I used to be with it, but then they changed what it was, now what's it is weird and scary to me.
Very true. That was my mistake. A melee can even self help in this regard with gear or umd. The Smoke II Shoud item gives two 1:30 displacements per rest and a permanent blur. A very nice item.
Although blindness would not affect an end boss fight as was discussed in the OP, the blindness caused Radiance II weapons are particularly useful for rogues. As are other forms of crowd control that are melee driven. Blindness, Cursespewing, paralzying, stunning, tripping, air guard, earthgrab guards are all excellent ways that a melee can reduce incoming damage through self crowd control.
The point is, it's not all about the DPS as a melee. For Harry it certainly is very important. And for ToD part 1 (Judge) and part 2(Shadowmaster), Epic Dragon, Epic DQ. Healing Amp is still valuable but DPS is needed to get the bad guy down fast.
But as a tank in Hound, VoD, ToD part 1 (jailor), ToD Part 3 healing amp would be more valuable than pure DPS.
The point is there aren't any end game or raid scenarios where healing amp is not an important factor in success.
Asheras - Velania - Renvar - Ventarya - Officer of Lava Divers - Khyber
Every single time I've seen a divine run out of mana in Shroud since Mass Heal was improved to hit 12 targets, it's because of one of four things:
1) Melees can't survive the 6.5 seconds between two Mass Heals
2) Melees take more damage in 6.5 seconds than Mass Heal replentishes
3) Neither 1 nor 2 is true, but the divine caster in question believes one or both are
4) The divine doesn't have, or doesn't use, Mass Heal.
DPS is never an issue, if you get a group of melees where 1 and 2 are met, I'll soloheal them through Shroud on Normal even if they are using only a +5 bastard sword in one hand and a shield in the other. They'll get there - eventually - and a favored soul's SP will hold up for 4 passes. If they can't get Harry down in 4 passes, then I'll blame the DPS of the melees, but it's almost always their survivability that causes problems.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
negative rep? have I spread some miss information here?
Do horcs get more dps over wf? I thought they did?
Do they get less hp? I thought they did?
Are they less of a pain to heal? what I meant was no neg healing amp.
Or does someone just hate horcs?
Another thing, get some arcanes to help out healing the metal bucket and sponge.