Code:Character Plan by DDO Character Planner Version 3.7.2 DDO Character Planner Home Page sa sad Level 20 Lawful Good Human Female (18 Fighter \ 2 Monk) Hit Points: 649 Spell Points: 0 BAB: 19\19\24\29\29 Fortitude: 22 Reflex: 11 Will: 8 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 10 12 14 Dexterity 11 13 14 Constitution 17 25 26 Intelligence 13 14 14 Wisdom 8 8 8 Charisma 13 16 16 Tomes Used +2 Tome of Strength used at level 20 +2 Tome of Dexterity used at level 20 +4 Tome of Constitution used at level 20 +1 Tome of Intelligence used at level 20 +3 Tome of Charisma used at level 20 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 0 2 2 Bluff 1 3 3 Concentration 3 8 9 Diplomacy 1 3 3 Disable Device n/a n/a n/a Haggle 3 14 14 Heal -1 -1 -1 Hide 0 2 2 Intimidate 3 25.5 29.5 Jump 4 25 29 Listen -1 -1 -1 Move Silently 0 2 2 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 3 3 Search 1 2 2 Spot -1 1 1 Swim 0 2 2 Tumble 4 15 15 Use Magic Device n/a n/a n/a Level 1 (Monk) Feat: (Selected) Toughness Feat: (Selected) Toughness Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Heroic Durability Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) Unarmed Strike Level 2 (Monk) Feat: (Monk Bonus) Toughness Feat: (Automatic) Defensive Fighting Feat: (Automatic) Evasion Feat: (Automatic) Meditation Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Fighter) Feat: (Fighter Bonus) Shield Mastery Feat: (Selected) Toughness Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Tower Shield Proficiency Level 4 (Fighter) Feat: (Fighter Bonus) Resilience Enhancement: Improved Intimidate I Enhancement: Improved Jump I Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Level 5 (Fighter) Enhancement: Way of the Patient Tortoise I Level 6 (Fighter) Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Fighter Tower Shield Mastery I Enhancement: Fighter Item Defense I Enhancement: Racial Toughness I Enhancement: Fighter Toughness II Level 7 (Fighter) Enhancement: Human Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Fighter Item Defense II Enhancement: Racial Toughness II Enhancement: Improved Intimidate II Enhancement: Improved Jump II Level 8 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Flanking Mastery I Enhancement: Human Versatility II Level 9 (Fighter) Feat: (Selected) Combat Expertise Level 10 (Fighter) Feat: (Fighter Bonus) Improved Shield Mastery Level 11 (Fighter) Level 12 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Feat: (Selected) Toughness Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Level 15 (Fighter) Feat: (Selected) Toughness Enhancement: Fighter Tower Shield Mastery II Enhancement: Fighter Tower Shield Mastery III Enhancement: Human Greater Adaptability Dexterity I Enhancement: Human Improved Recovery III Enhancement: Racial Toughness III Enhancement: Improved Intimidate III Enhancement: Improved Intimidate IV Enhancement: Improved Jump III Enhancement: Fighter Toughness III Level 16 (Fighter) Feat: (Fighter Bonus) Improved Shield Bash Enhancement: Fighter Toughness IV Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons Feat: (Selected) Toughness Level 19 (Fighter) Level 20 (Fighter) Feat: (Fighter Bonus) Power Critical Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Longsword Specialization I Enhancement: Fighter Longsword Specialization II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Improved Jump IV Enhancement: Fighter Strength II
Ok first off this is just my first build i made... Its name is... Splash Fighter.
Everyone is wondering WHY OH WHY DID YOU PUT IN TWO LEVELS OF MONK. at lvl one and two i put in those levels of monk because at lvl 20 it makes a difference of 87 HP. cause of toughness. the rest is all fighter for the feats. it is mainly a tank i say. and the wep prof and specialization can be traded out for other things. but S&B is the main thing i focused on.
I didnt put in any armor or special wepons on this build "yet" you can add at your own discretion. "aka green steel. and figure up the HP in that. I havn't figured up the AC in this either.
Rate on first build i do Plz no flame just constructive criticism. Ill take it with a grain of salt/sand or what ever.