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  1. #61
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by DDOTalk71 View Post
    You shouldn't get flamed for this. It is true. There are three ways to handle incoming physical attacks from mobs:

    1) Avoid them with a High AC
    2) Mitigate them with Damage Reduction
    3) Replace the HP quickly

    Of these, AC is broken at end game. DR is only available to certain classes, PrE's or Races and only works in certain situations. Healing Amplification is available to all melee classes on items and several races have improvements on it.

    For Elemental/Spell Damage you can address attacks with:

    1) Avoid them with Evasion or High Saves
    2) Mitigate them with Resists, Protects, or other buffs
    3) Replace the HP quickly

    So Healing Amp is helpful in both situations and, once again, is available to everyone in some form.

    If your role was to deal and take damage, I can't see why Healing Amp wouldn't be on the top of your list of things to worry about.
    Well said, but you forgot to mention mitigation through miss chance - whether its merely a blur, full displacement or through blinding enemies (my divines ALWAYS carry holy aura for this)... "bet way not to get hurt is not to be hit"
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  2. #62
    Community Member Renvar's Avatar
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    Quote Originally Posted by FuzzyDuck81 View Post
    Well said, but you forgot to mention mitigation through miss chance - whether its merely a blur, full displacement or through blinding enemies (my divines ALWAYS carry holy aura for this)... "bet way not to get hurt is not to be hit"

    Very true. That was my mistake. A melee can even self help in this regard with gear or umd. The Smoke II Shoud item gives two 1:30 displacements per rest and a permanent blur. A very nice item.

    Although blindness would not affect an end boss fight as was discussed in the OP, the blindness caused Radiance II weapons are particularly useful for rogues. As are other forms of crowd control that are melee driven. Blindness, Cursespewing, paralzying, stunning, tripping, air guard, earthgrab guards are all excellent ways that a melee can reduce incoming damage through self crowd control.

    The point is, it's not all about the DPS as a melee. For Harry it certainly is very important. And for ToD part 1 (Judge) and part 2(Shadowmaster), Epic Dragon, Epic DQ. Healing Amp is still valuable but DPS is needed to get the bad guy down fast.

    But as a tank in Hound, VoD, ToD part 1 (jailor), ToD Part 3 healing amp would be more valuable than pure DPS.

    The point is there aren't any end game or raid scenarios where healing amp is not an important factor in success.
    Asheras - Velania - Renvar - Ventarya - Officer of Lava Divers - Khyber

  3. #63
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by DDOTalk71 View Post
    When the FvS runs out of mana in Shroud it means the DPS is not there, particularly on higher difficulties where the DR breaking and HP becomes an issue. Of course, often when the DPS and boss beaters are lacking you will find fort an HP problems too. These seem to go hand in hand.

    Rarely is the FvS or Cleric running out of mana in Shroud because they are foolish with their mana. I've seen that maybe a handful of times in 2 years of running Shroud.
    Every single time I've seen a divine run out of mana in Shroud since Mass Heal was improved to hit 12 targets, it's because of one of four things:

    1) Melees can't survive the 6.5 seconds between two Mass Heals
    2) Melees take more damage in 6.5 seconds than Mass Heal replentishes
    3) Neither 1 nor 2 is true, but the divine caster in question believes one or both are
    4) The divine doesn't have, or doesn't use, Mass Heal.

    DPS is never an issue, if you get a group of melees where 1 and 2 are met, I'll soloheal them through Shroud on Normal even if they are using only a +5 bastard sword in one hand and a shield in the other. They'll get there - eventually - and a favored soul's SP will hold up for 4 passes. If they can't get Harry down in 4 passes, then I'll blame the DPS of the melees, but it's almost always their survivability that causes problems.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  4. #64
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    Quote Originally Posted by Dylvish View Post
    I have either had the worst luck in the world, or less and less WF are picking up any HF, or if they do its only HF 1 at the most. Barbarians in particular. I mainly do shrouds and elites, so it may change a bit with Epics, I don't do enough to be able to tell (im in it for the fun, and I just dont enjoy them much).

    We have one WF Barb in particular that winds up in shrouds with me very often, has HF 1, and no +% healing gear at all. It takes me 3 Heals to get him full health from about 1/4, wheres the Dwarf Barb in the raid usually takes me just under 2 (slightly overheals him with second).
    Find better people to play with. If melee don't care about gearing themselves, then you shouldn't concern yourself with healing them. Raise the bar, don't lower your expectations.
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  5. #65
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    Quote Originally Posted by sirgog View Post
    Every single time I've seen a divine run out of mana in Shroud since Mass Heal was improved to hit 12 targets, it's because of one of four things:

    1) Melees can't survive the 6.5 seconds between two Mass Heals
    2) Melees take more damage in 6.5 seconds than Mass Heal replentishes
    3) Neither 1 nor 2 is true, but the divine caster in question believes one or both are
    4) The divine doesn't have, or doesn't use, Mass Heal.

    DPS is never an issue, if you get a group of melees where 1 and 2 are met, I'll soloheal them through Shroud on Normal even if they are using only a +5 bastard sword in one hand and a shield in the other. They'll get there - eventually - and a favored soul's SP will hold up for 4 passes. If they can't get Harry down in 4 passes, then I'll blame the DPS of the melees, but it's almost always their survivability that causes problems.
    Mass Heal is great, but it's not needed to heal Shroud even on elite. I've completed elite Shroud with a 17 fvs/2 mnk/1 ftr intimitank as the only healer and it was one of the smoothest elite completions out of the 82 I've done. No mana pots needed.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  6. #66
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Carpone View Post
    Mass Heal is great, but it's not needed to heal Shroud even on elite. I've completed elite Shroud with a 17 fvs/2 mnk/1 ftr intimitank as the only healer and it was one of the smoothest elite completions out of the 82 I've done. No mana pots needed.
    But is makes it SO much easier.

  7. #67
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by grodon9999 View Post
    But is makes it SO much easier.
    But then you spend less time DPSing.

  8. #68
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    Quote Originally Posted by grodon9999 View Post
    But is makes it SO much easier.
    Waves of Exhaustion makes Shroud easier to heal than Mass Heal.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  9. #69
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    take a half orc instead does more dps and not as much a pain to heal less hp but who cares?
    negative rep? have I spread some miss information here?

    Do horcs get more dps over wf? I thought they did?

    Do they get less hp? I thought they did?

    Are they less of a pain to heal? what I meant was no neg healing amp.

    Or does someone just hate horcs?

    Another thing, get some arcanes to help out healing the metal bucket and sponge.

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