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  1. #1
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    Default Kodu's splash hp tank

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
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    sa sad
    Level 20 Lawful Good Human Female
    (18 Fighter \ 2 Monk) 
    Hit Points: 649
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 22
    Reflex: 11
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 12                   14
    Dexterity            11                 13                   14
    Constitution         17                 25                   26
    Intelligence         13                 14                   14
    Wisdom                8                  8                    8
    Charisma             13                 16                   16
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +4 Tome of Constitution used at level 20
    +1 Tome of Intelligence used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  2                    2
    Bluff                 1                  3                    3
    Concentration         3                  8                    9
    Diplomacy             1                  3                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                3                 14                   14
    Heal                 -1                 -1                   -1
    Hide                  0                  2                    2
    Intimidate            3                 25.5                 29.5
    Jump                  4                 25                   29
    Listen               -1                 -1                   -1
    Move Silently         0                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  3                    3
    Search                1                  2                    2
    Spot                 -1                  1                    1
    Swim                  0                  2                    2
    Tumble                4                 15                   15
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Unarmed Strike
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Feat: (Selected) Toughness
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Resilience
    Enhancement: Improved Intimidate I
    Enhancement: Improved Jump I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Fighter)
    Enhancement: Way of the Patient Tortoise I
    
    
    Level 6 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness II
    
    
    Level 7 (Fighter)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Fighter Item Defense II
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate II
    Enhancement: Improved Jump II
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Human Versatility II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Combat Expertise
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Fighter Tower Shield Mastery II
    Enhancement: Fighter Tower Shield Mastery III
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Human Improved Recovery III
    Enhancement: Racial Toughness III
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Improved Jump III
    Enhancement: Fighter Toughness III
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Bash
    Enhancement: Fighter Toughness IV
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Longsword Specialization I
    Enhancement: Fighter Longsword Specialization II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Improved Jump IV
    Enhancement: Fighter Strength II

    Ok first off this is just my first build i made... Its name is... Splash Fighter.

    Everyone is wondering WHY OH WHY DID YOU PUT IN TWO LEVELS OF MONK. at lvl one and two i put in those levels of monk because at lvl 20 it makes a difference of 87 HP. cause of toughness. the rest is all fighter for the feats. it is mainly a tank i say. and the wep prof and specialization can be traded out for other things. but S&B is the main thing i focused on.

    I didnt put in any armor or special wepons on this build "yet" you can add at your own discretion. "aka green steel. and figure up the HP in that. I havn't figured up the AC in this either.

    Rate on first build i do Plz no flame just constructive criticism. Ill take it with a grain of salt/sand or what ever.

  2. #2
    Founder Sani_Medicor's Avatar
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    You might as well change those slashing feats to toughness too, because I doubt you'll be able to hit anything outside of the harbor.

  3. #3
    Community Member Aaxeyu's Avatar
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    What's the point of having that much HP?

  4. #4
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    Quote Originally Posted by Sani_Medicor View Post
    You might as well change those slashing feats to toughness too, because I doubt you'll be able to hit anything outside of the harbor.
    The slashing stuff comes from the fighter feats. can't get toughness

  5. #5
    Community Member FaSo's Avatar
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    did i count 8 toughnesses?? might want to raise str a bit to hit stuff

  6. #6
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    Quote Originally Posted by FaSo View Post
    did i count 8 toughnesses?? might want to raise str a bit to hit stuff
    I think its 9 toughnesses. one thing of dex and one thing of cha can also be taken away for STR and all thats not including any items that increase stats. only tomes. and i only added them to make even numbers at lvl 20

  7. #7
    Community Member lazyninja81's Avatar
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    From what I've heard, a +4 con tome or any +4 tome may be incredibly wishful thinking. Even +3 tomes require a bit of grinding I believe. Unless of course you already have these tomes, then grats.

    Could be a pain to level though since you'll have a lower Str score (even at lvl 20) than my wizard (at lvl 1). But then I've never played a fighter so I don't really know.

    Maybe switch this to a finess build. That will help with AC and give you fewer primary stats to worry about.

  8. #8
    Community Member FaSo's Avatar
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    Quote Originally Posted by KoduOtaku View Post
    I think its 9 toughnesses. one thing of dex and one thing of cha can also be taken away for STR and all thats not including any items that increase stats. only tomes. and i only added them to make even numbers at lvl 20
    I would highly recomend dropinping con to 16 puting those points in to str, then maybe even some dex, kuz with fuyll plate at cap you can only get an armor bonus of about 4(thow dont hold me to this not 100% sure) and with a +2 tome +6 item you can get like +3, you will prolly want to put lvl ups in to str aswell as start it at the least 15

    but thats imo

    Gl

    Faso

  9. #9
    Community Member xaadas's Avatar
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    Quote Originally Posted by Sani_Medicor View Post
    You might as well change those slashing feats to toughness too, because I doubt you'll be able to hit anything outside of the harbor.
    i have a 18/2 fighter rouge tank and at lvl19 i have 526hp but i also have 30 str and i can dps as well as tank almost all raid's
    and with no wis you dont get the ac bonus for been monk... eather or its your build do what you want and just remember HAVE FUN...

  10. #10
    Community Member FaSo's Avatar
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    Quote Originally Posted by lazyninja81 View Post
    From what I've heard, a +4 con tome or any +4 tome may be incredibly wishful thinking. Even +3 tomes require a bit of grinding I believe. Unless of course you already have these tomes, then grats.

    Could be a pain to level though since you'll have a lower Str score (even at lvl 20) than my wizard (at lvl 1). But then I've never played a fighter so I don't really know.

    Maybe switch this to a finess build. That will help with AC and give you fewer primary stats to worry about.
    1. Yes +4 and 3 tomes can only come from 20th raid rewards, or the small chance they will drop in a raid chest, so if they dont drop in the chest it will take you about 60 days to get one(20 runs, 1 every 3 days due to timer)

    2. I agree, it will be hard forh im to lvl with a low str score

    3. If he does sswich to a finess build he will still need str to wory about damage, finess only gives him a better chance to hit(bonus to to-hit) not damage

  11. #11
    Community Member Shyver's Avatar
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    Ask yourself some questions:

    1.) What is this build supposed to do?

    2.) Can I hit no-fail intimidate checks?

    3.) Can I "hate tank"?

    4.) Will my AC be high enough to reduce incoming damage? What will it be?

    5.) Will my DR be high enough to reduce incoming damage? What will it be?

    6.) Do I really need this many hit points since I'm going to need a healer?

    7.) What do I bring to the table that would make PUGs want me in their groups/raids?

    8.) Do I have an alternative use (DPS mode, healer mode, ect), or am I a 1 trick pony?

    9.) Would I be better off making a high HP barbarian?
    Last edited by Shyver; 11-27-2010 at 06:42 PM.
    Archangels
    ~Shyvik~
    Old school Tharashk player since '06

  12. #12
    Community Member Bilger's Avatar
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    What in the world is the point of this build?

    It can do nothing?

    Not flaming just curious what the heck ya will do with no strength no dex and no wis = no ac and no dps. All it can do is stand and take damage and be a sponge.

    Seriously I understand its your first so what is it this is supposed to do?
    Proud Officer of The Madborn

  13. #13
    Community Member lazyninja81's Avatar
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    Quote Originally Posted by FaSo View Post
    3. If he does sswich to a finess build he will still need str to wory about damage, finess only gives him a better chance to hit(bonus to to-hit) not damage
    Very true. Just looking for different options if the OP is going to stick with a low Str build. Agree that boosting Str is still the best option.

    Never played a tank, but do you need that high of a Cha score to get intimidate high enough to hold aggro?

  14. #14
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    Quote Originally Posted by Bilger View Post
    What in the world is the point of this build?

    It can do nothing?

    Not flaming just curious what the heck ya will do with no strength no dex and no wis = no ac and no dps. All it can do is stand and take damage and be a sponge.

    Seriously I understand its your first so what is it this is supposed to do?
    sponge is it's purpose. For a healer to only focus on one person and only having to heal that person occasionally a healer can also attack.

  15. #15
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    Quote Originally Posted by KoduOtaku View Post
    sponge is it's purpose. For a healer to only focus on one person and only having to heal that person occasionally a healer can also attack.
    It's a common misconception that having high hitpoints yields a good tank. If you want to tank, you need to consider AC, DR and Healing Amplification. A high hitpoint low AC mana sponge is a total drain on party resources unless they have massive DR or massive Healing Amp. Why do you think you'll only need occasional heals?

  16. #16
    Community Member sweez's Avatar
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    So you're building a 28-point toon and are counting in +4 tomes? Good luck with that.
    Comfortably [d|n]umb

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  17. #17
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Faent View Post
    It's a common misconception that having high hitpoints yields a good tank. If you want to tank, you need to consider AC, DR and Healing Amplification. A high hitpoint low AC mana sponge is a total drain on party resources unless they have massive DR or massive Healing Amp. Why do you think you'll only need occasional heals?
    Indeed. If you can't mitigate alot of the damage anyways, it doesn't help very if it's directed at one player or spread out among the group. Defninatly not worth giving up all your DPS for.

    It's also important to be able to take hold aggro in an efficient way, either through intimidate or hate tanking, or both.

  18. #18
    Community Member AylinIsAwesome's Avatar
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    I can honestly say I would never take this character in a raid. Not even Tempest Spine.

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