Page 2 of 2 FirstFirst 12
Results 21 to 22 of 22
  1. #21
    Community Member
    Join Date
    May 2010
    Posts
    100

    Default

    Quote Originally Posted by DrNuegebauer View Post
    He's starting with 10 int. So by level 7 that's 3 skill points per level.

    2xUMD 1xconc.

    Prior to level 7 he has 4 ranks (1rogue) plus at least 6 other half ranks.
    So worst case would be 20 UMD (the bonus monk skill points could bring that up to worst case 22).

    6 base CHR +2 tome +2 cler +6 item = 16 (easy) = +3

    20 UMD
    3 chr
    3 cartouche
    4 GH (gird is easy to get at worst)
    1 luck (voice standard)
    5 GS con opp item (would make this surely - 6 is also possible)
    2 skill boost

    That's 38 - plenty for wands/ scrolls etc etc. That let's you use SCROLLS as well as wands. Scrolls are sooo much better (GT, teleport, GH, fireshield etc). And that 38 is a conservative number. +3 for full UMD (very possible); 1 more for HoGF; 1 more GS etc
    In the build I recommended there were no Monk levels and starting INT was 8. We will assume Rogue is taken at first level and a +2 INT tome is eaten at level 7. If you put 4 points into UMD at first level, 1 point at levels 2-7, and 2 points at levels 8-20, you would have a final UMD of 15 ranks. If you waste AP on Charisma and Skill Boost Enhancements (keeping in mind that AP will be tight on this build due to the need for Healer's Friend) then you could get a total UMD of 33 for 20 second bursts. Just good enough for Fire Shield scrolls (UMD 32), reasonable for Teleport scrolls (UMD 36), marginal for Greater Heroism (UMD 40), and wasteful for Greater Teleport (UMD 44). All at the cost of gimping all your other skills (you would have 2 ranks in Concentration, 4 in Balance and Jump).

    You would also only get these marginal UMD levels at endgame and would receive no benefit while leveling.

    One level of Wizard gets you access to the arcane spells that you actually need to help leveling (not the 'nice to haves' like Teleport and GH, especially when your UMD calculation is based on already having GH from Planar Gird) plus it gives you a bonus metamagic feat which you use to free up a normal feat for anything you want.

    In summary, on this build splash Wizard = win while blow all your skill points on UMD = fail.

    EDIT: To clarify my position on UMD, I wholeheartedly agree that it is the best endgame option for a min-maxxer. I always build for UMD. The OP, however, is obviously not a min-maxxer or he would be rolling a WF FvS or Half-Orc Battle Cleric. A WF Battle Cleric is a sub-optimal build that will probably take a long time to solo level on a TR's xp scale. Splashing Wizard early will make his leveling significantly easier. Maxxing UMD will only (marginally) pay-off in the last few levels before cap.
    Last edited by Sibellya; 12-02-2010 at 01:42 AM.

  2. #22
    Community Member darkforest's Avatar
    Join Date
    Sep 2009
    Posts
    94

    Default

    Quote Originally Posted by Helsdot View Post
    Dumping Charisma entirely can be painful for any Cleric. Not crippling, but painful, especially if you want to perform in melee. You lose DM and will have very few turns to use with Radiant Servant. Being WF and not an Arcane caster, you'll need all the healing output you can get. Losing both damage and healing is bit of a blow.

    Losing DM costs you a significant damage boost in melee. DM3 (16 base Char) is +6 damage to every swing. That's a fair amount of damage.
    Unless you increase the base later, 16 base Char is DM2 = +4 I think.

    With recommended points in Cons, Wis and perhaps Dex if TWF, increasing Charisma amounts to reducing Strength.

    So even with humans without Charisma penalty, instead of 18 Str and 8 Char you choose 16 Str and 14 Char for DM1. You lose +1 to hit and damage and thus really gain only +1 to damage with DM1, or +3 to damage with DM2, for only one minute per cast.

    Or 15 str and 15 char. More loss in to-hit. One miss is perhaps 40+ damage not done?

    Alas.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload