decently melee and heal." In my opinion, if thats all you want to do, go warforged pure favored soul.

    It sounds like, however, your goal is to: have evasion, melee, heal, nuke, disable, search, etc. Well, thats going to be a lot trickier, more gear intense, tougher on your stat allocations, and less likely to be viable without those factors. Now I've seen some well-played 17/2/1 clr/monk/rog's out there to know it can be done. But the leveling process can be a pain and they seem to have really good gear if not full on TR's with twinky GS and such. I didnt see you factoring in any tomes to your build, so given how easy those are to get if you are established and expensive if you are not, and given your join date, I'm going to guess you are fairly new. In that case, I'm going to suggest you try out the "Lord of the Blades" favored soul build and do that. It meets your stated criteria and can be less demanding of a build than what you are trying to do if all you really want to do is melee and heal. I think you'll enjoy it and thats what counts.
    This.

    +1

  18. #18
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    It sounds like we agreed:

    If he runs below Elite;
    Buffs; and
    Gears up;

    the rogue will work. Since he stated in his post he wasn't taking equipment into account, I didn't. Perhaps I incorrectly took him as a newer player, without much gear, trying to attempt a build which may disappoint.


    Quote Originally Posted by Calebro View Post
    I didn't read through the entire build, as splitting the enhancements up between levels give me a headache when trying to follow it. But I have a similar build and it performs well. Be warned: The harder the difficulty of the quest, the lower the performance will be.


    The rogue level is huge in this build. That "meager" sneak attack equates to the difference between having Power Attack or not.

    Properly geared an buffed, your last statement becomes false.
    And properly geared and buffed includes the Spell Find traps, which will add another +8 insight bonus to search, lowering the need for points there. This allows you to put more points in DD instead.

    Agreed that listen is useless.
    Agreed that spot can be dropped, but only if you already know where the traps are.


    The concept is sound, but again, I didn't get into the details because of the way it was posted.


    Correct.
    Something more realistic for this toon would be:
    * 15 Item Competence Bonus
    * 7 +5 Tools
    * 1 Rogue Disable Device Enh
    * 2 Luck Bonus (Head of Good Fortune)
    * 3 Enhancement Bonus (Ventilated Bracers)
    * 4 Morale Bonus (Greater Heroism)
    ------------------------------------------
    32 + X ranks + Int mod = ~48 + 1d20
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
    From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker


  19. #19
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    Quote Originally Posted by Hafeal View Post
    It sounds like we agreed:

    If he runs below Elite;
    Buffs; and
    Gears up;

    the rogue will work. Since he stated in his post he wasn't taking equipment into account, I didn't. Perhaps I incorrectly took him as a newer player, without much gear, trying to attempt a build which may disappoint.
    pos.... actually.... I AM kind of new!! I played a lot (really A LOT!) to everquest2 and even more on AD&D on paper (actually...the second ed. ....way years ago!!!) but.... i'm new to DDO. I have tough a lv 10 wiz... and i plan to lv it up just to get all i need to the next one so: plats, gears, tomes.
    BTW... if i get all this stuff ...and i REINCARNATE (so...even more build point)... will i conserve my plat, gears, and tomes???? or in that case, i'll have to create a new toons just to give him all the equipment... then back to the new reincarnate one??

  20. #20
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    Quote Originally Posted by Paleus View Post
    Your stated goal for your build is to: "decently melee and heal." In my opinion, if thats all you want to do, go warforged pure favored soul.

    It sounds like, however, your goal is to: have evasion, melee, heal, nuke, disable, search, etc. Well, thats going to be a lot trickier, more gear intense, tougher on your stat allocations, and less likely to be viable without those factors. Now I've seen some well-played 17/2/1 clr/monk/rog's out there to know it can be done. But the leveling process can be a pain and they seem to have really good gear if not full on TR's with twinky GS and such. I didnt see you factoring in any tomes to your build, so given how easy those are to get if you are established and expensive if you are not, and given your join date, I'm going to guess you are fairly new. In that case, I'm going to suggest you try out the "Lord of the Blades" favored soul build and do that. It meets your stated criteria and can be less demanding of a build than what you are trying to do if all you really want to do is melee and heal. I think you'll enjoy it and thats what counts.
    ...where can i found this LORD OF THE BLADES?

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