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  1. #1
    Community Member asphodeli's Avatar
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    Default Fighting the Quori

    Hi all,

    Just wondering what should a melee have for fighting Quori in the IQ and DD adventure pack (I heard Byeshk or Glass works?)...and would a paladin or monk fare better compared to other classes, and is the WF race better against Quori?
    - I've been to so many raids, but I wouldn't call myself a vet, since I have yet to try out different strategies, tactics and classes in raids.
    - Main in sig, alts: Frostiee, Aliciae, Amandae

  2. #2
    Community Member Astraghal's Avatar
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    Quote Originally Posted by asphodeli View Post
    Hi all,

    Just wondering what should a melee have for fighting Quori in the IQ and DD adventure pack (I heard Byeshk or Glass works?)...and would a paladin or monk fare better compared to other classes, and is the WF race better against Quori?
    Ghost Touch and Vorpals.

  3. #3
    The Hatchery sirgog's Avatar
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    Spectral Gloves to bypass their incorporeality, high DPS weapons like Greater Evil Outsider Bane on Normal/Hard, Vorpals are generally better on Elite. Monks should use Stunning 6-10 wraps on all difficulties.
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    I'm zerging. That's YOUR problem.

  4. #4
    Community Member asphodeli's Avatar
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    Thanks guys, just a side-track, what have the Quori got to do with the Titans? I thought mind-controlling powers dont affect WF? Or did the Quori come up with a way to do so, as we've seen in VON4?
    - I've been to so many raids, but I wouldn't call myself a vet, since I have yet to try out different strategies, tactics and classes in raids.
    - Main in sig, alts: Frostiee, Aliciae, Amandae

  5. #5
    Community Member Trillea's Avatar
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    Quote Originally Posted by asphodeli View Post
    Thanks guys, just a side-track, what have the Quori got to do with the Titans? I thought mind-controlling powers dont affect WF? Or did the Quori come up with a way to do so, as we've seen in VON4?
    Don't quote me on this, but I believe that the Quori captured some of the early Warforged, figured out how to duplicate/improve them and created their own. I may well be mistaken however.
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  6. #6
    Community Member Tuney's Avatar
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    If I recall correctly , Quori can't normaly exist on our plane but still invade a person's mind. Just like that one quest in Inspire quarters , the boss tells us it is easier to take over an insane person's mine.

    Warforges are considered living beings and the Quori possess them to become there host as it is easier to BUILD bodies with no mind or will power for them instead of finding willing or unwilling hosts for them to take over.

  7. #7

    Default

    from eberron wiki page

    History of the warforged
    [edit]Warforged in Xen'drik
    The origins of the warforged on Eberron are not clear. According to a "docent" (ancient and sentient memory-containing magic item) found in Secrets of Xen'drik, the very first warforged were created as "host bodies" for a group of Quori (which were very different from Quori of 998 YK). The giants of Xen'drik created their own versions for their wars against the Quori, because the warforged are immune to many Quori tactics. However, according to Tales of the Last War, the giants invented the warforged, after which the Quori stole the secrets of their creation from the dreams of giants and created their own.
    Either way, the secrets of warforged creation seem to have originated on the continent of Xen'drik. The ability of ancient Xen'drik docents to meld with modern-day warforged supports this theory. The existence of Xulo, a huge and powerful warforged found in Xen'drik, also supports this theory.
    [edit]Warforged in Khorvaire
    Near the halfway point of the Last War, Merrix d'Cannith, of the Dragonmarked House Cannith, was commissioned to build a great army of golems, to serve as untiring warriors. Not satisfied with the lifeless, unintelligent hulks his forges produced, nor with the prohibitively expensive process of creating golems one-by-one, Merrix began experimenting with magic to instill some spark of life in them that would enable them, like living things, to direct their own actions and to be grown by a self-sustaining process. After many unsuccessful attempts, Merrix's son, Aarren d'Cannith, finally invented the process used in the creation forges. The warforged that Aarren's creation forges created were fully sentient, with the ability to have emotions, relationships, even to experience death; each new generation increased in sophistication and intelligence, ranging from the barely-sentient titans to the youngest versions of warforged who were fully capable of achieving advanced education and ability in magic. However, Aarren and Merrix had a disagreement over their use. Aarren felt that House Cannith had created life, and refused to see his creations used as tools. Merrix ignored him, and Aarren, feeling powerless, left. Powerful divination magics used to this day have only been able to confirm that he is still alive, not where he is. At the end of the War, two important rulings regarding the warforged came down:
    All warforged were declared 'people', and not possessions.
    The House Cannith creation forges were to be shut down, never to produce any more of the living constructs.
    Despite the rulings, many warforged are still regarded as outsiders, and many are still employed as indentured servants.
    There are also rumours that Merrix d'Cannith, (the grandson of the original Merrix) still produces illegal warforged in a lost creation forge. Even more disturbing are the rumors that the Lord of Blades, a rogue warforged, has stumbled onto an undestroyed creation forge in the Mournland and has begun creating an army.
    The Lord of Blades, a figure of near-messianic significance to the warforged, took advantage of the Day of Mourning to establish an independent warforged outpost within the Mournland; operating from a philosophy that the existence of organic life will always pose a threat that his people will be returned to servitude, he wages a guerrilla war with the eventual goal the elimination of human dominance in Khorvaire; his agents thus serve as reliable antagonists for many Eberron campaigns. One of the biggest mysteries in the setting is the nature of the Lord of Blades' identity and to what extent he actually exists or has been mythologized.
    Races of Eberron, an extended reference guide for the campaign setting, has much more in-depth material on warforged variations and additional feats and abilities. As well, it mentions the beginnings of the construction of the Godforged, which could in fact be a warforged god.
    Recently a new group of warforged calling themselves the "Psiforged" have begun appearing across Eberron. Able to use very powerful psionic abilities, their origins are as much a mystery as their motives. Some are said to originate from Mournland, while others appear from deep beneath the depth of Sharn. House Cannith denies any connection to the new design and has stated that they never pursued a psionically enhanced warforged model.
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  8. #8
    Community Member Inspire's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    History of the warforged
    Thanks for posting this.

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