Build Name: The Untouchable
Author: Sigfried Trent
Requester: Axlett
Last Updated: 12/01/10
Key Words [Favored Soul, Monk, Unarmed, Healing]
Objectives
The requester wanted a damage casting, healing, and melee capable favored soul, possibly with a monk splash. He also wanted this to be one of the elven races.
Design
I toyed with making a whirling steel monk/favored souls but there are too many feats involved to make that work very well and still do good damage casting. I stuck with the monk as it adds evasions and some much needed feats, but went with unarmed combat as the characters primary combat style. What you loose in base damage you make up for in faster attacks. You could still use longswords and in some situations they may well be superior so keep a few handy.
I went with half elf so that you could make this guy pretty durable since they don’t take the con hit other elves do and can enhance con as well as a human. Dilettante paladin piles on to the already strong saving throws. Between all this you end up with a sizable chunk of HP for a healer and through the roof saving throws. AC isn’t half bad due to the monk levels and clerical buffs either. Layer on the leap of faith power and this build is neigh untouchable.
Powering the damage casting and healing we have the full array of damage casting enhancements as well as quicken and extend. It takes a while for all this to develop and at the tail end of the build we bump up light damage a bit since pretty much nothing can resist or avoid searing light. A few items on the spell list may get swapped around as some of the early picks are only relevant at low levels. Healing amplification lets you save the stronger spells for groups while you can use the cheaper ones or items to top yourself off very effectively. Raid healing should be no sweat and soloing a breeze if you use mana wisely.
PlayCode:Character Plan by DDO Character Planner Version 3.7.2 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Male (2 Monk \ 18 Favored Soul) Hit Points: 357 Spell Points: 1671 BAB: 14\14\19\24 Fortitude: 20 Reflex: 19 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 15 22 Dexterity 15 17 Constitution 14 18 Intelligence 8 10 Wisdom 13 16 Charisma 13 16 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 13 Bluff 1 3 Concentration 6 28 Diplomacy 1 3 Disable Device n/a n/a Haggle 1 3 Heal 1 3 Hide 2 3 Intimidate 1 3 Jump 2 6 Listen 1 3 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot 1 3 Swim 2 6 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Favored Soul) Skill: Concentration (+4) Feat: (Selected) Empower Healing Spell Feat: (Diety) Favored by the Sovereign Host Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin Spell (1): Nightshield Spell (1): Cure Light Wounds Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Energy of the Scion I Level 2 (Favored Soul) Skill: Concentration (+1) Spell (1): Divine Favor Enhancement: Human Improved Recovery I Enhancement: Favored Soul Charisma I Enhancement: Favored Soul Wand and Scroll Mastery I Level 3 (Monk) Skill: Balance (+2) Skill: Concentration (+1) Feat: (Selected) Extend Spell Feat: (Monk Bonus) Two Weapon Fighting Level 4 (Monk) Ability Raise: STR Skill: Balance (+2) Skill: Concentration (+1) Feat: (Monk Bonus) Toughness Enhancement: Way of the Patient Tortoise I Enhancement: Racial Toughness I Enhancement: Monk Wisdom I Enhancement: Favored Soul Toughness I Level 5 (Favored Soul) Skill: Concentration (+1) Spell (1): Shield of Faith Enhancement: Favored Soul Prayer of Life I Level 6 (Favored Soul) Skill: Concentration (+1) Feat: (Selected) Empower Spell Spell (2): Cure Moderate Wounds Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery II Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Toughness II Level 7 (Favored Soul) Skill: Concentration (+1) Feat: (Favored Soul Bonus) Energy Resistance: Acid Spell (2): Resist Energy Enhancement: Racial Toughness II Enhancement: Favored Soul Prayer of Incredible Life I Enhancement: Favored Soul Energy of the Scion II Level 8 (Favored Soul) Ability Raise: STR Skill: Concentration (+1) Spell (3): Searing Light Enhancement: Unyielding Sovereignty Level 9 (Favored Soul) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Improved Two Weapon Fighting Spell (3): Cure Serious Wounds Spell (2): Soundburst Enhancement: Favored Soul Life Magic III Level 10 (Favored Soul) Skill: Balance (+0.5) Skill: Concentration (+1) Spell (4): Divine Power Enhancement: Favored Soul Prayer of Life II Enhancement: Favored Soul Toughness III Level 11 (Favored Soul) Skill: Balance (+0.5) Skill: Concentration (+1) Spell (2): Inflict Moderate Wounds Spell (3): Remove Curse Spell (4): Freedom of Movement Enhancement: Favored Soul Prayer of Incredible Life II Level 12 (Favored Soul) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Favored Soul Bonus) Energy Resistance: Sonic Feat: (Selected) Quicken Spell Spell (5): Mass Cure Light Wounds Enhancement: Favored Soul Life Magic IV Level 13 (Favored Soul) Skill: Balance (+0.5) Skill: Concentration (+1) Spell (5): True Seeing Spell (3): Prayer Spell (4): Recitation Enhancement: Favored Soul Toughness IV Level 14 (Favored Soul) Skill: Balance (+0.5) Skill: Concentration (+1) Spell (6): Heal Enhancement: Favored Soul Prayer of Life III Level 15 (Favored Soul) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Maximize Spell Spell (6): Blade Barrier Spell (5): Spell Resistance Spell (4): Neutralize Poison Enhancement: Human Greater Adaptability Constitution I Enhancement: Favored Soul Prayer of Incredible Life III Level 16 (Favored Soul) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Spell (7): Resurrection Enhancement: Racial Toughness III Level 17 (Favored Soul) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Favored Soul Bonus) Energy Resistance: Cold Spell (5): Flame Strike Spell (6): Cometfall Spell (7): Mass Protection From Elements Enhancement: Favored Soul Improved Empowering I Enhancement: Favored Soul Energy of the Scion III Level 18 (Favored Soul) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Greater Two Weapon Fighting Spell (8): Mass Cure Critical Wounds Enhancement: Favored Soul Prayer of Smiting I Enhancement: Favored Soul Smiting I Enhancement: Favored Soul Wand and Scroll Mastery II Level 19 (Favored Soul) Skill: Balance (+0.5) Skill: Concentration (+1) Spell (7): Greater Restoration Spell (8): Summon Monster VIII Enhancement: Favored Soul Prayer of Smiting II Enhancement: Favored Soul Smiting II Level 20 (Favored Soul) Ability Raise: CON Skill: Balance (+0.5) Skill: Concentration (+1) Spell (9): Mass Heal Enhancement: Favored Soul Prayer of Incredible Smiting I Enhancement: Favored Soul Wand and Scroll Mastery III
This is a pretty easy character to play as it has few weaknesses and a very fire and forget kind of combat style.
Variations
You can switch things around a bit but most of this build is fairly locked in. Human can work just fine for an extra feat and a little switching of gear. If you want arcane scrolls for buffs and the like you could take the sorcerer dilettante instead of paladin and then invest some enhancements in the Update 8 line that allows higher end scroll casting. I wouldn’t try 28pts with this build, the stats are already stretched thin. A TR version of this build could be a powerhouse.