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  1. #1
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    Default What effects does Lich form have/questions?

    The ingame spell description is a bit unclear.

    So far:

    +2 int
    +4 con
    +1 necro spell dc
    Immunity to crits
    Uses negative energy to heal
    No positive healing
    Immunity to cc (stuns/dominate/negative levels?)
    Water breathing
    Unarmed hits inflict wounds (useless?)
    Gain temporary hitpoints on hit (how many and how long do they last?)

    Anything I am missing or didn't clarify properly?

    Thanks.

  2. #2

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    +100% fortification, i.e. you can use Yogo pots for +2 int
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  3. #3
    The Hatchery Scraap's Avatar
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    wis and cha +2 as well, so I suppose +1ac if monk-splashed, and +1 UMD for the rest of us.

    Not sure on the duration, but 30 temp HP (can't tell if it procs separately from lifeshield since in most situations I use it in at least, it's up then gone frequently, but I do know it doesn't stack)

  4. #4

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    Lich Specific:
    • +2 WIS
    • +2 INT
    • +2 CHA
    • +4 CON
    • Chance of 30 temporary Hit Points when physically harmed (no time limit)
    • +1 bonus to Necromancy Difficulty Checks
    • Deal 1d8 + 1 negative energy per unarmed strike, DC 11 Will save for half


    Undead Traits:
    • +100% Fortification
    • 100% Healing from Negative Energy
    • Immunity to Positive Energy
    • Immunity to Repair Energy
    • Immunity to Untyped Healing
    • Immunity to most mind-affecting Enchantments (Feeblemind, Touch of Idiocy, Command, Dancing)
    • Immunity to Sleep
    • Immunity to Disease
    • Immunity to Poison
    • Immunity to Blindness (Sleet Storm still applies)
    • Immunity to Daze
    • Immunity to Paralysis (Fleshlings are still prone to having flesh paralysis from gelatinous cubes)
    • Immunity to Fear
    • Immunity to Fatigue effects
    • Immunity to most Stuns (Power Word Stun still hits)
    • Immunity to Death magic
    • Immunity to Energy Drain
    • Immunity to Negative Levels (including alignment-based item incompatibilities)
    • Type changes to Undead for many effects including:
      • Extra Damage from Searing Light
      • Extra Damage from Sunburst
      • Immune to Horrid Wilting
      • Affected by Halt Undead
      • Vulnerable to Undead Bane
      • Vulnerable to Chill Touch: Fear
      • Immune to previous Racial Bane


    I've certainly missed a few. Some of those may have bugged issues on fleshlings. There are also other issues such as certain Flesh to Stone effects work on Warforged who don an Undead Shroud.
    Last edited by MrCow; 12-02-2010 at 07:32 PM.
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  5. #5

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    Quote Originally Posted by MrCow View Post
    • Type changes to Undead for many effects including:
      • Extra Damage from Searing Light
      • Extra Damage from Sunburst
      • Immune to Burning Blood
      • Affected by Halt Undead
      • Vulnerable to Undead Bane
      • Immune to previous Racial Bane


    I've certainly missed a few. Some of those may have bugged issues on fleshlings. There are also other issues such as certain Flesh to Stone effects work on Warforged who don an Undead Shroud.
    Let me add one, Fear effect for Chill Touch
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  6. #6
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    Quote Originally Posted by MrCow View Post
    Undead Traits:
    • Immunity to Paralysis (Cube engulfing paralysis still applies)
    • Type changes to Undead for many effects including:
      • Extra Damage from Searing Light (according to Running with Devils, undead form doesn't take extra damage from the light spell Ghale use...dunno if it is Searing Light...but no extra damage there)
      • Extra Damage from Sunburst (same as above)
    My text in bold

  7. #7
    Community Member Entelech's Avatar
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    It is also important to note: the +100% fortification stacks with other sources. Slap a Minos Legens on a Lich and you have 200% fortification.

    Sneak attack THAT!

  8. #8

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    Quote Originally Posted by Delolith
    (according to Running with Devils, undead form doesn't take extra damage from the light spell Ghale use...dunno if it is Searing Light...but no extra damage there)
    The spell Searing Light has a special aspect that deals higher damage to undead creatures (much like Chaos Hammer should deal extra damage to Monks with Perfect Self). A Ghaele's Light Ray does not have that extra aspect like Searing Light. They are working as they should.
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  9. #9
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    Quote Originally Posted by MrCow View Post
    The spell Searing Light has a special aspect that deals higher damage to undead creatures (much like Chaos Hammer should deal extra damage to Monks with Perfect Self). A Ghaele's Light Ray does not have that extra aspect like Searing Light. They are working as they should.
    Ahh ok thanks for the clarification. Any mob in game that uses Searing Light or Sunburst?

  10. #10

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    Quote Originally Posted by Delolith
    Any mob in game that uses Searing Light or Sunburst?
    A rather large amount of clerical types use Searing Light. Sunburst is generally limited to high-end arcanes and some non-raid Pit Fiends. The kobold sappers in some of the Update 8 quests utilize Sunburst too I believe.
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  11. #11
    Community Member LunaCee's Avatar
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    Lich form currently does not grant water breathing. One is also still vulnerable to Burning Blood as well.

  12. #12
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    Quote Originally Posted by MrCow View Post
    [*]Immunity to most Stuns (Power Word Stun still hits)
    Curious...

    Has anyone ever tried using Power Word: Stun against undead monsters to see if it hits?

  13. #13
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    The fear effect from chill touch will still hit you even if you are wearing a fear immunity item.

    You can take stat damage, but are unable to drink lesser restore potions to fix said damage.

    Negative levels acquired before entering form do not go away while in form.

    Lich temp HP stacks with either concordant opposition or the DQ bracers, I'm not sure which one. Haven't seen more than 60 temp hp at once so I'm presuming two of these items do not stack with each other.
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  14. #14

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    Quote Originally Posted by gurgar78
    Has anyone ever tried using Power Word: Stun against undead monsters to see if it hits?
    It works.



    Power Words Blind and Stun work on undead (and constructs). Power Word Kill requires the target to be living.

    Quote Originally Posted by LunaCee
    One is also still vulnerable to Burning Blood as well.
    I recall an immunity message to that one when I was flinging spells at myself in the House Jorasco PvP pit, but I just checked it 5 minutes ago in the Sands of Menetcharun and was nailed with Burning Blood in either undead form. It was removed from the list for now.
    Last edited by MrCow; 12-01-2010 at 01:21 PM.
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  15. #15
    Community Member shadowsaun's Avatar
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    Quote Originally Posted by Delolith View Post
    Ahh ok thanks for the clarification. Any mob in game that uses Searing Light or Sunburst?
    the chicks in wrath of the flame cast sunburst

  16. #16
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    What about the unarmed damage that the op asked about? Is it negligible or is there a crazy build that I can use as melee with lich form?

  17. #17

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    Quote Originally Posted by Kookamonga
    What about the unarmed damage that the op asked about? Is it negligible or is there a crazy build that I can use as melee with lich form?
    Deals 1d8 + 1 negative energy per unarmed strike, DC 11 Will save for half. It is up to you to consider it as useful or pointless.
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  18. #18
    Community Member shadowsaun's Avatar
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    Quote Originally Posted by MrCow View Post
    Deals 1d8 + 1 negative energy per unarmed strike, DC 11 Will save for half. It is up to you to consider it as useful or pointless.

    I would take anything MrCow said WAY over me...but

    Pointless.

  19. #19
    The Hatchery Enoach's Avatar
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    On the unarmed attack, the use of handwraps is a way to enhance its usage, stat damagers like wounding/enfeebling/strength sap/bone-breaking/maltraut etc, keep in mind that Held Monsters are auto-critted, while this is not a x4 of a heavy pick, it could be an alternate approach. Also since the last update I believe portals are now effected by negative damage, so again this may also be a good use of this ability (I'm currently experimenting with the wraps that have a Flesh-to-Stone proc possibility)

    I'm not 100% sure - but some of my early experience on Wraith Form seem to indicate that unarmed attacks by-pass AC such as armor in the same manner as a Wraith does (flametouched/ghost touch excluded) - Anyone else see this? If this is in fact true than Wraith Form could be an equalizer against High AC mobs.

    However, this makes the unarmed damage EXTRA and I'm not sure how a 12 wiz/n Monk splash will play - but I bet there is someone out there that is possibly trying it out

    the 30 temporary hitpoints (no time limit) is an extreamly useful feature in quests that have low/medium damage or in places where a Wizard will be taking many of these types of hits. As I'm not a crit fisher myself I prefer the WoF/Death Aura/shield block in WoF method for inflicting damage. As this makes a concentrated damage of both Fire and Negative energy, this only works for creatures not immune/healed by either of both, totally recommend against this approach for Iron Golomns and Blackbones. (hehehe)

    Any Guards/Con-Op/Boon of Undeath/Lifeshield you can add to the above approach are a benefit.

    I have had the temp HP proc, get hit until they are almost gone and than reproc, keeping my wizard at nearly if not full HP while getting hit and inflicting damage on the attacker (poison pill approach)

    Loss of TEMP hp counts for TORC which requires at least 1 point of damage to proc from my experiments

  20. #20
    Community Member shadowsaun's Avatar
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    portals take neg damage for sure.

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