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Thread: Sap

  1. #1
    Community Member BlackPlague's Avatar
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    Default Sap

    Sap: If you can fit it into your build, take it, learn it, use it, love it. Your party members will applaude, laugh at and adore you.

    Will post more on tactics soon (sometime not at 2 am) as I wish Sap to become as common a feat choice as Stunning Blow.

    See 8 posts down.
    Last edited by BlackPlague; 12-02-2010 at 08:27 AM.
    (Xflash) 12/6/2 Blittz TR2 (Barb, Fighter, Fighter)

    Fighter Haste Boost lV, 'Nough said.
    Quote Originally Posted by Consumer View Post
    Because hate tanks and ingimpitanks are often used in raids.

  2. #2
    Community Member Consumer's Avatar
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    Quote Originally Posted by BlackPlague View Post
    I wish Sap to become as common a feat choice as Stunning Blow.
    Does it give autocrit?

    Does it break when the mob is hit?

  3. #3
    Community Member Jay203's Avatar
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    Quote Originally Posted by Consumer View Post
    Does it give autocrit?

    Does it break when the mob is hit?
    no
    yes
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  4. #4
    Community Member Consumer's Avatar
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    Quote Originally Posted by Jay203 View Post
    no
    yes
    It's definitely as useful as stunning blow then.

    Thanks for playing along.

  5. #5
    Founder Duncani_Daho's Avatar
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    Sap is resource-free crowd control. No save. And yes it is a beautiful thing. My level 12 drow assassin (Movenom) has it in The Core and uses it continually. Sap a dangerous caster, freeze him in his tracks, then gather around for the kill. Sap a hulking brute, get the bard to dance him, and gather around for the kill. Sap a mob you aggro'd and it tearing you up, slip away from his paralyzed form, heal up, and go back at him.

    So many uses, but yet again another wonderful feature of DDO that stands out more in PD play than in normal play.

    Be abnormal, give permadeath a try.
    The Core HC Permadeath Guild
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  6. #6
    Community Member Postumus's Avatar
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    Quote Originally Posted by Duncani_Daho View Post
    Sap is resource-free crowd control. No save. And yes it is a beautiful thing. My level 12 drow assassin (Movenom) has it in The Core and uses it continually. Sap a dangerous caster, freeze him in his tracks, then gather around for the kill. Sap a hulking brute, get the bard to dance him, and gather around for the kill. Sap a mob you aggro'd and it tearing you up, slip away from his paralyzed form, heal up, and go back at him.

    So many uses, but yet again another wonderful feature of DDO that stands out more in PD play than in normal play.

    Be abnormal, give permadeath a try.

    You certain about 'no save?' ddowiki says it has a DC 15 fort save.

  7. #7
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Postumus View Post
    You certain about 'no save?' ddowiki says it has a DC 15 fort save.
    Might just be old info.


    From Module 4 release notes (April 2007)...

    The hamstring, slicing blow, and sap feats no longer require a fortitude save DC. If the attack hits, the effect is automatically applied with no additional save required. The hamstring and slicing blow feats also now use their own FX.

    Will have to give this a shot and see if it works in epics.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  8. #8
    Community Member Vindicatus's Avatar
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    Yes, please let us know if this works in epics.

  9. #9
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    Quote Originally Posted by Duncani_Daho View Post
    Sap is resource-free crowd control. No save. And yes it is a beautiful thing. My level 12 drow assassin (Movenom) has it in The Core and uses it continually. Sap a dangerous caster, freeze him in his tracks, then gather around for the kill. Sap a hulking brute, get the bard to dance him, and gather around for the kill. Sap a mob you aggro'd and it tearing you up, slip away from his paralyzed form, heal up, and go back at him.

    So many uses, but yet again another wonderful feature of DDO that stands out more in PD play than in normal play.

    Be abnormal, give permadeath a try.
    Also it gets an extended duration if you hit the mob while stealthed(18 secs normal,30 secs stealthed iirc)in pd play this can mean the difference between success or a reroll.

  10. #10
    Community Member BlackPlague's Avatar
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    Quote Originally Posted by Duncani_Daho View Post
    Sap is resource-free crowd control. No save. And yes it is a beautiful thing. .
    This is true, I use sap on my Blitz build and have never seen a mob save against sap, everytime a Sap attack has successfully landed the monster has successfully been sapped.

    Quote Originally Posted by Glenalth View Post
    Might just be old info.


    From Module 4 release notes (April 2007)...

    The hamstring, slicing blow, and sap feats no longer require a fortitude save DC. If the attack hits, the effect is automatically applied with no additional save required. The hamstring and slicing blow feats also now use their own FX.

    Will have to give this a shot and see if it works in epics.
    Again no DC. And as to epics, yes. Sap works very well in epics. When that one mob is saves against Mass Hold just give em a sap to the head and keep him there until the next cast. Sap is also very useful when solo managing Epic Mobs.

    Quote Originally Posted by Consumer View Post
    Does it give autocrit?

    Does it break when the mob is hit?
    Your argument is true, however when you stun a monster the stun effect can dissipate before your stun timer has refreshed.
    Stunning Blow
    Cooldown: 15 seconds
    Duration: 6 seconds
    Using this attack, you may stun the target for a few seconds.

    Arguably, you should not need more time than this to destroy the mob. But you cannot stun 2 (always), 3 even 4 monsters at the same time.
    And when a monster breaks from stun with HP left to spare, simply Sap it, and wait for your stun Timer to refresh.

    With Sap, you can keep a monster perpetually out of combat.
    Sap
    Cooldown: 15 seconds
    Duration: 18 Seconds
    This feat has a chance to render the target briefly senseless.

    This means that before the monster breaks you can re-apply Sap and keep a pesky nuisance out of Combat until you're ready to deal with it.

    Sap may not be as destructive as Stunning Blow, but imagine is 2 or 3 Melees in a group started using Sap. It would be FREE and easy Croud control easily Saving spell points for MOAR Haste and such.
    (Xflash) 12/6/2 Blittz TR2 (Barb, Fighter, Fighter)

    Fighter Haste Boost lV, 'Nough said.
    Quote Originally Posted by Consumer View Post
    Because hate tanks and ingimpitanks are often used in raids.

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